Publication:
Prototyping products using web-based AI tools: designing a tangible programming environment with children

dc.contributor.departmentDepartment of Computer Engineering
dc.contributor.departmentGraduate School of Sciences and Engineering
dc.contributor.departmentKUIS AI (Koç University & İş Bank Artificial Intelligence Center)
dc.contributor.kuauthorSabuncuoğlu, Alpay
dc.contributor.kuauthorSezgin, Tevfik Metin
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.schoolcollegeinstituteGRADUATE SCHOOL OF SCIENCES AND ENGINEERING
dc.contributor.schoolcollegeinstituteResearch Center
dc.date.accessioned2024-12-29T09:39:30Z
dc.date.issued2022
dc.description.abstractA wide variety of children's products such as mobile apps, toys, and assistant systems now have integrated smart features. Designing such AI-powered products with children, the users, is essential. Using high-fidelity prototypes can be a means to reveal children's needs and behaviors with AI-powered systems. Yet, a prototype that can show unpredictable features similar to the final AI-powered product can be expensive. A more manageable and inexpensive solution is using web-based AI prototyping tools such as Teachable Machine. In this work, we developed a Teachable Machine-powered game-development environment to inform our tangible programming environment's design decisions. Using this kind of an AI-powered high-fidelity prototype in the research process allowed us to observe children in a very similar setting to our final AI-powered product and extract design considerations. This paper reports our experience of prototyping AI-powered solutions with children and shares our design considerations for children's self-made tangible representations.
dc.description.indexedbyWOS
dc.description.indexedbyScopus
dc.description.openaccessBronze Open Access
dc.description.openaccessGreen Open Access
dc.description.publisherscopeInternational
dc.description.sponsoredbyTubitakEuTÜBİTAK
dc.description.sponsorshipThe authors gratefully acknowledge that this work was supported by TUBITAK [Grant Number 218K436] and Koc University-Is Bank AI Center.
dc.identifier.doi10.1145/3535227.3535239
dc.identifier.isbn978-1-4503-9633-2
dc.identifier.quartileQ4
dc.identifier.scopus2-s2.0-85133271320
dc.identifier.urihttps://doi.org/10.1145/3535227.3535239
dc.identifier.urihttps://hdl.handle.net/20.500.14288/23013
dc.identifier.wos1086023000011
dc.keywordsCo-design with children
dc.keywordsTangible programming
dc.keywordsCo-creation with AI
dc.keywordsChild-AI interaction
dc.language.isoeng
dc.publisherAssociation Computing Machinery
dc.relation.grantno218K436
dc.relation.ispartofProceedings of 6th Fablearn Europe / Makeed Conference 2022
dc.subjectEducation and educational research
dc.subjectScientific disciplines
dc.titlePrototyping products using web-based AI tools: designing a tangible programming environment with children
dc.typeConference Proceeding
dspace.entity.typePublication
local.contributor.kuauthorSabuncuoğlu, Alpay
local.contributor.kuauthorSezgin, Tevfik Metin
local.publication.orgunit1College of Engineering
local.publication.orgunit1GRADUATE SCHOOL OF SCIENCES AND ENGINEERING
local.publication.orgunit1Research Center
local.publication.orgunit2Department of Computer Engineering
local.publication.orgunit2KUIS AI (Koç University & İş Bank Artificial Intelligence Center)
local.publication.orgunit2Graduate School of Sciences and Engineering
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