Publication:
Perception of skin stretch applied to palm: effects of speed and displacement

dc.conference.dateJUL 04-07, 2016
dc.conference.locationImperial Coll London, London, ENGLAND
dc.conference.organizer10th International Conference on Haptics - Perception, Devices, Control, and Applications (EuroHaptics)
dc.contributor.coauthorProvancher, William R.
dc.contributor.departmentDepartment of Mechanical Engineering
dc.contributor.departmentGraduate School of Social Sciences and Humanities
dc.contributor.facultymemberYes
dc.contributor.kuauthorBaşdoğan, Çağatay
dc.contributor.kuauthorGüzererler, Ahmet
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.schoolcollegeinstituteGRADUATE SCHOOL OF SOCIAL SCIENCES AND HUMANITIES
dc.date.accessioned2024-11-09T23:50:52Z
dc.date.issued2016
dc.description.abstractSkin stretch is a powerful haptic effect with a great potential as a feedback mechanism for digital gaming applications. For example, it has been shown to communicate directional information accurately to game players. However, the existing devices apply stretch to the tip of index finger except the Reactive Grip game controller by Tactical Haptics, which applies skin stretch to a user's palm and finger pads. We have designed a compact hand-held haptic device that applies skin stretch to the palm via an actuated tactor. Compared to the fingertip, the palm is slightly less sensitive to skin stretch but affords larger stretch area. The stretch area of the palm enables us to control both tactor displacement and speeds for a broader range, resulting in richer haptic feedback. Using this device, we conduct experiments with 8 participants to investigate the effects of tactor displacement, speed, direction and hand orientation on perceived magnitude of skin stretch. The results of the study show that not only the tactor displacement but also the speed has a significant effect on the perceived intensity of skin stretch and the mapping function between them is nonlinear. Moreover, it appears that the tactile sensitivity of human palm to skin stretch is not homogeneous and stretch applied to the radial aspect of palm (towards the thumb) results in higher intensity than that of ulnar aspect.
dc.description.fulltextNo
dc.description.harvestedfromManual
dc.description.indexedbyWOS
dc.description.indexedbyScopus
dc.description.openaccessNO
dc.description.peerreviewstatusN/A
dc.description.publisherscopeInternational
dc.description.readpublishN/A
dc.description.sponsoredbyTubitakEuN/A
dc.description.studentonlypublicationNo
dc.description.studentpublicationNo
dc.description.versionN/A
dc.identifier.WoSQuartileQ4
dc.identifier.doi10.1007/978-3-319-42321-0_17
dc.identifier.eissn1611-3349
dc.identifier.embargoN/A
dc.identifier.isbn9783319423210
dc.identifier.isbn9783319423203
dc.identifier.issn0302-9743
dc.identifier.scopus2-s2.0-84978785908
dc.identifier.urihttps://doi.org/10.1007/978-3-319-42321-0_17
dc.identifier.urihttps://hdl.handle.net/20.500.14288/14613
dc.identifier.volume9774
dc.identifier.wos000387431200017
dc.keywordsHaptics
dc.keywordsGaming
dc.keywordsTactile feedback
dc.keywordsSkin stretch
dc.keywordsPalm
dc.language.isoeng
dc.publisherSpringer Nature
dc.relation.affiliationKoç University
dc.relation.collectionKoç University Institutional Repository
dc.relation.ispartofHaptics: Perception, Devices, Control, and Applications, Eurohaptics 2016, PT I
dc.relation.openaccessN/A
dc.rightsN/A
dc.subjectComputer science
dc.subjectCybernetics
dc.subjectComputer science
dc.subjectTheory methods
dc.titlePerception of skin stretch applied to palm: effects of speed and displacement
dc.typeConference Proceeding
dspace.entity.typePublication
local.contributor.kuauthorGüzererler, Ahmet
local.contributor.kuauthorBaşdoğan, Çağatay
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