Publication:
Prototyping products using web-based AI tools: designing a tangible programming environment with children

dc.contributor.departmentDepartment of Computer Engineering
dc.contributor.departmentGraduate School of Sciences and Engineering
dc.contributor.departmentKUIS AI (Koç University & İş Bank Artificial Intelligence Center)
dc.contributor.kuauthorSabuncuoğlu, Alpay
dc.contributor.kuauthorSezgin, Tevfik Metin
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.schoolcollegeinstituteGRADUATE SCHOOL OF SCIENCES AND ENGINEERING
dc.contributor.schoolcollegeinstituteResearch Center
dc.date.accessioned2024-12-29T09:39:30Z
dc.date.issued2022
dc.description.abstractA wide variety of children's products such as mobile apps, toys, and assistant systems now have integrated smart features. Designing such AI-powered products with children, the users, is essential. Using high-fidelity prototypes can be a means to reveal children's needs and behaviors with AI-powered systems. Yet, a prototype that can show unpredictable features similar to the final AI-powered product can be expensive. A more manageable and inexpensive solution is using web-based AI prototyping tools such as Teachable Machine. In this work, we developed a Teachable Machine-powered game-development environment to inform our tangible programming environment's design decisions. Using this kind of an AI-powered high-fidelity prototype in the research process allowed us to observe children in a very similar setting to our final AI-powered product and extract design considerations. This paper reports our experience of prototyping AI-powered solutions with children and shares our design considerations for children's self-made tangible representations.
dc.description.fulltextNo
dc.description.harvestedfromManual
dc.description.indexedbyWOS
dc.description.indexedbyScopus
dc.description.openaccessBronze Open Access
dc.description.openaccessGreen Open Access
dc.description.peerreviewstatusN/A
dc.description.publisherscopeInternational
dc.description.readpublishN/A
dc.description.sponsoredbyTubitakEuTÜBİTAK
dc.description.sponsorshipThe authors gratefully acknowledge that this work was supported by TUBITAK [Grant Number 218K436] and Koc University-Is Bank AI Center.
dc.description.versionN/A
dc.identifier.doi10.1145/3535227.3535239
dc.identifier.embargoN/A
dc.identifier.grantno218K436
dc.identifier.isbn978-1-4503-9633-2
dc.identifier.quartileQ4
dc.identifier.scopus2-s2.0-85133271320
dc.identifier.urihttps://doi.org/10.1145/3535227.3535239
dc.identifier.urihttps://hdl.handle.net/20.500.14288/23013
dc.identifier.wos1086023000011
dc.keywordsCo-design with children
dc.keywordsTangible programming
dc.keywordsCo-creation with AI
dc.keywordsChild-AI interaction
dc.language.isoeng
dc.publisherAssociation Computing Machinery
dc.relation.affiliationKoç University
dc.relation.collectionKoç University Institutional Repository
dc.relation.ispartofProceedings of 6th Fablearn Europe / Makeed Conference 2022
dc.relation.openaccessN/A
dc.rightsN/A
dc.subjectEducation and educational research
dc.subjectScientific disciplines
dc.titlePrototyping products using web-based AI tools: designing a tangible programming environment with children
dc.typeConference Proceeding
dspace.entity.typePublication
local.contributor.kuauthorSabuncuoğlu, Alpay
local.contributor.kuauthorSezgin, Tevfik Metin
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