Publication:
Anagenesis: a framework for gameful, playful and democratic future smart cities

dc.contributor.coauthorThibault, Mattia
dc.contributor.coauthorHassan, Lobna
dc.contributor.coauthorHamari, Juho
dc.contributor.departmentKUAR (KU Arçelik Research Center for Creative Industries)
dc.contributor.departmentGraduate School of Social Sciences and Humanities
dc.contributor.facultymemberNo
dc.contributor.kuauthorBuruk, Oğuz Turan
dc.contributor.schoolcollegeinstituteGRADUATE SCHOOL OF SOCIAL SCIENCES AND HUMANITIES
dc.contributor.schoolcollegeinstituteResearch Center
dc.date.accessioned2024-11-10T00:05:11Z
dc.date.issued2021
dc.description.abstractThis chapter aims to go beyond extant gameful and playful approaches of urban management and governance by identifying the benefits and detriments in current approaches as well as elevating those benefits into a combined juxtaposed future vision of a playfully co-created city, Anagenesis. We ground our framework in the foundation laid out by three separate gameful phenomena: gamified e-participation, urban play initiatives (such as parkour or DIY urbanism) and games based on augmented cities technologies. We argue that while these separate phenomena all have their benefits and detriments, in democratic, playful and technologically enhanced activities organization, in meaningful combination, they provide an efficient and ethical way of engaging citizens in decisions regarding city-making and urban design.
dc.description.fulltextNo
dc.description.harvestedfromManual
dc.description.indexedbyWOS
dc.description.indexedbyScopus
dc.description.openaccessNO
dc.description.peerreviewstatusN/A
dc.description.publisherscopeInternational
dc.description.readpublishN/A
dc.description.sponsoredbyTubitakEuEU
dc.description.sponsorshipThis project has received funding from the European Union's Horizon 2020 Research and Innovation programme under the Marie Sklodowska-Curie grant agreements ReClaim No 793835 and WEARTUAL No 833731. This work was also supported by the Finnish Foundation for Economic Education (grants:. 12-6385 and 14-7824), Business Finland (grant: 5654/31/2018) and the Centre of Excellence on GameCulture Studies (GameCult).
dc.description.studentonlypublicationYes
dc.description.studentpublicationYes
dc.description.versionN/A
dc.identifier.WoSQuartileN/A
dc.identifier.embargoN/A
dc.identifier.endpage229
dc.identifier.grantno793835
dc.identifier.grantno833731
dc.identifier.grantno12-6385
dc.identifier.grantno14-7824
dc.identifier.grantno5654/31/2018
dc.identifier.isbn9780429316722
dc.identifier.isbn9780367321185
dc.identifier.scopus2-s2.0-85106121498
dc.identifier.startpage201
dc.identifier.urihttps://hdl.handle.net/20.500.14288/16394
dc.identifier.wos000776288700012
dc.keywordsCivic engagement
dc.keywordsE-participation
dc.keywordsGamification
dc.keywordsGovernance
dc.keywordsPolicy
dc.keywordsPolitcs
dc.keywordsSystem
dc.keywordsWork
dc.language.isoeng
dc.publisherRoutledge
dc.relation.affiliationKoç University
dc.relation.collectionKoç University Institutional Repository
dc.relation.ispartofOrganizational Gamification: Theories and Practices of Ludified Work in Late Modernity
dc.relation.openaccessN/A
dc.rightsN/A
dc.subjectManagement
dc.titleAnagenesis: a framework for gameful, playful and democratic future smart cities
dc.typeBook Chapter
dspace.entity.typePublication
local.contributor.kuauthorBuruk, Oğuz Turan
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