Publication:
User oriented design speculation and implications for an arm-worn wearable device for table-top role-playing games

dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.departmentGraduate School of Social Sciences and Humanities
dc.contributor.departmentKUAR (KU Arçelik Research Center for Creative Industries)
dc.contributor.kuauthorBuruk, Oğuz Turan
dc.contributor.kuauthorÖzcan, Oğuzhan
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.schoolcollegeinstituteGRADUATE SCHOOL OF SOCIAL SCIENCES AND HUMANITIES
dc.contributor.schoolcollegeinstituteResearch Center
dc.date.accessioned2024-11-09T23:07:48Z
dc.date.issued2017
dc.description.abstractAugmenting table-top role-playing games (TTRPG) with computers is an extensive research area. Nevertheless, wearable devices were not considered a part of TTRPG before. Previous studies speculate that wearables may be valuable additions for games by altering many aspects some of which can address TTRPG such as character identification. Still, we did not encounter a player oriented exploratory study which suggests possible utilization ways for these devices. Therefore, we organized a participatory design workshop with 25 participants aiming at eliciting ideas from users to produce design knowledge about the interaction techniques, actions, visual properties and the GM's role. We also wanted to understand users' overall reactions to the idea of wearables in TTRPG. The workshop resulted in 5 conceptual device designs which led to design implications that can guide designers in this unexplored area. Moreover, we proposed a speculative arm-worn device drawing upon these implications.
dc.description.indexedbyWOS
dc.description.indexedbyScopus
dc.description.openaccessNO
dc.description.publisherscopeInternational
dc.description.sponsoredbyTubitakEuN/A
dc.description.volume10289
dc.identifier.doi10.1007/978-3-319-58637-3_50
dc.identifier.eissn1611-3349
dc.identifier.isbn978-3-319-58637-3
dc.identifier.isbn978-3-319-58636-6
dc.identifier.issn0302-9743
dc.identifier.quartileQ4
dc.identifier.scopus2-s2.0-85025140268
dc.identifier.urihttps://doi.org/10.1007/978-3-319-58637-3_50
dc.identifier.urihttps://hdl.handle.net/20.500.14288/9205
dc.identifier.wos450314100050
dc.keywordsWearables
dc.keywordsRole-playing
dc.keywordsGames
dc.keywordsGame research
dc.keywordsGame design
dc.keywordsMovement-based game-play
dc.keywordsParticipatory design
dc.keywordsDesign workshop
dc.keywordsUser centered design
dc.keywordsDesign speculation
dc.language.isoeng
dc.publisherSpringer International Publishing Ag
dc.relation.ispartofDesign, User Experience, And Usability: Designing Pleasurable Experiences, Duxu 2017, Pt Ii
dc.subjectComputer science
dc.subjectInformation systems
dc.subjectTheory methods
dc.titleUser oriented design speculation and implications for an arm-worn wearable device for table-top role-playing games
dc.typeConference Proceeding
dspace.entity.typePublication
local.contributor.kuauthorBuruk, Oğuz Turan
local.contributor.kuauthorÖzcan, Oğuzhan
local.publication.orgunit1GRADUATE SCHOOL OF SOCIAL SCIENCES AND HUMANITIES
local.publication.orgunit1College of Social Sciences and Humanities
local.publication.orgunit1Research Center
local.publication.orgunit2Department of Media and Visual Arts
local.publication.orgunit2KUAR (KU Arçelik Research Center for Creative Industries)
local.publication.orgunit2Graduate School of Social Sciences and Humanities
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