Publication:
White masculinity, creative desires, and production ideology in video game development

dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.kuauthorBulut, Ergin
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.date.accessioned2024-11-09T23:35:22Z
dc.date.issued2021
dc.description.abstractGame workers have a problem. They code values and ideologies into games, but they are either not aware of it or deny it. Through a constructive and critical engagement withGames of Empire, I propose the concept of "ludic religiosity" to reveal how white masculinity informs game workers' professional discourses, technological practices, ludic desires, and imaginations. Drawing on three-year-long ethnographic research and in conversation with cultural studies, philosophy of technology, and postcolonial game studies, I revisit desiring machine and ideology, two major concepts fromGames of Empire. My goal is to demonstrate the racialized and gendered discourses and practices behind game developers' desire to produce cognitive capitalism's "escapist" commodities and rethink ideology within white masculine production cultures. Foregrounding how racialized and gendered practices and imaginations inform the desire behind the global game industry is crucial, especially in the aftermath of Gamergate and the rise of authoritarianism.
dc.description.indexedbyWOS
dc.description.indexedbyScopus
dc.description.issue3
dc.description.openaccessNO
dc.description.publisherscopeInternational
dc.description.sponsoredbyTubitakEuN/A
dc.description.volume16
dc.identifier.doi10.1177/1555412020939873
dc.identifier.eissn1555-4139
dc.identifier.issn1555-4120
dc.identifier.quartileQ1
dc.identifier.scopus2-s2.0-85087957354
dc.identifier.urihttps://doi.org/10.1177/1555412020939873
dc.identifier.urihttps://hdl.handle.net/20.500.14288/12485
dc.identifier.wos549906700001
dc.keywordsVideo games
dc.keywordsIdeology
dc.keywordsDesiring machine
dc.keywordsGames of empire
dc.keywordsLudic religiosity
dc.keywordsWhite masculinity
dc.keywordsCreativity
dc.keywordsTechnology
dc.keywordsRace
dc.keywordsGender
dc.keywordsProduction
dc.keywordsEthnography
dc.language.isoeng
dc.publisherSage Publications Inc
dc.relation.ispartofGames and Culture
dc.subjectCultural studies
dc.subjectCommunication
dc.titleWhite masculinity, creative desires, and production ideology in video game development
dc.typeJournal Article
dspace.entity.typePublication
local.contributor.kuauthorBulut, Ergin
local.publication.orgunit1College of Social Sciences and Humanities
local.publication.orgunit2Department of Media and Visual Arts
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relation.isOrgUnitOfPublication.latestForDiscovery483fa792-2b89-4020-9073-eb4f497ee3fd
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relation.isParentOrgUnitOfPublication.latestForDiscovery3f7621e3-0d26-42c2-af64-58a329522794

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