Publication: Designing for bouldering: supporting kinesthetic learning of action sport enthusiasts
dc.contributor.coauthor | Mueller, F.F. | |
dc.contributor.department | Department of Media and Visual Arts | |
dc.contributor.department | Graduate School of Social Sciences and Humanities | |
dc.contributor.department | KUAR (KU Arçelik Research Center for Creative Industries) | |
dc.contributor.kuauthor | Coşkun, Aykut | |
dc.contributor.kuauthor | Yılmazer, Hakan | |
dc.contributor.schoolcollegeinstitute | College of Social Sciences and Humanities | |
dc.contributor.schoolcollegeinstitute | GRADUATE SCHOOL OF SOCIAL SCIENCES AND HUMANITIES | |
dc.contributor.schoolcollegeinstitute | Research Center | |
dc.date.accessioned | 2024-11-09T12:42:23Z | |
dc.date.issued | 2022 | |
dc.description.abstract | In recent years, there have been increased attention from HCI research towards action sports. Results of these studies are mainly artifacts with a focused view on performance and technology. It is argued that an approach focusing on the unique interaction possibilities between users' physicality, users' cognitive processes and environment is still missing in the field. Whilst some previous work outlined these unique interaction possibilities, such as mental and emotional load from various action sports and how these translate to users' learning processes, dedicated works for understanding user needs and addressing them are lacking. During my PhD, I'm focus on bouldering, a branch of rock climbing. Using a RtD approach, I'll be looking into learning processes of novices. User insights and I aim to address cases of bodily learning in action sports, which is very important in terms of understanding the users and having long-term impact on their practices. | |
dc.description.fulltext | YES | |
dc.description.indexedby | Scopus | |
dc.description.openaccess | YES | |
dc.description.publisherscope | International | |
dc.description.sponsoredbyTubitakEu | N/A | |
dc.description.sponsorship | N/A | |
dc.description.version | Author's final manuscript | |
dc.identifier.doi | 10.1145/3532107.3532884 | |
dc.identifier.embargo | NO | |
dc.identifier.filenameinventoryno | IR03834 | |
dc.identifier.isbn | 9.78145E+12 | |
dc.identifier.quartile | N/A | |
dc.identifier.scopus | 2-s2.0-85133710188 | |
dc.identifier.uri | https://doi.org/10.1145/3532107.3532884 | |
dc.keywords | Cognitive process | |
dc.keywords | Kinesthetics | |
dc.keywords | Learning process | |
dc.keywords | Long-term impacts | |
dc.keywords | Performance | |
dc.keywords | Still missing | |
dc.keywords | User need | |
dc.language.iso | eng | |
dc.publisher | Association for Computing Machinery (ACM) | |
dc.relation.grantno | NA | |
dc.relation.ispartof | DIS '22 Companion: Designing Interactive Systems Conference | |
dc.relation.uri | http://cdm21054.contentdm.oclc.org/cdm/ref/collection/IR/id/10692 | |
dc.subject | Pulleys | |
dc.subject | Climbing | |
dc.subject | Rocks | |
dc.title | Designing for bouldering: supporting kinesthetic learning of action sport enthusiasts | |
dc.type | Conference Proceeding | |
dspace.entity.type | Publication | |
local.contributor.kuauthor | Coşkun, Aykut | |
local.contributor.kuauthor | Yılmazer, Hakan | |
local.publication.orgunit1 | College of Social Sciences and Humanities | |
local.publication.orgunit1 | GRADUATE SCHOOL OF SOCIAL SCIENCES AND HUMANITIES | |
local.publication.orgunit1 | Research Center | |
local.publication.orgunit2 | KUAR (KU Arçelik Research Center for Creative Industries) | |
local.publication.orgunit2 | Department of Media and Visual Arts | |
local.publication.orgunit2 | Graduate School of Social Sciences and Humanities | |
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