Publication:
The cruel optimism of casual games: neocolonialism, neoliberalism, and the valorization of play

dc.contributor.coauthorMejia, Robert
dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.kuauthorBulut, Ergin
dc.contributor.kuprofileFaculty Member
dc.contributor.otherDepartment of Media and Visual Arts
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.yokid219279
dc.date.accessioned2024-11-09T23:49:07Z
dc.date.issued2019
dc.description.abstractCasual games disrupted the games industry, but not in ways commonly believed. What if we left behind the hardcore vs. casual games dichotomy to reveal that casual gameplay and casual game development have extended the neoliberal and neocolonial logic of the industry? Casual games, in terms of design and industry practices, remind us that there is nothing inherently liberating about play. Rather, the design and development practices of casual games should be understood as an extension and acceleration of neoliberal and neocolonial logics. Casual gameplay and casual game development pull us within processes of cruel optimism. These deeply political economic processes endanger free play and creativity and therefore are obstacles to the flourishing of gamers and game developers as free subjects. In this neoliberal and neocolonial game market, cruel optimism is enticing because casual gameplay and game development emerge as powerful actors and practices in a context where the state has globally failed in the distribution of hope.
dc.description.indexedbyWoS
dc.description.indexedbyScopus
dc.description.issue2
dc.description.openaccessNO
dc.description.publisherscopeInternational
dc.description.volume36
dc.identifier.doi10.1080/15295036.2019.1566626
dc.identifier.eissn1479-5809
dc.identifier.issn1529-5036
dc.identifier.quartileQ4
dc.identifier.scopus2-s2.0-85060625799
dc.identifier.urihttp://dx.doi.org/10.1080/15295036.2019.1566626
dc.identifier.urihttps://hdl.handle.net/20.500.14288/14316
dc.identifier.wos465407500004
dc.keywordsVideogames
dc.keywordsCasual games
dc.keywordsCruel optimism
dc.keywordsNeocolonialism
dc.keywordsNeoliberalism
dc.languageEnglish
dc.publisherRoutledge Journals, Taylor & Francis Ltd
dc.sourceCritical Studies in Media Communication
dc.subjectCommunication
dc.titleThe cruel optimism of casual games: neocolonialism, neoliberalism, and the valorization of play
dc.typeJournal Article
dspace.entity.typePublication
local.contributor.authorid0000-0002-7972-3919
local.contributor.kuauthorBulut, Ergin
relation.isOrgUnitOfPublication483fa792-2b89-4020-9073-eb4f497ee3fd
relation.isOrgUnitOfPublication.latestForDiscovery483fa792-2b89-4020-9073-eb4f497ee3fd

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