Publication:
On training sketch recognizers for new domains

dc.contributor.coauthorYeşilbek, Kemal Tuğrul
dc.contributor.departmentDepartment of Computer Engineering
dc.contributor.kuauthorSezgin, Tevfik Metin
dc.contributor.kuprofileFaculty Member
dc.contributor.otherDepartment of Computer Engineering
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.yokid18632
dc.date.accessioned2024-11-09T13:08:17Z
dc.date.issued2021
dc.description.abstractSketch recognition algorithms are engineered and evaluated using publicly available datasets contributed by the sketch recognition community over the years. While existing datasets contain sketches of a limited set of generic objects, each new domain inevitably requires collecting new data for training domain specific recognizers. This gives rise to two fundamental concerns: First, will the data collection protocol yield ecologically valid data? Second, will the amount of collected data suffice to train sufficiently accurate classifiers? In this paper, we draw attention to these two concerns. We show that the ecological validity of the data collection protocol and the ability to accommodate small datasets are significant factors impacting recognizer accuracy in realistic scenarios. More specifically, using sketch-based gaming as a use case, we show that deep learning methods, as well as more traditional methods, suffer significantly from dataset shift. Furthermore, we demonstrate that in realistic scenarios where data is scarce and expensive, standard measures taken for adapting deep learners to small datasets fall short of comparing favorably with alternatives. Although transfer learning, and extensive data augmentation help deep learners, they still perform significantly worse compared to standard setups (e.g., SVMs and GBMs with standard feature representations). We pose learning from small datasets as a key problem for the deep sketch recognition field, one which has been ignored in the bulk of the existing literature.
dc.description.fulltextYES
dc.description.indexedbyWoS
dc.description.indexedbyScopus
dc.description.openaccessYES
dc.description.publisherscopeInternational
dc.description.sponsoredbyTubitakEuN/A
dc.description.sponsorshipTurkish Academy of Sciences (TÜBA)
dc.description.versionAuthor's final manuscript
dc.formatpdf
dc.identifier.doi10.1109/CVPRW53098.2021.00243
dc.identifier.embargoNO
dc.identifier.filenameinventorynoIR03358
dc.identifier.isbn978-1-6654-4899-4
dc.identifier.issn2160-7508
dc.identifier.linkhttps://doi.org/10.1109/CVPRW53098.2021.00243
dc.identifier.quartileN/A
dc.identifier.urihttps://hdl.handle.net/20.500.14288/2677
dc.identifier.wos705890202028
dc.keywordsRecognition
dc.languageEnglish
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)
dc.relation.grantnoNA
dc.relation.urihttp://cdm21054.contentdm.oclc.org/cdm/ref/collection/IR/id/10140
dc.sourceConference on Computer Vision And Pattern Recognition Workshops
dc.subjectComputer science
dc.subjectArtificial intelligence
dc.titleOn training sketch recognizers for new domains
dc.typeConference proceeding
dspace.entity.typePublication
local.contributor.authorid0000-0002-1524-1646
local.contributor.kuauthorSezgin, Tevfik Metin
relation.isOrgUnitOfPublication89352e43-bf09-4ef4-82f6-6f9d0174ebae
relation.isOrgUnitOfPublication.latestForDiscovery89352e43-bf09-4ef4-82f6-6f9d0174ebae

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