Publication: 3D display dependent quality evaluation and rate allocation using scalable video coding
dc.contributor.department | N/A | |
dc.contributor.department | N/A | |
dc.contributor.department | Department of Electrical and Electronics Engineering | |
dc.contributor.kuauthor | Saygılı, Görkem | |
dc.contributor.kuauthor | Gürler, Cihat Göktuğ | |
dc.contributor.kuauthor | Tekalp, Ahmet Murat | |
dc.contributor.kuprofile | Master Student | |
dc.contributor.kuprofile | PhD Student | |
dc.contributor.kuprofile | Faculty Member | |
dc.contributor.other | Department of Electrical and Electronics Engineering | |
dc.contributor.schoolcollegeinstitute | Graduate School of Sciences and Engineering | |
dc.contributor.schoolcollegeinstitute | Graduate School of Sciences and Engineering | |
dc.contributor.schoolcollegeinstitute | College of Engineering | |
dc.contributor.yokid | N/A | |
dc.contributor.yokid | N/A | |
dc.contributor.yokid | 26207 | |
dc.date.accessioned | 2024-11-09T23:21:13Z | |
dc.date.issued | 2009 | |
dc.description.abstract | It is well known that the human visual system can perceive high frequency content in 3D, even if that information is present in only one of the views. Then, the best 3D perception quality may be achieved by allocating the rates of the reference (right) and auxiliary (left) views asymmetrically. However the question of whether the rate reduction for the auxiliary view should be achieved by spatial resolution reduction (coding a downsampled version of the video followed by upsampling after decoding) or quality (QP) reduction is an open issue. This paper shows that which approach should be preferred depends on the 3D display technology used at the receiver. Subjective tests indicate that users prefer lower quality (larger QP) coding of the auxiliary view over lower resolution coding if a "full spatial resolution" 3D display technology (such as polarized projection) is employed. On the other hand, users prefer lower resolution coding of the auxiliary view over lower quality coding if a "reduced spatial resolution" 3D display technology (such as parallax barrier - autostereoscopic) is used. Therefore, we conclude that for 3D IPTV services, while receiving full quality/resolution reference view, users should subscribe to differently scaled versions of the auxiliary view depending on their 3D display technology. We also propose an objective 3D video quality measure that takes the 3D display technology into account. | |
dc.description.indexedby | WoS | |
dc.description.indexedby | Scopus | |
dc.description.openaccess | NO | |
dc.description.publisherscope | International | |
dc.identifier.doi | 10.1109/ICIP.2009.5414317 | |
dc.identifier.isbn | 978-1-4244-5653-6 | |
dc.identifier.issn | 1522-4880 | |
dc.identifier.scopus | 2-s2.0-77951970637 | |
dc.identifier.uri | http://dx.doi.org/10.1109/ICIP.2009.5414317 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14288/10856 | |
dc.identifier.wos | 280464300180 | |
dc.keywords | Stereo video | |
dc.keywords | Scalable video coding | |
dc.keywords | Inter-view rate allocation | |
dc.keywords | 3D video quality evaluation | |
dc.language | English | |
dc.publisher | Ieee | |
dc.source | 2009 16th IEEE International Conference on Image Processing, Vols 1-6 | |
dc.subject | Computer Science | |
dc.subject | Artificial intelligence | |
dc.subject | Information technology | |
dc.subject | Electrical electronics engineering | |
dc.title | 3D display dependent quality evaluation and rate allocation using scalable video coding | |
dc.type | Conference proceeding | |
dspace.entity.type | Publication | |
local.contributor.authorid | 0000-0002-9049-2138 | |
local.contributor.authorid | N/A | |
local.contributor.authorid | 0000-0003-1465-8121 | |
local.contributor.kuauthor | Saygılı, Görkem | |
local.contributor.kuauthor | Gürler, Cihat Göktuğ | |
local.contributor.kuauthor | Tekalp, Ahmet Murat | |
relation.isOrgUnitOfPublication | 21598063-a7c5-420d-91ba-0cc9b2db0ea0 | |
relation.isOrgUnitOfPublication.latestForDiscovery | 21598063-a7c5-420d-91ba-0cc9b2db0ea0 |