Publication: E-sports and gaming houses in Turkey: gender, labor and affect
dc.contributor.advisor | Bulut, Ergin | |
dc.contributor.advisorid | 0000-0002-7972-3919 | |
dc.contributor.author | Can, Önder | |
dc.contributor.institute | Koç University Graduate School of Social Sciences and Humanities | |
dc.contributor.program | Design, Technology and Society | |
dc.contributor.yokid | 219279 | |
dc.date.accessioned | 2024-11-09T22:47:00Z | |
dc.date.issued | 2018 | |
dc.description | 38 leaves : illustrations ; 30 cm. | |
dc.identifier.uri | https://hdl.handle.net/20.500.14288/6202 | |
dc.language | English | |
dc.publisher | Koç University | |
dc.relation.collection | KU Theses and Dissertations | |
dc.rights | restrictedAccess | |
dc.rights.copyrightsnote | © All Rights Reserved. Accessible to Koç University Affiliated Users Only! | |
dc.subject | Video games | |
dc.subject | Electronic games | |
dc.subject | Video games and teenagers | |
dc.subject | Video games industry | |
dc.subject | Economics | |
dc.subject | Esports | |
dc.subject | Precarity | |
dc.subject | Gender | |
dc.subject | Liberalism | |
dc.subject | Labor | |
dc.subject | Affect | |
dc.subject | Subjectivity | |
dc.subject | Masculinity | |
dc.subject | Digital labor | |
dc.subject | Playbor | |
dc.subject | Entrepreneurial self | |
dc.subject | Embodiment | |
dc.subject | Love | |
dc.subject | Video games | |
dc.subject | Gamers | |
dc.subject | Bilgisayar oyunu | |
dc.subject | Bilgisayar oyunu oyuncusu | |
dc.subject | Espor | |
dc.thesis.degree | Master's Degree | |
dc.thesis.grantor | İstanbul | |
dc.title | E-sports and gaming houses in Turkey: gender, labor and affect | |
dc.type | Thesis | |
dspace.entity.type | Publication | |
relation.isAdvisorOfThesis | 0ebabd0a-34a9-429b-b1d6-06c3c16bd2da | |
relation.isAdvisorOfThesis.latestForDiscovery | 0ebabd0a-34a9-429b-b1d6-06c3c16bd2da |
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