Publication: Anagenesis a framework for gameful, playful and democratic future smart cities
dc.contributor.coauthor | Thibault, Mattia | |
dc.contributor.coauthor | Hassan, Lobna | |
dc.contributor.coauthor | Hamari, Juho | |
dc.contributor.department | KUAR (KU Arçelik Research Center for Creative Industries) | |
dc.contributor.department | Graduate School of Social Sciences and Humanities | |
dc.contributor.kuauthor | Buruk, Oğuz Turan | |
dc.contributor.schoolcollegeinstitute | GRADUATE SCHOOL OF SOCIAL SCIENCES AND HUMANITIES | |
dc.contributor.schoolcollegeinstitute | Research Center | |
dc.date.accessioned | 2024-11-10T00:05:11Z | |
dc.date.issued | 2021 | |
dc.description.indexedby | WOS | |
dc.description.openaccess | NO | |
dc.description.sponsoredbyTubitakEu | N/A | |
dc.description.sponsorship | European Union [793835, 833731] | |
dc.description.sponsorship | Finnish Foundation for Economic Education [12-6385, 14-7824] | |
dc.description.sponsorship | Business Finland [5654/31/2018] | |
dc.description.sponsorship | Centre of Excellence on GameCulture Studies (GameCult) This project has received funding from the European Union's Horizon 2020 Research and Innovation programme under the Marie Sklodowska-Curie grant agreements ReClaim No 793835 and WEARTUAL No 833731. This work was also supported by the Finnish Foundation for Economic Education (grants:. 12-6385 and 14-7824), Business Finland (grant: 5654/31/2018) and the Centre of Excellence on GameCulture Studies (GameCult). | |
dc.identifier.doi | 10.4324/9780429316722 | |
dc.identifier.isbn | 978-0-429-31672-2 | |
dc.identifier.isbn | 978-0-367-32118-5 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14288/16394 | |
dc.identifier.wos | 776288700012 | |
dc.keywords | Civic engagement | |
dc.keywords | E-participation | |
dc.keywords | Gamification | |
dc.keywords | Governance | |
dc.keywords | Policy | |
dc.keywords | Politcs | |
dc.keywords | System | |
dc.keywords | Work | |
dc.language.iso | eng | |
dc.publisher | Routledge | |
dc.relation.ispartof | Organizational Gamification: Theories And Practices Of Ludified Work In Late Modernity | |
dc.subject | Management | |
dc.title | Anagenesis a framework for gameful, playful and democratic future smart cities | |
dc.type | Book Chapter | |
dspace.entity.type | Publication | |
local.contributor.kuauthor | Buruk, Oğuz Turan | |
local.publication.orgunit1 | GRADUATE SCHOOL OF SOCIAL SCIENCES AND HUMANITIES | |
local.publication.orgunit1 | Research Center | |
local.publication.orgunit2 | KUAR (KU Arçelik Research Center for Creative Industries) | |
local.publication.orgunit2 | Graduate School of Social Sciences and Humanities | |
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