Publication:
Designing physical objects for young children's magnitude understanding: a TUI research through design journey

dc.contributor.departmentDepartment of Psychology
dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.departmentKUAR (KU Arçelik Research Center for Creative Industries)
dc.contributor.departmentGraduate School of Social Sciences and Humanities
dc.contributor.kuauthorBeşevli, Ceylan
dc.contributor.kuauthorGöksun, Tilbe
dc.contributor.kuauthorÖzcan, Oğuzhan
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.schoolcollegeinstituteResearch Center
dc.contributor.schoolcollegeinstituteGRADUATE SCHOOL OF SOCIAL SCIENCES AND HUMANITIES
dc.date.accessioned2024-12-29T09:39:31Z
dc.date.issued2022
dc.description.abstractMagnitude understanding, an understudied topic in Child-Computer Interaction, entails making nonsymbolic ' moreless' comparisons that influence young children's later math and academic achievements. To support this ability, designing tangible user interfaces ( TUIs) demands considering many facets, ranging from elements within the physical world to the digital design components. This multifaceted activity brings many design decisions often not reflected in research. Therefore, we present this reflection via our research through design process in developing a vital design element, the physical form. We share our (i) physical object design criteria elicitation for magnitude understanding, (ii) hands- on making process, and (iii) preliminary studies with children engaging with objects. With our insights obtained through these steps, we project how this physical object-initiated research inspires the TUI in the upcoming steps and present design takeaways for CCI researchers.
dc.description.indexedbyWOS
dc.description.indexedbyScopus
dc.description.openaccessBronze Open Access
dc.description.publisherscopeInternational
dc.description.sponsoredbyTubitakEuN/A
dc.identifier.doi10.1145/3501712.3534091
dc.identifier.isbn978-1-4503-9197-9
dc.identifier.quartileN/A
dc.identifier.scopus2-s2.0-85134194619
dc.identifier.urihttps://doi.org/10.1145/3501712.3534091
dc.identifier.urihttps://hdl.handle.net/20.500.14288/23024
dc.identifier.wos1103410100009
dc.keywordsYoung children
dc.keywordsEarly math
dc.keywordsMagnitude understanding
dc.keywordsTangible user interfaces
dc.keywordsResearch through design
dc.keywordsForm
dc.language.isoeng
dc.publisherAssoc Computing Machinery
dc.relation.ispartofProceedings of the 2022 ACM Interaction Design and Children, IDC 2022
dc.subjectComputer science
dc.subjectCybernetics
dc.titleDesigning physical objects for young children's magnitude understanding: a TUI research through design journey
dc.typeConference Proceeding
dspace.entity.typePublication
local.contributor.kuauthorBeşevli, Ceylan
local.contributor.kuauthorGöksun, Tilbe
local.contributor.kuauthorÖzcan, Oğuzhan
local.publication.orgunit1GRADUATE SCHOOL OF SOCIAL SCIENCES AND HUMANITIES
local.publication.orgunit1Research Center
local.publication.orgunit2KUAR (KU Arçelik Research Center for Creative Industries)
local.publication.orgunit2Graduate School of Social Sciences and Humanities
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