Publication:
A biofeedback based virtual reality game for pediatric population (BioVirtualPed): a feasibility trial

dc.contributor.departmentDepartment of Electrical and Electronics Engineering
dc.contributor.departmentGraduate School of Health Sciences
dc.contributor.departmentSchool of Nursing
dc.contributor.departmentKUH (Koç University Hospital)
dc.contributor.facultymemberYes
dc.contributor.kuauthorGürsoy, Beren Semiz
dc.contributor.kuauthorÜrey, Hakan
dc.contributor.kuauthorSemerci, Remziye
dc.contributor.kuauthorUmaç, Eyşan Hanzade
dc.contributor.kuauthorDinçer, Betül
dc.contributor.kuauthorSayın, Ata
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.schoolcollegeinstituteGRADUATE SCHOOL OF HEALTH SCIENCES
dc.contributor.schoolcollegeinstituteSCHOOL OF NURSING
dc.contributor.schoolcollegeinstituteKUH (KOÇ UNIVERSITY HOSPITAL)
dc.date.accessioned2025-01-19T10:34:10Z
dc.date.issued2024
dc.description.abstractObjective: This trial aims to assess the acceptability, feasibility, and safety of BioVirtualPed, a biofeedback-based virtual reality (VR) game designed to reduce pain, anxiety, and fear in children undergoing medical procedures. Methods: An Oculus Quest 2 headset was used in the VR experience, respiratory data was captured using an ADXL354 accelerometer, and these data were integrated into the game with ArdunioUno software. The sample of this study consisted of 15 pediatric oncology patients aged 6 to 12 years between July and August 2023. BioVirtualPed's acceptability, feasibility, and safety were evaluated through child and expert feedback, alongside metrics including the System Usability Scale, Wong-Baker Pain Rating Scale, Child Fear Scale, Child Anxiety Scale-Status, Satisfaction Scoring, and various feasibility and safety parameters. Results: Regarding the acceptability, the expert evaluation showed a mean score of 122.5 ± 3.53, indicating high usability for the system. All children provided positive feedback, and both children and their mothers reported high satisfaction with using BioVirtualPed. The BioVirtualPed was feasible for reducing children's pain, fear, and anxiety levels. All the children complied with the game, and no one withdrew from the trial. BioVirtualPed did not cause symptoms of dizziness, vomiting, or nausea in children and was found to be safe for children. Conclusion: The findings showed that BioVirtualPed meets the following criteria: feasibility, user satisfaction, acceptability, and safety. It is a valuable tool to improve children's experience undergoing port catheter needle insertion procedures. Implication for Nursing Practice: Integration of VR interventions with BioVirtualPed into routine nursing care practices has the potential to effectively manage the pain, anxiety, and fear experienced by children undergoing medical procedures. The safety, feasibility, and acceptability results are promising for further research and integration into pediatric healthcare practice.
dc.description.fulltextNo
dc.description.harvestedfromManual
dc.description.indexedbyWOS
dc.description.indexedbyScopus
dc.description.indexedbyPubMed
dc.description.openaccessN/A
dc.description.peerreviewstatusN/A
dc.description.publisherscopeInternational
dc.description.readpublishN/A
dc.description.sponsoredbyTubitakEuTÜBİTAK
dc.description.sponsorshipFunding text 1: This work was supported by the EONS Early Career Research Grant 2022 and TÜBİTAK (Grant number: 123S399 ). ; Funding text 2: EYSAN HANZADE SAVAS reports financial support was provided by European Oncology Nursing Society. EYSAN HANZADE SAVAS reports financial support was provided by TUBITAK. This study was presented as an oral presentation at the ESMO Congress 2023.
dc.description.studentonlypublicationNo
dc.description.versionN/A
dc.identifier.doi10.1016/j.soncn.2024.151615
dc.identifier.eissn1878-3449
dc.identifier.embargoN/A
dc.identifier.grantno123S399
dc.identifier.issn0749-2081
dc.identifier.issue2
dc.identifier.pubmed38458882
dc.identifier.quartileQ1
dc.identifier.scopus2-s2.0-85187342217
dc.identifier.urihttps://doi.org/10.1016/j.soncn.2024.151615
dc.identifier.urihttps://hdl.handle.net/20.500.14288/26749
dc.identifier.volume40
dc.identifier.wos001232689500001
dc.keywordsAnxiety
dc.keywordsBiofeedback
dc.keywordsFear
dc.keywordsPain
dc.keywordsPediatric
dc.keywordsVirtual reality
dc.language.isoeng
dc.publisherElsevier
dc.relation.affiliationKoç University
dc.relation.collectionKoç University Institutional Repository
dc.relation.ispartofSeminars in Oncology Nursing
dc.relation.openaccessN/A
dc.rightsN/A
dc.subjectOncology
dc.subjectNursing
dc.titleA biofeedback based virtual reality game for pediatric population (BioVirtualPed): a feasibility trial
dc.typeJournal Article
dspace.entity.typePublication
local.contributor.kuauthorÜrey, Hakan
local.contributor.kuauthorSemerci, Remziye
local.contributor.kuauthorUmaç, Eyşan Hanzade
local.contributor.kuauthorGürsoy, Beren Semiz
local.contributor.kuauthorDinçer, Betül
local.contributor.kuauthorSayın, Ata
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