Publication: Experiencing human-to-human touch in digital games
dc.contributor.department | Department of Electrical and Electronics Engineering | |
dc.contributor.department | Department of Media and Visual Arts | |
dc.contributor.department | Graduate School of Social Sciences and Humanities | |
dc.contributor.kuauthor | Buruk, Oğuz Turan | |
dc.contributor.kuauthor | Canat, Mert | |
dc.contributor.kuauthor | Özcan, Oğuzhan | |
dc.contributor.kuauthor | Tezcan, Mustafa Ozan | |
dc.contributor.kuauthor | Yurdakul, Celalettin | |
dc.contributor.schoolcollegeinstitute | College of Engineering | |
dc.contributor.schoolcollegeinstitute | College of Social Sciences and Humanities | |
dc.contributor.schoolcollegeinstitute | GRADUATE SCHOOL OF SOCIAL SCIENCES AND HUMANITIES | |
dc.date.accessioned | 2024-11-09T23:19:41Z | |
dc.date.issued | 2016 | |
dc.description.abstract | Digital games have been equipped with novel control styles which promotes natural interaction. However, Human-to-Human Social Touch (HHST) has not been investigated as a gaming apparatus thoroughly. We believe that HHST can be a valuable contribution since it can convey different messages with different patterns and would provide a rich collaborative experience with physical contact. To explore this area, we developed the Sensation which is a control apparatus detecting the different touch types between two players. To observe the gaming experience we implemented the game, Shape Destroy, and conducted a user study with 30 participants to understand its effects on player experience. Results showed that HHST, provided by the Sensation, added to game experience boosting social, ludic and emotional aspects. | |
dc.description.indexedby | Scopus | |
dc.description.openaccess | YES | |
dc.description.publisherscope | International | |
dc.description.sponsoredbyTubitakEu | N/A | |
dc.description.sponsorship | ACM Special Interest Group on Computer-Human Interaction (SIGCHI) | |
dc.description.volume | 07-12-May-2016 | |
dc.identifier.doi | 10.1145/2851581.2890231 | |
dc.identifier.isbn | 9781-4503-4082-3 | |
dc.identifier.scopus | 2-s2.0-85014661079 | |
dc.identifier.uri | https://doi.org/10.1145/2851581.2890231 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14288/10572 | |
dc.keywords | Control apparatus | |
dc.keywords | Controller | |
dc.keywords | Embodied interaction | |
dc.keywords | Exergames | |
dc.keywords | Exertion games | |
dc.keywords | Game design | |
dc.keywords | Game research | |
dc.keywords | Gaming | |
dc.keywords | Human-to-human interaction | |
dc.keywords | Pervasive games | |
dc.keywords | Physical games | |
dc.keywords | SFCS | |
dc.keywords | Social Touch | |
dc.keywords | Touche | |
dc.language.iso | eng | |
dc.publisher | Association for Computing Machinery | |
dc.relation.ispartof | Conference on Human Factors in Computing Systems - Proceedings | |
dc.subject | Computer science | |
dc.title | Experiencing human-to-human touch in digital games | |
dc.type | Conference Proceeding | |
dspace.entity.type | Publication | |
local.contributor.kuauthor | Canat, Mert | |
local.contributor.kuauthor | Tezcan, Mustafa Ozan | |
local.contributor.kuauthor | Yurdakul, Celalettin | |
local.contributor.kuauthor | Buruk, Oğuz Turan | |
local.contributor.kuauthor | Özcan, Oğuzhan | |
local.publication.orgunit1 | College of Engineering | |
local.publication.orgunit1 | GRADUATE SCHOOL OF SOCIAL SCIENCES AND HUMANITIES | |
local.publication.orgunit1 | College of Social Sciences and Humanities | |
local.publication.orgunit2 | Department of Electrical and Electronics Engineering | |
local.publication.orgunit2 | Department of Media and Visual Arts | |
local.publication.orgunit2 | Graduate School of Social Sciences and Humanities | |
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