Publication:
Prototyping products using web-based AI tools: designing a tangible programming environment with children

dc.conference.dateMAY 30-31, 2022
dc.conference.locationCopenhagen, Denmark
dc.conference.organizer6th FabLearn Europe / MakeEd Conference
dc.contributor.departmentKUIS AI (Koç University & İş Bank Artificial Intelligence Center)
dc.contributor.facultymemberYes
dc.contributor.kuauthorSabuncuoğlu, Alpay
dc.contributor.kuauthorSezgin, Tevfik Metin
dc.contributor.schoolcollegeinstituteResearch Center
dc.date.accessioned2024-11-09T13:13:49Z
dc.date.issued2022
dc.description.abstractA wide variety of children's products such as mobile apps, toys, and assistant systems now have integrated smart features. Designing such AI-powered products with children, the users, is essential. Using high-fidelity prototypes can be a means to reveal children's needs and behaviors with AI-powered systems. Yet, a prototype that can show unpredictable features similar to the final AI-powered product can be expensive. A more manageable and inexpensive solution is using web-based AI prototyping tools such as Teachable Machine. In this work, we developed a Teachable Machine-powered game-development environment to inform our tangible programming environment's design decisions. Using this kind of an AI-powered high-fidelity prototype in the research process allowed us to observe children in a very similar setting to our final AI-powered product and extract design considerations. This paper reports our experience of prototyping AI-powered solutions with children and shares our design considerations for children's self-made tangible representations.
dc.description.fulltextYES
dc.description.indexedbyScopus
dc.description.indexedbyWOS
dc.description.openaccessYES
dc.description.publisherscopeInternational
dc.description.sponsoredbyTubitakEuTÜBİTAK
dc.description.sponsorshipScientific and Technological Research Council of Turkey (TÜBİTAK)
dc.description.sponsorshipKoç Üniversitesi İş Bankası Yapay Zeka Uygulama ve Araştırma Merkezi (KUIS AI)/ Koç University İş Bank Artificial Intelligence Center (KUIS AI)
dc.description.studentonlypublicationNo
dc.description.studentpublicationYes
dc.description.versionPublisher version
dc.identifier.WoSQuartileN/A
dc.identifier.doi10.1145/3535227.3535239
dc.identifier.embargoNO
dc.identifier.filenameinventorynoIR03797
dc.identifier.isbn9781450396332
dc.identifier.scopus2-s2.0-85133271320
dc.identifier.urihttps://doi.org/10.1145/3535227.3535239
dc.identifier.urihttps://hdl.handle.net/20.500.14288/2953
dc.identifier.wos001086023000011
dc.keywordsChild-AI interaction
dc.keywordsCo-creation with AI
dc.keywordsCo-design with children
dc.keywordsTangible programming
dc.language.isoeng
dc.publisherAssociation for Computing Machinery (ACM)
dc.relation.grantno218K436
dc.relation.ispartofACM International Conference Proceeding Series
dc.relation.projectErken Dönem Programlama Eğitimi İçin Akıllı Arayüzler
dc.relation.urihttp://cdm21054.contentdm.oclc.org/cdm/ref/collection/IR/id/10646
dc.subjectEngineering
dc.titlePrototyping products using web-based AI tools: designing a tangible programming environment with children
dc.typeConference Proceeding
dspace.entity.typePublication
local.contributor.kuauthorSezgin, Tevfik Metin
local.contributor.kuauthorSabuncuoğlu, Alpay
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