Publication:
Experiencing human-to-human touch in digital games

dc.contributor.departmentDepartment of Electrical and Electronics Engineering
dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.departmentGraduate School of Social Sciences and Humanities
dc.contributor.kuauthorBuruk, Oğuz Turan
dc.contributor.kuauthorCanat, Mert
dc.contributor.kuauthorÖzcan, Oğuzhan
dc.contributor.kuauthorTezcan, Mustafa Ozan
dc.contributor.kuauthorYurdakul, Celalettin
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.schoolcollegeinstituteGRADUATE SCHOOL OF SOCIAL SCIENCES AND HUMANITIES
dc.date.accessioned2024-11-09T23:19:41Z
dc.date.issued2016
dc.description.abstractDigital games have been equipped with novel control styles which promotes natural interaction. However, Human-to-Human Social Touch (HHST) has not been investigated as a gaming apparatus thoroughly. We believe that HHST can be a valuable contribution since it can convey different messages with different patterns and would provide a rich collaborative experience with physical contact. To explore this area, we developed the Sensation which is a control apparatus detecting the different touch types between two players. To observe the gaming experience we implemented the game, Shape Destroy, and conducted a user study with 30 participants to understand its effects on player experience. Results showed that HHST, provided by the Sensation, added to game experience boosting social, ludic and emotional aspects.
dc.description.indexedbyScopus
dc.description.openaccessYES
dc.description.publisherscopeInternational
dc.description.sponsoredbyTubitakEuN/A
dc.description.sponsorshipACM Special Interest Group on Computer-Human Interaction (SIGCHI)
dc.description.volume07-12-May-2016
dc.identifier.doi10.1145/2851581.2890231
dc.identifier.isbn9781-4503-4082-3
dc.identifier.scopus2-s2.0-85014661079
dc.identifier.urihttps://doi.org/10.1145/2851581.2890231
dc.identifier.urihttps://hdl.handle.net/20.500.14288/10572
dc.keywordsControl apparatus
dc.keywordsController
dc.keywordsEmbodied interaction
dc.keywordsExergames
dc.keywordsExertion games
dc.keywordsGame design
dc.keywordsGame research
dc.keywordsGaming
dc.keywordsHuman-to-human interaction
dc.keywordsPervasive games
dc.keywordsPhysical games
dc.keywordsSFCS
dc.keywordsSocial Touch
dc.keywordsTouche
dc.language.isoeng
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofConference on Human Factors in Computing Systems - Proceedings
dc.subjectComputer science
dc.titleExperiencing human-to-human touch in digital games
dc.typeConference Proceeding
dspace.entity.typePublication
local.contributor.kuauthorCanat, Mert
local.contributor.kuauthorTezcan, Mustafa Ozan
local.contributor.kuauthorYurdakul, Celalettin
local.contributor.kuauthorBuruk, Oğuz Turan
local.contributor.kuauthorÖzcan, Oğuzhan
local.publication.orgunit1College of Engineering
local.publication.orgunit1GRADUATE SCHOOL OF SOCIAL SCIENCES AND HUMANITIES
local.publication.orgunit1College of Social Sciences and Humanities
local.publication.orgunit2Department of Electrical and Electronics Engineering
local.publication.orgunit2Department of Media and Visual Arts
local.publication.orgunit2Graduate School of Social Sciences and Humanities
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