Publication:
Prototyping products using web-based AI tools: designing a tangible programming environment with children

dc.contributor.departmentN/A
dc.contributor.kuauthorSezgin, Tevfik Metin
dc.contributor.kuauthorSabuncuoğlu, Alpay
dc.contributor.kuprofileFaculty Member
dc.contributor.researchcenterKoç Üniversitesi İş Bankası Yapay Zeka Uygulama ve Araştırma Merkezi (KUIS AI)/ Koç University İş Bank Artificial Intelligence Center (KUIS AI)
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.schoolcollegeinstituteGraduate School of Sciences and Engineering
dc.contributor.yokid18632
dc.contributor.yokidN/A
dc.date.accessioned2024-11-09T13:13:49Z
dc.date.issued2022
dc.description.abstractA wide variety of children's products such as mobile apps, toys, and assistant systems now have integrated smart features. Designing such AI-powered products with children, the users, is essential. Using high-fidelity prototypes can be a means to reveal children's needs and behaviors with AI-powered systems. Yet, a prototype that can show unpredictable features similar to the final AI-powered product can be expensive. A more manageable and inexpensive solution is using web-based AI prototyping tools such as Teachable Machine. In this work, we developed a Teachable Machine-powered game-development environment to inform our tangible programming environment's design decisions. Using this kind of an AI-powered high-fidelity prototype in the research process allowed us to observe children in a very similar setting to our final AI-powered product and extract design considerations. This paper reports our experience of prototyping AI-powered solutions with children and shares our design considerations for children's self-made tangible representations.
dc.description.fulltextYES
dc.description.indexedbyScopus
dc.description.openaccessYES
dc.description.publisherscopeInternational
dc.description.sponsoredbyTubitakEuTÜBİTAK
dc.description.sponsorshipScientific and Technological Research Council of Turkey (TÜBİTAK)
dc.description.sponsorshipKoç Üniversitesi İş Bankası Yapay Zeka Uygulama ve Araştırma Merkezi (KUIS AI)/ Koç University İş Bank Artificial Intelligence Center (KUIS AI)
dc.description.versionPublisher version
dc.formatpdf
dc.identifier.doi10.1145/3535227.3535239
dc.identifier.embargoNO
dc.identifier.filenameinventorynoIR03797
dc.identifier.isbn9.78145E+12
dc.identifier.linkhttps://doi.org/10.1145/3535227.3535239
dc.identifier.quartileN/A
dc.identifier.scopus2-s2.0-85133271320
dc.identifier.urihttps://hdl.handle.net/20.500.14288/2953
dc.keywordsChild-AI interaction
dc.keywordsCo-creation with AI
dc.keywordsCo-design with children
dc.keywordsTangible programming
dc.languageEnglish
dc.publisherAssociation for Computing Machinery (ACM)
dc.relation.grantno218K436
dc.relation.urihttp://cdm21054.contentdm.oclc.org/cdm/ref/collection/IR/id/10646
dc.sourceACM International Conference Proceeding Series
dc.subjectEngineering
dc.titlePrototyping products using web-based AI tools: designing a tangible programming environment with children
dc.typeConference proceeding
dspace.entity.typePublication
local.contributor.authorid0000-0002-1524-1646
local.contributor.authoridN/A
local.contributor.kuauthorSezgin, Tevfik Metin
local.contributor.kuauthorSabuncuoğlu, Alpay

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