Publication:
Evaluation of the usefulness of path of long-term user experience model in design process

dc.contributor.coauthorKarahanoğlu, Armağan
dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.kuauthorBakırlıoğlu, Yekta
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.date.accessioned2024-11-09T13:08:02Z
dc.date.issued2020
dc.description.abstractUser experience evolves in accordance with users' attitudes, habits, and personality, as well as their prior experiences. Even though there are attempts to holistically frame the long-term experience of interactive products, there is still debate on how to guide designers in the design process of those products. To tackle this issue, this paper proposes the usage of Path of Long-Term User Experience (PLUX) model in design process. To interrogate the usefulness of the model, we conducted two studies. First, we adopted, adapted and tested the applicability of the backcasting approach, together with the visual materials that could be used in the design process. Following this, we tested the effectiveness of using the PLUX model as a guidance tool in designing interactive products. The PLUX model together with the backcasting approach helps designers to better ground their decisions in the design process and to find ways to enrich long-term user experience. The stages of user experience as well as the human and product-related qualities of the PLUX model facilitated in-depth reflection, and espoused creative interpretations of these qualities for ideation. However, the high level of detail is found limiting at times, depending on the ways the model is utilised.
dc.description.fulltextYES
dc.description.indexedbyWOS
dc.description.indexedbyScopus
dc.description.issue4
dc.description.openaccessYES
dc.description.publisherscopeInternational
dc.description.sponsoredbyTubitakEuTÜBİTAK
dc.description.sponsorshipScientific and Technological Research Council of Turkey (TÜBİTAK)
dc.description.versionPublisher version
dc.description.volume41
dc.identifier.doi10.1080/0144929X.2020.1836256
dc.identifier.eissn1362-3001
dc.identifier.embargoNO
dc.identifier.filenameinventorynoIR02519
dc.identifier.issn0144-929X
dc.identifier.quartileQ2
dc.identifier.scopus2-s2.0-85094139974
dc.identifier.urihttps://doi.org/10.1080/0144929X.2020.1836256
dc.identifier.wos582159700001
dc.keywordsInteractive products
dc.keywordsUser experience
dc.keywordsDesign for long-term experience
dc.keywordsBackcasting
dc.language.isoeng
dc.publisherTaylor _ Francis
dc.relation.grantno315M199
dc.relation.ispartofBehaviour _ Information Technology
dc.relation.urihttp://cdm21054.contentdm.oclc.org/cdm/ref/collection/IR/id/9158
dc.subjectComputer science
dc.subjectCybernetics
dc.subjectErgonomics
dc.titleEvaluation of the usefulness of path of long-term user experience model in design process
dc.typeJournal Article
dspace.entity.typePublication
local.contributor.kuauthorBakırlıoğlu, Yekta
local.publication.orgunit1College of Social Sciences and Humanities
local.publication.orgunit2Department of Media and Visual Arts
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relation.isOrgUnitOfPublication.latestForDiscovery483fa792-2b89-4020-9073-eb4f497ee3fd
relation.isParentOrgUnitOfPublication3f7621e3-0d26-42c2-af64-58a329522794
relation.isParentOrgUnitOfPublication.latestForDiscovery3f7621e3-0d26-42c2-af64-58a329522794

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