Publication:
Designing for social interaction in the age of excessive smartphone use

dc.contributor.departmentN/A
dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.kuauthorGenç, Hüseyin Uğur
dc.contributor.kuauthorCoşkun, Aykut
dc.contributor.kuprofilePhD Student
dc.contributor.kuprofileFaculty Member
dc.contributor.otherDepartment of Media and Visual Arts
dc.contributor.researchcenterKU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR)
dc.contributor.schoolcollegeinstituteGraduate School of Social Sciences and Humanities
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.yokidN/A
dc.contributor.yokid165306
dc.date.accessioned2024-11-09T23:00:15Z
dc.date.issued2020
dc.description.abstractExcessive smartphone use has negative effects on our social relations as well as on our mental and psychological health. Most of the previous work to avoid these negative effects is based on a top-down approach such as restricting or limiting users' use of smartphones. Diverging from previous work, we followed a bottom-up approach to understand the practice of smartphone use in public settings from the users' perspective. We conducted observations in four coffeehouses, six focus group sessions with 46 participants and three design workshops with 15 designers. We identified five themes that help better understand smartphone use behavior in public settings and four alternative design approaches to mediate this behavior, namely enlighteners, preventers, supporters, and compliers. We discuss the implications of these themes and approaches for designing future interactive technologies aimed at mediating excessive smartphone use behavior.
dc.description.indexedbyWoS
dc.description.indexedbyScopus
dc.description.openaccessNO
dc.description.publisherscopeInternational
dc.identifier.doi10.1145/3313831.3376492
dc.identifier.isbn978-1-4503-6708-0
dc.identifier.quartileN/A
dc.identifier.scopus2-s2.0-85091314323
dc.identifier.urihttp://dx.doi.org/10.1145/3313831.3376492
dc.identifier.urihttps://hdl.handle.net/20.500.14288/8034
dc.identifier.wos695438100163
dc.keywordsDesign for behavioral change
dc.keywordsSmartphone
dc.keywordsFocus group design workshop
dc.languageEnglish
dc.publisherAssoc Computing Machinery
dc.sourceProceedings of the 2020 Chi Conference on Human Factors in Computing Systems (Chi'20)
dc.subjectComputer science
dc.subjectCybernetics
dc.subjectInformation systems
dc.subjectTheory methods
dc.titleDesigning for social interaction in the age of excessive smartphone use
dc.typeConference proceeding
dspace.entity.typePublication
local.contributor.authorid0000-0002-9950-4588
local.contributor.authorid0000-0002-0859-585X
local.contributor.kuauthorGenç, Hüseyin Uğur
local.contributor.kuauthorCoşkun, Aykut
relation.isOrgUnitOfPublication483fa792-2b89-4020-9073-eb4f497ee3fd
relation.isOrgUnitOfPublication.latestForDiscovery483fa792-2b89-4020-9073-eb4f497ee3fd

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