Publication: Segmentation and recognition of offline sketch scenes using dynamic programming
dc.contributor.coauthor | N/A | |
dc.contributor.department | N/A | |
dc.contributor.department | Department of Computer Engineering | |
dc.contributor.kuauthor | Tümen, Recep Sinan | |
dc.contributor.kuauthor | Sezgin, Tevfik Metin | |
dc.contributor.kuprofile | PhD Student | |
dc.contributor.kuprofile | Faculty Member | |
dc.contributor.other | Department of Computer Engineering | |
dc.contributor.schoolcollegeinstitute | Graduate School of Sciences and Engineering | |
dc.contributor.schoolcollegeinstitute | College of Engineering | |
dc.contributor.schoolcollegeinstitute | College of Engineering | |
dc.contributor.schoolcollegeinstitute | N/A | |
dc.contributor.yokid | N/A | |
dc.contributor.yokid | 18632 | |
dc.date.accessioned | 2024-11-09T23:28:37Z | |
dc.date.issued | 2022 | |
dc.description.abstract | Sketch recognition aims to segment and identify objects in a collection of hand-drawn strokes. In general, segmentation is a computationally demanding process since it requires searching through a large number of possible recognition hypotheses. It has been shown that, if the drawing order of the strokes is known, as in the case of online drawing, a class of efficient recognition algorithms becomes applicable. In this article, we introduce a method that achieves efficient segmentation and recognition in offline drawings by combining dynamic programming with a novel stroke ordering method. Through rigorous evaluation, we demonstrate that the combined system is efficient as promised, and either beats or matches the state of the art in well-established databases and benchmarks. | |
dc.description.indexedby | WoS | |
dc.description.indexedby | Scopus | |
dc.description.issue | 1 | |
dc.description.openaccess | NO | |
dc.description.volume | 42 | |
dc.identifier.doi | 10.1109/MCG.2021.3069863 | |
dc.identifier.eissn | 1558-1756 | |
dc.identifier.issn | 0272-1716 | |
dc.identifier.scopus | 2-s2.0-85103785354 | |
dc.identifier.uri | http://dx.doi.org/10.1109/MCG.2021.3069863 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14288/11923 | |
dc.identifier.wos | 748254800016 | |
dc.keywords | Image segmentation | |
dc.keywords | Heuristic algorithms | |
dc.keywords | Dynamic programming | |
dc.keywords | Search problems | |
dc.keywords | Terminology | |
dc.keywords | Shape | |
dc.keywords | Programming | |
dc.language | English | |
dc.publisher | Ieee Computer Soc | |
dc.source | Ieee Computer Graphics And Applications | |
dc.subject | Computer science | |
dc.subject | Software engineering | |
dc.title | Segmentation and recognition of offline sketch scenes using dynamic programming | |
dc.type | Journal Article | |
dspace.entity.type | Publication | |
local.contributor.authorid | 0000-0002-5916-3088 | |
local.contributor.authorid | 0000-0002-1524-1646 | |
local.contributor.kuauthor | Tümen, Recep Sinan | |
local.contributor.kuauthor | Sezgin, Tevfik Metin | |
relation.isOrgUnitOfPublication | 89352e43-bf09-4ef4-82f6-6f9d0174ebae | |
relation.isOrgUnitOfPublication.latestForDiscovery | 89352e43-bf09-4ef4-82f6-6f9d0174ebae |