Publication:
Extracting design guidelines for wearables and movement in tabletop role-playing games via a research through design process

dc.conference.dateAPR 21-26, 2018
dc.conference.locationMontreal, CANADA
dc.contributor.departmentKUAR (KU Arçelik Research Center for Creative Industries)
dc.contributor.kuauthorBuruk, Oğuz Turan
dc.contributor.kuauthorÖzcan, Oğuzhan
dc.contributor.schoolcollegeinstituteResearch Center
dc.date.accessioned2026-01-09T06:07:20Z
dc.date.available2026-01-09
dc.date.issued2018
dc.description.abstractWe believe that wearables and movement are perfect fit for enhancing tabletop role-playing (TTRPG) experience, since they can provide embodied interaction, are perceived as character-costumes, enhance ludic properties and increase the connectedness to the imaginary game worlds. By providing these improvements, they can increase the immersiveness and player/character relationship which are critical for an ideal TTRPG experience. To investigate this underexplored area, we conducted an extensive research through design process which includes a (1) participatory design workshop with 25 participants, (2) preliminary user tests with Wizard-ofOz and experience prototypes with 15 participants, (3) production of a new game system, wearable and tangible artifacts and (4) summative user tests for understanding the effects on experience with 16 participants. As a result of our study, we extracted design guidelines about how to integrate wearables and movement in narrative-based tabletop games and communicate how the results of each phase affected our artifacts.
dc.description.fulltextNo
dc.description.harvestedfromManual
dc.description.indexedbyWOS
dc.description.publisherscopeInternational
dc.description.readpublishN/A
dc.description.sponsoredbyTubitakEuN/A
dc.identifier.doi10.1145/3170427.3186475
dc.identifier.embargoNo
dc.identifier.isbn978-1-4503-5621-3
dc.identifier.quartileN/A
dc.identifier.scopusN/A
dc.identifier.urihttps://doi.org/10.1145/3170427.3186475
dc.identifier.urihttps://hdl.handle.net/20.500.14288/31934
dc.identifier.wos000671090000101
dc.keywordsWearable computing
dc.keywordsRole playing games
dc.keywordsParticipatory design
dc.keywordsPnPRPG
dc.keywordsGuidelines
dc.keywordsExertion games
dc.keywordsGame design
dc.keywordsGame research
dc.keywordsTangible interfaces
dc.language.isoeng
dc.publisherAssoc Computing Machinery
dc.relation.affiliationKoç University
dc.relation.collectionKoç University Institutional Repository
dc.relation.ispartofChi 2018: Extended Abstracts of the 2018 Chi Conference on Human Factors in Computing Systems
dc.relation.ispartofCHI Conference on Human Factors in Computing Systems (CHI)
dc.relation.openaccessNo
dc.rightsCopyrighted
dc.subjectComputer science, cybernetics
dc.titleExtracting design guidelines for wearables and movement in tabletop role-playing games via a research through design process
dc.typeConference Proceeding
dspace.entity.typePublication
person.familyNameBuruk
person.familyNameÖzcan
person.givenNameOğuz Turan
person.givenNameOğuzhan
relation.isOrgUnitOfPublication738de008-9021-4b5c-a60b-378fded7ef70
relation.isOrgUnitOfPublication.latestForDiscovery738de008-9021-4b5c-a60b-378fded7ef70
relation.isParentOrgUnitOfPublicationd437580f-9309-4ecb-864a-4af58309d287
relation.isParentOrgUnitOfPublication.latestForDiscoveryd437580f-9309-4ecb-864a-4af58309d287

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