Publication:
A challenging design case study for interactive media design education: interactive media for individuals with autism

dc.contributor.coauthorEsin Orhun, Simge
dc.contributor.coauthorÜnlüer Çimen, Ayça
dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.kuauthorYantaç, Asım Evren
dc.contributor.kuprofileFaculty Member
dc.contributor.otherDepartment of Media and Visual Arts
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.yokid52621
dc.date.accessioned2024-11-09T23:49:24Z
dc.date.issued2014
dc.description.abstractSince 1999, research for creativity triggering education solutions for interactive media design (IMD) undergraduate level education in YIldIz Technical University leaded to a variety of rule breaking exercises. Among many approaches, the method of designing for disabling environment, in which the students design for the users with one or more of their senses disabled, brought the challenge of working on developing interactive solutions for the individuals with autism spectrum conditions (ASC). With the aim of making their life easier, the design students were urged to find innovative yet functional interaction solutions for this focused user group, whose communicational disability activate due to the deficiencies in their senses and/or cognition. Between 2011 and 2012, this project brief supported by participatory design method motivated 26 students highly to develop design works to reflect the perfect fit of interaction design to this challenging framework involving the defective social communication cases of autism.
dc.description.indexedbyWoS
dc.description.indexedbyScopus
dc.description.issuePART 4
dc.description.openaccessYES
dc.description.publisherscopeInternational
dc.description.volume8520 LNCS
dc.identifier.doi10.1007/978-3-319-07638-6_19
dc.identifier.isbn9783-3190-7637-9
dc.identifier.issn0302-9743
dc.identifier.linkhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84958524962&doi=10.1007%2f978-3-319-07638-6_19&partnerID=40&md5=b16d296b043f07e38f2371ab61a65e9e
dc.identifier.quartileN/A
dc.identifier.scopus2-s2.0-84958524962
dc.identifier.urihttp://dx.doi.org/10.1007/978-3-319-07638-6_19
dc.identifier.urihttps://hdl.handle.net/20.500.14288/14367
dc.identifier.wos342849200019
dc.keywordsAutism
dc.keywordsInteraction
dc.keywordsDesign education
dc.keywordsInnovation
dc.keywordsAffordance
dc.languageEnglish
dc.publisherSpringer
dc.sourceLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
dc.subjectComputer science, Information technology
dc.subjectInformation science
dc.subjectComputer engineering
dc.titleA challenging design case study for interactive media design education: interactive media for individuals with autism
dc.typeConference proceeding
dspace.entity.typePublication
local.contributor.authorid0000-0002-3610-4712
local.contributor.kuauthorYantaç, Asım Evren
relation.isOrgUnitOfPublication483fa792-2b89-4020-9073-eb4f497ee3fd
relation.isOrgUnitOfPublication.latestForDiscovery483fa792-2b89-4020-9073-eb4f497ee3fd

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