Publication:
Competing for the most profitable tour: the orienteering interdiction game

dc.contributor.coauthorAlvarez-Miranda, Eduardo
dc.contributor.coauthorSinnl, Markus
dc.contributor.departmentDepartment of Industrial Engineering
dc.contributor.kuauthorErsüs, Kübra Tanınmış
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.date.accessioned2026-07-02T07:02:38Z
dc.date.available2026-03-27
dc.date.issued2026
dc.description.abstractThe orienteering problem is a well-studied and fundamental problem in transportation science, where we are given a graph with prizes on the nodes and lengths on the edges, together with a budget on the overall tour length. The goal is to find a tour that respects the length budget and maximizes the collected prize. In this work, we introduce the orienteering interdiction game, which finds various applications such as political campaign management and identification of important locations for patrolling. In this game, a competitor (the leader) tries to minimize the total prize that the follower can collect within a feasible tour. To this end, the leader interdicts some of the nodes so that the follower cannot collect their prizes. The resulting interdiction game is formulated as a bilevel optimization problem, and a single-level reformulation is obtained based on interdiction cuts. A branch-and-cut algorithm with several enhancements, including the use of a tour pool, a cut pool and a heuristic method for the follower's problem, is proposed. In addition to this exact approach, a genetic algorithm is developed to obtain high-quality solutions in a short computing time. In a computational study based on instances from the literature for the orienteering problem, the usefulness of the proposed algorithmic components is assessed, and the branch-and-cut and genetic algorithms are compared in terms of solution time and quality.
dc.description.fulltextNo
dc.description.harvestedfromManual
dc.description.indexedbyWOS
dc.description.indexedbyScopus
dc.description.publisherscopeInternational
dc.description.readpublishN/A
dc.description.sponsoredbyTubitakEuN/A
dc.description.sponsorshipE.A.-M. was supported by the Complex Engineering Systems Institute, and by the National Agency for Research and Development (ANID) , Chile through the grant FONDECYT N.1220830 and through the Institute of Ecology and Biodiversity ANID/BASAL FB210006.
dc.description.versionPublished Version
dc.identifier.WoSQuartileQ1
dc.identifier.doi10.1016/j.cie.2026.111900
dc.identifier.eissn1879-0550
dc.identifier.embargoNo
dc.identifier.issn0360-8352
dc.identifier.scopus2-s2.0-105030096989
dc.identifier.urihttp://dx.doi.org/10.1016/j.cie.2026.111900
dc.identifier.urihttps://hdl.handle.net/20.500.14288/32802
dc.identifier.volume214
dc.identifier.wos001692929700001
dc.keywordsInterdiction games
dc.keywordsOrienteering problems
dc.keywordsBilevel optimization
dc.languageeng
dc.publisherPergamon
dc.relation.affiliationKoç University
dc.relation.collectionKoç University Institutional Repository
dc.relation.ispartofComputers and Industrial Engineering
dc.relation.openaccessN/A
dc.rightsN/A
dc.rights.uriN/A
dc.subjectComputer science
dc.subjectEngineering
dc.titleCompeting for the most profitable tour: the orienteering interdiction game
dc.typeJournal Article
dspace.entity.typePublication
relation.isOrgUnitOfPublicationd6d00f52-d22d-4653-99e7-863efcd47b4a
relation.isOrgUnitOfPublication.latestForDiscoveryd6d00f52-d22d-4653-99e7-863efcd47b4a
relation.isParentOrgUnitOfPublication8e756b23-2d4a-4ce8-b1b3-62c794a8c164
relation.isParentOrgUnitOfPublication.latestForDiscovery8e756b23-2d4a-4ce8-b1b3-62c794a8c164

Files