Publication:
A challenging design case study for interactive media design education: interactive media for individuals with autism

dc.conference.dateJUN 22-27, 2014
dc.conference.locationHeraklion, Greece
dc.conference.organizer3rd International Conference on Design, User Experience, and Usability (DUXU)
dc.contributor.coauthorOrhun, Simge Esin
dc.contributor.coauthorÇimen, Ayça Ünlüer
dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.facultymemberYes
dc.contributor.kuauthorYantaç, Asım Evren
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.date.accessioned2024-11-09T11:36:25Z
dc.date.issued2014
dc.description.abstractSince 1999, research for creativity triggering education solutions for interactive media design (IMD) undergraduate level education in Yildiz Technical University leaded to a variety of rule breaking exercises. Among many approaches, the method of designing for disabling environment, in which the students design for the users with one or more of their senses disabled, brought the challenge of working on developing interactive solutions for the individuals with autism spectrum conditions (ASC). With the aim of making their life easier, the design students were urged to find innovative yet functional interaction solutions for this focused user group, whose communicational disability activate due to the deficiencies in their senses and/or cognition. Between 2011 and 2012, this project brief supported by participatory design method motivated 26 students highly to develop design works to reflect the perfect fit of interaction design to this challenging framework involving the defective social communication cases of autism.
dc.description.fulltextYES
dc.description.indexedbyWOS
dc.description.indexedbyScopus
dc.description.openaccessYES
dc.description.publisherscopeInternational
dc.description.sponsoredbyTubitakEuN/A
dc.description.sponsorshipN/A
dc.description.studentonlypublicationNo
dc.description.studentpublicationNo
dc.description.versionAuthor's final manuscript
dc.identifier.WoSQuartileQ4
dc.identifier.doi10.1007/978-3-319-07638-6_19
dc.identifier.embargoNO
dc.identifier.endpage196
dc.identifier.filenameinventorynoIR00219
dc.identifier.isbn978319076386
dc.identifier.isbn9783319076379
dc.identifier.issn0302-9743
dc.identifier.scopus2-s2.0-84958524962
dc.identifier.startpage185
dc.identifier.urihttps://hdl.handle.net/20.500.14288/58
dc.identifier.urihttps://doi.org/10.1007/978-3-319-07638-6_19
dc.identifier.volume8520
dc.identifier.wos000342849200019
dc.keywordsAutism
dc.keywordsInteraction
dc.keywordsDesign education
dc.keywordsInnovation
dc.keywordsAffordance
dc.language.isoeng
dc.publisherSpringer
dc.relation.ispartofDesign, User Experience, and Usability: User Experience Design Practice, PT IV
dc.relation.ispartofseriesLecture Notes in Computer Science
dc.relation.urihttp://cdm21054.contentdm.oclc.org/cdm/ref/collection/IR/id/1247
dc.subjectComputer science
dc.titleA challenging design case study for interactive media design education: interactive media for individuals with autism
dc.typeConference Proceeding
dspace.entity.typePublication
local.contributor.kuauthorYantaç, Asım Evren
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