Publication: Competing for the most profitable tour: the orienteering interdiction game
| dc.contributor.coauthor | Alvarez-Miranda, Eduardo | |
| dc.contributor.coauthor | Sinnl, Markus | |
| dc.contributor.department | Department of Industrial Engineering | |
| dc.contributor.kuauthor | Ersüs, Kübra Tanınmış | |
| dc.contributor.schoolcollegeinstitute | College of Engineering | |
| dc.date.accessioned | 2026-07-02T07:02:38Z | |
| dc.date.available | 2026-03-27 | |
| dc.date.issued | 2026 | |
| dc.description.abstract | The orienteering problem is a well-studied and fundamental problem in transportation science, where we are given a graph with prizes on the nodes and lengths on the edges, together with a budget on the overall tour length. The goal is to find a tour that respects the length budget and maximizes the collected prize. In this work, we introduce the orienteering interdiction game, which finds various applications such as political campaign management and identification of important locations for patrolling. In this game, a competitor (the leader) tries to minimize the total prize that the follower can collect within a feasible tour. To this end, the leader interdicts some of the nodes so that the follower cannot collect their prizes. The resulting interdiction game is formulated as a bilevel optimization problem, and a single-level reformulation is obtained based on interdiction cuts. A branch-and-cut algorithm with several enhancements, including the use of a tour pool, a cut pool and a heuristic method for the follower's problem, is proposed. In addition to this exact approach, a genetic algorithm is developed to obtain high-quality solutions in a short computing time. In a computational study based on instances from the literature for the orienteering problem, the usefulness of the proposed algorithmic components is assessed, and the branch-and-cut and genetic algorithms are compared in terms of solution time and quality. | |
| dc.description.fulltext | No | |
| dc.description.harvestedfrom | Manual | |
| dc.description.indexedby | WOS | |
| dc.description.indexedby | Scopus | |
| dc.description.publisherscope | International | |
| dc.description.readpublish | N/A | |
| dc.description.sponsoredbyTubitakEu | N/A | |
| dc.description.sponsorship | E.A.-M. was supported by the Complex Engineering Systems Institute, and by the National Agency for Research and Development (ANID) , Chile through the grant FONDECYT N.1220830 and through the Institute of Ecology and Biodiversity ANID/BASAL FB210006. | |
| dc.description.version | Published Version | |
| dc.identifier.WoSQuartile | Q1 | |
| dc.identifier.doi | 10.1016/j.cie.2026.111900 | |
| dc.identifier.eissn | 1879-0550 | |
| dc.identifier.embargo | No | |
| dc.identifier.issn | 0360-8352 | |
| dc.identifier.scopus | 2-s2.0-105030096989 | |
| dc.identifier.uri | http://dx.doi.org/10.1016/j.cie.2026.111900 | |
| dc.identifier.uri | https://hdl.handle.net/20.500.14288/32802 | |
| dc.identifier.volume | 214 | |
| dc.identifier.wos | 001692929700001 | |
| dc.keywords | Interdiction games | |
| dc.keywords | Orienteering problems | |
| dc.keywords | Bilevel optimization | |
| dc.language | eng | |
| dc.publisher | Pergamon | |
| dc.relation.affiliation | Koç University | |
| dc.relation.collection | Koç University Institutional Repository | |
| dc.relation.ispartof | Computers and Industrial Engineering | |
| dc.relation.openaccess | N/A | |
| dc.rights | N/A | |
| dc.rights.uri | N/A | |
| dc.subject | Computer science | |
| dc.subject | Engineering | |
| dc.title | Competing for the most profitable tour: the orienteering interdiction game | |
| dc.type | Journal Article | |
| dspace.entity.type | Publication | |
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