Publication:
Mind the whisper: enriching collocated social interactions in public places through audio narratives

dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.departmentN/A
dc.contributor.kuauthorCoşkun, Aykut
dc.contributor.kuauthorGenç, Hüseyin Uğur
dc.contributor.kuauthorErdem, Duru
dc.contributor.kuauthorYıldırım, Çaǧla
dc.contributor.kuprofileFaculty Member
dc.contributor.otherDepartment of Media and Visual Arts
dc.contributor.researchcenterKU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR)
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.schoolcollegeinstituteGraduate School of Social Sciences and Humanities
dc.contributor.yokid165306
dc.contributor.yokidN/A
dc.contributor.yokidN/A
dc.contributor.yokidN/A
dc.date.accessioned2024-11-09T12:20:00Z
dc.date.issued2022
dc.description.abstractThe quality of social interaction has great importance for psychological and physiological health. Previous research indicates that smartphones have adverse effects on collocated social interactions. Most HCI works addressed this issue by restricting smartphone use during social interactions. Diverging from previous work, we designed WHISPER, an audio narrative box that aims to enrich collocated social interactions without restricting mobile technology use. We conducted a user study in a café environment with 21 participants to understand how users react to WHISPER and how it would influence their social interactions. In this paper, we present the result of this study and discuss four implications for technologies designed to enhance collocated social interactions (Respectfulness, Balanced Ambiguity, Adaptability, and Being Targeted) and two implications for research touching upon the HCI work on Design for Behavior Change and Collocated Interactions (Designing responsible interventions for accommodating unintended outcomes and Quantifying the quality of social interactions).
dc.description.fulltextYES
dc.description.indexedbyScopus
dc.description.openaccessYES
dc.description.publisherscopeInternational
dc.description.sponsoredbyTubitakEuN/A
dc.description.sponsorshipN/A
dc.description.versionPublisher version
dc.formatpdf
dc.identifier.doi10.1145/3532106.3533507
dc.identifier.embargoNO
dc.identifier.filenameinventorynoIR03791
dc.identifier.isbn9.78145E+12
dc.identifier.linkhttps://doi.org/10.1145/3532106.3533507
dc.identifier.quartileN/A
dc.identifier.scopus2-s2.0-85133580318
dc.identifier.urihttps://hdl.handle.net/20.500.14288/1512
dc.keywordsEconomic and social effects
dc.keywordsHuman engineering
dc.languageEnglish
dc.publisherAssociation for Computing Machinery (ACM)
dc.relation.grantnoNA
dc.relation.urihttp://cdm21054.contentdm.oclc.org/cdm/ref/collection/IR/id/10643
dc.sourceDIS 2022 - Proceedings of the 2022 ACM Designing Interactive Systems Conference: Digital Wellbeing
dc.subjectInternet use
dc.subjectAddiction
dc.subjectGaming
dc.titleMind the whisper: enriching collocated social interactions in public places through audio narratives
dc.typeConference proceeding
dspace.entity.typePublication
local.contributor.authorid0000-0002-0859-585X
local.contributor.authoridN/A
local.contributor.authoridN/A
local.contributor.authoridN/A
local.contributor.kuauthorCoşkun, Aykut
local.contributor.kuauthorGenç, Hüseyin Uğur
local.contributor.kuauthorErdem, Duru
local.contributor.kuauthorYıldırım, Çaǧla
relation.isOrgUnitOfPublication483fa792-2b89-4020-9073-eb4f497ee3fd
relation.isOrgUnitOfPublication.latestForDiscovery483fa792-2b89-4020-9073-eb4f497ee3fd

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