Publication:
Digital gaming trends of middle-aged and older adults: a sample from Turkey

dc.contributor.coauthorUs, Elif Öykü
dc.contributor.departmentDepartment of Psychology
dc.contributor.kuauthorSeçer, İlmiye
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.date.accessioned2024-11-09T23:30:37Z
dc.date.issued2023
dc.description.abstractBackground: Although the gaming habits of children, adolescents, and younger adults have been investigated in Turkey there has been less emphasis on the gaming patterns of middle-aged and older adults. The current study therefore investigated middle-aged and older adults' digital gaming habits, the aspects of digital games that they believe are enjoyable and any perceived psychological and cognitive advantages. Methods: Of the 177 middle-aged and older adults aged between 55 and 85 years (M = 62) living in Turkey who partook in the study, data from 140 participants were analyzed. Participants completed the 'Demographic Information Form' and Engagement with Digital Games Questionnaire' via a Qualtrics link that was distributed on social media platforms and using the convenience and snowball sampling technique. Results: Findings of this study showed that out of the 57 digital game players, the majority (N = 34) reported to play puzzle games such as Candy Crush. Moreover, gamers indicated that they believed digital games had psychological and cognitive benefits. Conclusion: Overall, the findings of the current study revealed that middle-aged and older adults enjoy playing digital games for fun, stress relief, and as a mental exercise regime.
dc.description.fulltextNo
dc.description.harvestedfromManual
dc.description.indexedbyWOS
dc.description.indexedbyScopus
dc.description.openaccessNO
dc.description.peerreviewstatusN/A
dc.description.publisherscopeInternational
dc.description.readpublishN/A
dc.description.sponsoredbyTubitakEuN/A
dc.description.versionN/A
dc.identifier.doi10.1177/10468781221144184
dc.identifier.eissn1552-826X
dc.identifier.embargoN/A
dc.identifier.issn1046-8781
dc.identifier.quartileBakılacak
dc.identifier.scopus2-s2.0-85143599462
dc.identifier.urihttps://doi.org/10.1177/10468781221144184
dc.identifier.urihttps://hdl.handle.net/20.500.14288/12266
dc.identifier.wos893359400001
dc.keywordsMiddle-aged and older adults
dc.keywordsDigital games
dc.keywordsPsychological and cognitive effects
dc.keywordsMotivations for video game play
dc.keywordsTurkey
dc.language.isoeng
dc.publisherSage Publications Inc
dc.relation.affiliationKoç University
dc.relation.collectionKoç University Institutional Repository
dc.relation.ispartofSimulation and Gaming
dc.relation.openaccessN/A
dc.rightsN/A
dc.subjectEducation
dc.subjectEducational research
dc.subjectSocial psychology
dc.subjectSocial sciences
dc.titleDigital gaming trends of middle-aged and older adults: a sample from Turkey
dc.typeJournal Article
dspace.entity.typePublication
local.contributor.kuauthorSeçer, İlmiye
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