Publication:
Movement qualities of the augmented body in XR: insights from dance practitioners

dc.conference.dateMAR 16-19, 2026
dc.conference.locationOkinawa, Japan
dc.contributor.departmentKARMA (Koç University KARMA Mixed Reality Technologies Training, Implementation and Dissemination Centre)
dc.contributor.kuauthorAkbaş, Saliha
dc.contributor.kuauthorKuşçu, Kemal
dc.contributor.kuauthorEskenazi, Terry
dc.contributor.kuauthorYantaç, Asım Evren
dc.contributor.schoolcollegeinstituteLaboratory
dc.date.accessioned2026-07-17T08:29:37Z
dc.date.issued2026
dc.description.abstractThis paper investigates how professional dance practitioners conceptualize augmented bodies in Extended Reality (XR). Through semi-structured interviews with 15 dancers using video-based avatar probes, we explored how they evaluate augmented bodies for sensing, performing, and creative exploration. Thematic analysis revealed three themes: (1) structural clarity and generative absence (highlighting anatomical principles for learning versus fragmenting forms for creative disruption), (2) negotiating the midline (balancing bodily constraints with imaginative possibilities), and (3) embodied agency (sculptability, psychological distance, and playful exploration). Our findings show that practitioners interpret augmented bodies primarily through felt experience and expressive potential, rather than through visual form or functional mechanics alone. From this, we derive nine design considerations spanning learning, artistic, and everyday movement contexts. This work contributes conceptual, practitioner-informed guidance for the design of expressive, movement-centered XR experiences.
dc.description.harvestedfromManual
dc.description.indexedbyScopus
dc.description.publisherscopeInternational
dc.description.readpublishN/A
dc.description.sponsoredbyTubitakEuN/A
dc.description.versionPublished Version
dc.identifier.ScopusPercentileN/A
dc.identifier.ScopusQuartileN/A
dc.identifier.WoSPercentileN/A
dc.identifier.WoSQuartileN/A
dc.identifier.doi10.1145/3795011.3795016
dc.identifier.embargoN/A
dc.identifier.endpage562
dc.identifier.isbn9798400723513
dc.identifier.scopus2-s2.0-105040826364
dc.identifier.startpage549
dc.identifier.urihttp://doi.org/10.1145/3795011.3795016
dc.identifier.urihttps://hdl.handle.net/20.500.14288/33465
dc.keywordsAugmented body
dc.keywordsBody representation
dc.keywordsDance practice
dc.keywordsEmbodiment
dc.keywordsExtended reality (XR)
dc.languageeng
dc.publisherAssociation for Computing Machinery
dc.relation.affiliationKoç University
dc.relation.collectionKoç University Institutional Repository
dc.relation.ispartofProceedings of the Augmented Humans International Conference
dc.relation.openaccessN/A
dc.rightsN/A
dc.rights.uriN/A
dc.subjectHuman-computer İnteraction
dc.subjectPsychology
dc.titleMovement qualities of the augmented body in XR: insights from dance practitioners
dc.typeConference Proceeding
dspace.entity.typePublication
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