Publication: Prototyping products using web-based AI tools: designing a tangible programming environment with children
dc.contributor.department | N/A | |
dc.contributor.kuauthor | Sezgin, Tevfik Metin | |
dc.contributor.kuauthor | Sabuncuoğlu, Alpay | |
dc.contributor.kuprofile | Faculty Member | |
dc.contributor.researchcenter | Koç Üniversitesi İş Bankası Yapay Zeka Uygulama ve Araştırma Merkezi (KUIS AI)/ Koç University İş Bank Artificial Intelligence Center (KUIS AI) | |
dc.contributor.schoolcollegeinstitute | College of Engineering | |
dc.contributor.schoolcollegeinstitute | Graduate School of Sciences and Engineering | |
dc.contributor.yokid | 18632 | |
dc.contributor.yokid | N/A | |
dc.date.accessioned | 2024-11-09T13:13:49Z | |
dc.date.issued | 2022 | |
dc.description.abstract | A wide variety of children's products such as mobile apps, toys, and assistant systems now have integrated smart features. Designing such AI-powered products with children, the users, is essential. Using high-fidelity prototypes can be a means to reveal children's needs and behaviors with AI-powered systems. Yet, a prototype that can show unpredictable features similar to the final AI-powered product can be expensive. A more manageable and inexpensive solution is using web-based AI prototyping tools such as Teachable Machine. In this work, we developed a Teachable Machine-powered game-development environment to inform our tangible programming environment's design decisions. Using this kind of an AI-powered high-fidelity prototype in the research process allowed us to observe children in a very similar setting to our final AI-powered product and extract design considerations. This paper reports our experience of prototyping AI-powered solutions with children and shares our design considerations for children's self-made tangible representations. | |
dc.description.fulltext | YES | |
dc.description.indexedby | Scopus | |
dc.description.openaccess | YES | |
dc.description.publisherscope | International | |
dc.description.sponsoredbyTubitakEu | TÜBİTAK | |
dc.description.sponsorship | Scientific and Technological Research Council of Turkey (TÜBİTAK) | |
dc.description.sponsorship | Koç Üniversitesi İş Bankası Yapay Zeka Uygulama ve Araştırma Merkezi (KUIS AI)/ Koç University İş Bank Artificial Intelligence Center (KUIS AI) | |
dc.description.version | Publisher version | |
dc.format | ||
dc.identifier.doi | 10.1145/3535227.3535239 | |
dc.identifier.embargo | NO | |
dc.identifier.filenameinventoryno | IR03797 | |
dc.identifier.isbn | 9.78145E+12 | |
dc.identifier.link | https://doi.org/10.1145/3535227.3535239 | |
dc.identifier.quartile | N/A | |
dc.identifier.scopus | 2-s2.0-85133271320 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14288/2953 | |
dc.keywords | Child-AI interaction | |
dc.keywords | Co-creation with AI | |
dc.keywords | Co-design with children | |
dc.keywords | Tangible programming | |
dc.language | English | |
dc.publisher | Association for Computing Machinery (ACM) | |
dc.relation.grantno | 218K436 | |
dc.relation.uri | http://cdm21054.contentdm.oclc.org/cdm/ref/collection/IR/id/10646 | |
dc.source | ACM International Conference Proceeding Series | |
dc.subject | Engineering | |
dc.title | Prototyping products using web-based AI tools: designing a tangible programming environment with children | |
dc.type | Conference proceeding | |
dspace.entity.type | Publication | |
local.contributor.authorid | 0000-0002-1524-1646 | |
local.contributor.authorid | N/A | |
local.contributor.kuauthor | Sezgin, Tevfik Metin | |
local.contributor.kuauthor | Sabuncuoğlu, Alpay |
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