Publication: Generation of 3D human models and animations using simple sketches
| dc.conference.date | MAY 28-29, 2020 | |
| dc.conference.location | Virtual, Online | |
| dc.conference.organizer | 46th Graphics Interface, GI 2020 | |
| dc.contributor.coauthor | Sahillioğlu, Y. | |
| dc.contributor.department | Department of Computer Engineering | |
| dc.contributor.department | Graduate School of Sciences and Engineering | |
| dc.contributor.facultymember | Yes | |
| dc.contributor.kuauthor | Akman, Alican | |
| dc.contributor.kuauthor | Sezgin, Tevfik Metin | |
| dc.contributor.schoolcollegeinstitute | College of Engineering | |
| dc.contributor.schoolcollegeinstitute | GRADUATE SCHOOL OF SCIENCES AND ENGINEERING | |
| dc.date.accessioned | 2024-11-10T00:05:15Z | |
| dc.date.issued | 2020 | |
| dc.description.abstract | Generating 3D models from 2D images or sketches is a widely studied important problem in computer graphics. We describe the first method to generate a 3D human model from a single sketched stick figure. In contrast to the existing human modeling techniques, our method requires neither a statistical body shape model nor a rigged 3D character model. We exploit Variational Autoencoders to develop a novel framework capable of transitioning from a simple 2D stick figure sketch, to a corresponding 3D human model. Our network learns the mapping between the input sketch and the output 3D model. Furthermore, our model learns the embedding space around these models. We demonstrate that our network can generate not only 3D models, but also 3D animations through interpolation and extrapolation in the learned embedding space. Extensive experiments show that our model learns to generate reasonable 3D models and animations. © 2020 Canadian Information Processing Society. All rights reserved. | |
| dc.description.fulltext | No | |
| dc.description.harvestedfrom | Manual | |
| dc.description.indexedby | Scopus | |
| dc.description.openaccess | YES | |
| dc.description.peerreviewstatus | N/A | |
| dc.description.publisherscope | International | |
| dc.description.readpublish | N/A | |
| dc.description.sponsoredbyTubitakEu | EU - TÜBİTAK | |
| dc.description.sponsorship | This work was supported by TUBITAK under the project EEEAG-115E471. This work was supported by European Commission ERA-NET Program, The IMOTION project. | |
| dc.description.studentonlypublication | No | |
| dc.description.studentpublication | Yes | |
| dc.description.version | N/A | |
| dc.identifier.WoSQuartile | N/A | |
| dc.identifier.embargo | N/A | |
| dc.identifier.grantno | 115E471 | |
| dc.identifier.issn | 0713-5424 | |
| dc.identifier.scopus | 2-s2.0-85086005616 | |
| dc.identifier.uri | https://hdl.handle.net/20.500.14288/16410 | |
| dc.identifier.volume | 2020-May | |
| dc.keywords | Computing methodologies | |
| dc.keywords | Learning latent representations | |
| dc.keywords | Neural networks | |
| dc.keywords | Three dimensional computer graphics | |
| dc.keywords | 2D images | |
| dc.keywords | 3D animation | |
| dc.keywords | 3D characters | |
| dc.keywords | 3D human modeling | |
| dc.keywords | Autoencoders | |
| dc.language.iso | eng | |
| dc.publisher | Canadian Information Processing Society | |
| dc.relation.affiliation | Koç University | |
| dc.relation.collection | Koç University Institutional Repository | |
| dc.relation.ispartof | Proceedings - Graphics Interface | |
| dc.relation.openaccess | N/A | |
| dc.rights | N/A | |
| dc.subject | Sketch recognition | |
| dc.subject | Hand | |
| dc.subject | Line drawing | |
| dc.title | Generation of 3D human models and animations using simple sketches | |
| dc.type | Conference Proceeding | |
| dspace.entity.type | Publication | |
| local.contributor.kuauthor | Akman, Alican | |
| local.contributor.kuauthor | Sezgin, Tevfik Metin | |
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