Publication:
Devoloping affordable tangible programming education applications using mobile vision

dc.contributor.departmentN/A
dc.contributor.departmentDepartment of Computer Engineering
dc.contributor.kuauthorSabuncuoğlu, Alpay
dc.contributor.kuauthorSezgin, Tevfik Metin
dc.contributor.kuprofilePhD Student
dc.contributor.kuprofileFaculty Member
dc.contributor.otherDepartment of Computer Engineering
dc.contributor.schoolcollegeinstituteGraduate School of Sciences and Engineering
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.yokidN/A
dc.contributor.yokid18632
dc.date.accessioned2024-11-09T23:54:28Z
dc.date.issued2021
dc.description.abstractProgramming education has become an essential part of the primary and secondary school curriculum. Two main programming environment modalities, web-based visual programming applications and electronic cards, have become popular in curricular activities. Limiting the programming activities around these programming environments restricts education accessibility in socio-economically disadvantaged regions due to the need for an individual computer per student, lack of decent infrastructure, and high electronics prices. Effective, shared use of smartphones and tablets in programming education can provide equal opportunities. in this scenario, students can code simple drawings and animations using their own materials as tangible programming blocks by employing a single shared phone in the classroom as an interpreter. This article explains our development process of a new tangible programming environment which increases the accessibility of education. We discuss effective inclassroom use of image/text processing practices and transfer learning methods on smartphones.
dc.description.indexedbyWoS
dc.description.indexedbyScopus
dc.description.openaccessNO
dc.description.publisherscopeInternational
dc.identifier.doi10.1109/SIU53274.2021.9477839
dc.identifier.isbn978-1-6654-3649-6
dc.identifier.quartileN/A
dc.identifier.scopus2-s2.0-85111422873
dc.identifier.urihttp://dx.doi.org/10.1109/SIU53274.2021.9477839
dc.identifier.urihttps://hdl.handle.net/20.500.14288/15198
dc.identifier.wos808100700082
dc.keywordsProgramming education
dc.keywordsMobile vision
dc.keywordsTangible programming
dc.languageTurkish
dc.publisherIEEE
dc.source29th IEEE Conference on Signal Processing and Communications applications (Siu 2021)
dc.subjectCivil engineering
dc.subjectElectrical electronics engineering
dc.subjectTelecommunication
dc.titleDevoloping affordable tangible programming education applications using mobile vision
dc.title.alternativeMobil görüntü işleme kullanarak erişilebilir fiziksel programlama uygulamalarinin geliştirilmesi
dc.typeConference proceeding
dspace.entity.typePublication
local.contributor.authorid0000-0002-4415-0516
local.contributor.authorid0000-0002-1524-1646
local.contributor.kuauthorSabuncuoğlu, Alpay
local.contributor.kuauthorSezgin, Tevfik Metin
relation.isOrgUnitOfPublication89352e43-bf09-4ef4-82f6-6f9d0174ebae
relation.isOrgUnitOfPublication.latestForDiscovery89352e43-bf09-4ef4-82f6-6f9d0174ebae

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