Publication:
Designing for bouldering: supporting kinesthetic learning of action sport enthusiasts

dc.contributor.coauthorMueller, F.F.
dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.departmentGraduate School of Social Sciences and Humanities
dc.contributor.departmentKUAR (KU Arçelik Research Center for Creative Industries)
dc.contributor.kuauthorCoşkun, Aykut
dc.contributor.kuauthorYılmazer, Hakan
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.schoolcollegeinstituteGRADUATE SCHOOL OF SOCIAL SCIENCES AND HUMANITIES
dc.contributor.schoolcollegeinstituteResearch Center
dc.date.accessioned2024-11-09T12:42:23Z
dc.date.issued2022
dc.description.abstractIn recent years, there have been increased attention from HCI research towards action sports. Results of these studies are mainly artifacts with a focused view on performance and technology. It is argued that an approach focusing on the unique interaction possibilities between users' physicality, users' cognitive processes and environment is still missing in the field. Whilst some previous work outlined these unique interaction possibilities, such as mental and emotional load from various action sports and how these translate to users' learning processes, dedicated works for understanding user needs and addressing them are lacking. During my PhD, I'm focus on bouldering, a branch of rock climbing. Using a RtD approach, I'll be looking into learning processes of novices. User insights and I aim to address cases of bodily learning in action sports, which is very important in terms of understanding the users and having long-term impact on their practices.
dc.description.fulltextYES
dc.description.indexedbyScopus
dc.description.openaccessYES
dc.description.publisherscopeInternational
dc.description.sponsoredbyTubitakEuN/A
dc.description.sponsorshipN/A
dc.description.versionAuthor's final manuscript
dc.identifier.doi10.1145/3532107.3532884
dc.identifier.embargoNO
dc.identifier.filenameinventorynoIR03834
dc.identifier.isbn9.78145E+12
dc.identifier.quartileN/A
dc.identifier.scopus2-s2.0-85133710188
dc.identifier.urihttps://doi.org/10.1145/3532107.3532884
dc.keywordsCognitive process
dc.keywordsKinesthetics
dc.keywordsLearning process
dc.keywordsLong-term impacts
dc.keywordsPerformance
dc.keywordsStill missing
dc.keywordsUser need
dc.language.isoeng
dc.publisherAssociation for Computing Machinery (ACM)
dc.relation.grantnoNA
dc.relation.ispartofDIS '22 Companion: Designing Interactive Systems Conference
dc.relation.urihttp://cdm21054.contentdm.oclc.org/cdm/ref/collection/IR/id/10692
dc.subjectPulleys
dc.subjectClimbing
dc.subjectRocks
dc.titleDesigning for bouldering: supporting kinesthetic learning of action sport enthusiasts
dc.typeConference Proceeding
dspace.entity.typePublication
local.contributor.kuauthorCoşkun, Aykut
local.contributor.kuauthorYılmazer, Hakan
local.publication.orgunit1College of Social Sciences and Humanities
local.publication.orgunit1GRADUATE SCHOOL OF SOCIAL SCIENCES AND HUMANITIES
local.publication.orgunit1Research Center
local.publication.orgunit2KUAR (KU Arçelik Research Center for Creative Industries)
local.publication.orgunit2Department of Media and Visual Arts
local.publication.orgunit2Graduate School of Social Sciences and Humanities
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