Publication:
User oriented design speculation and implications for an arm-worn wearable device for table-top role-playing games

dc.conference.dateJUL 09-14, 2017
dc.conference.locationVancouver, Canada
dc.conference.organizer6th International Conference on Design, User Experience, and Usability (DUXU) Held as part of 19th International Conference on Human-Computer Interaction (HCI International)
dc.contributor.departmentKUAR (KU Arçelik Research Center for Creative Industries)
dc.contributor.facultymemberYes
dc.contributor.kuauthorBuruk, Oğuz Turan
dc.contributor.kuauthorÖzcan, Oğuzhan
dc.contributor.schoolcollegeinstituteResearch Center
dc.date.accessioned2024-11-09T23:07:48Z
dc.date.issued2017
dc.description.abstractAugmenting table-top role-playing games (TTRPG) with computers is an extensive research area. Nevertheless, wearable devices were not considered a part of TTRPG before. Previous studies speculate that wearables may be valuable additions for games by altering many aspects some of which can address TTRPG such as character identification. Still, we did not encounter a player oriented exploratory study which suggests possible utilization ways for these devices. Therefore, we organized a participatory design workshop with 25 participants aiming at eliciting ideas from users to produce design knowledge about the interaction techniques, actions, visual properties and the GM's role. We also wanted to understand users' overall reactions to the idea of wearables in TTRPG. The workshop resulted in 5 conceptual device designs which led to design implications that can guide designers in this unexplored area. Moreover, we proposed a speculative arm-worn device drawing upon these implications.
dc.description.fulltextNo
dc.description.harvestedfromManual
dc.description.indexedbyWOS
dc.description.indexedbyScopus
dc.description.openaccessNO
dc.description.peerreviewstatusN/A
dc.description.publisherscopeInternational
dc.description.readpublishN/A
dc.description.sponsoredbyTubitakEuN/A
dc.description.studentonlypublicationNo
dc.description.studentpublicationYes
dc.description.versionN/A
dc.identifier.WoSQuartileQ4
dc.identifier.doi10.1007/978-3-319-58637-3_50
dc.identifier.eissn1611-3349
dc.identifier.embargoN/A
dc.identifier.endpage655
dc.identifier.isbn9783319586373
dc.identifier.isbn9783319586366
dc.identifier.issn0302-9743
dc.identifier.scopus2-s2.0-85025140268
dc.identifier.startpage636
dc.identifier.urihttps://doi.org/10.1007/978-3-319-58637-3_50
dc.identifier.urihttps://hdl.handle.net/20.500.14288/9205
dc.identifier.volume10289
dc.identifier.wos000450314100050
dc.keywordsWearables
dc.keywordsRole-playing
dc.keywordsGames
dc.keywordsGame research
dc.keywordsGame design
dc.keywordsMovement-based game-play
dc.keywordsParticipatory design
dc.keywordsDesign workshop
dc.keywordsUser centered design
dc.keywordsDesign speculation
dc.language.isoeng
dc.publisherSpringer Nature
dc.relation.affiliationKoç University
dc.relation.collectionKoç University Institutional Repository
dc.relation.ispartofDesign, User Experience, And Usability: Designing Pleasurable Experiences, Duxu 2017, Pt Ii
dc.relation.openaccessN/A
dc.rightsN/A
dc.subjectComputer science
dc.subjectInformation systems
dc.subjectTheory methods
dc.titleUser oriented design speculation and implications for an arm-worn wearable device for table-top role-playing games
dc.typeConference Proceeding
dspace.entity.typePublication
local.contributor.kuauthorBuruk, Oğuz Turan
local.contributor.kuauthorÖzcan, Oğuzhan
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relation.isOrgUnitOfPublication.latestForDiscovery738de008-9021-4b5c-a60b-378fded7ef70
relation.isParentOrgUnitOfPublicationd437580f-9309-4ecb-864a-4af58309d287
relation.isParentOrgUnitOfPublication.latestForDiscoveryd437580f-9309-4ecb-864a-4af58309d287

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