Publication: DubTouch: exploring human to human touch interaction for gaming in double sided displays
dc.contributor.department | Department of Media and Visual Arts | |
dc.contributor.department | Graduate School of Social Sciences and Humanities | |
dc.contributor.kuauthor | Buruk, Oğuz Turan | |
dc.contributor.kuauthor | Özcan, Oğuzhan | |
dc.contributor.schoolcollegeinstitute | College of Social Sciences and Humanities | |
dc.contributor.schoolcollegeinstitute | GRADUATE SCHOOL OF SOCIAL SCIENCES AND HUMANITIES | |
dc.date.accessioned | 2024-11-09T23:11:55Z | |
dc.date.issued | 2014 | |
dc.description.abstract | Human to human touch interaction (social touch) has not been investigated thoroughly as a control apparatus for gaming purposes although it holds potential. Therefore, we have developed the concept of DubTouch which is an interactive environment comprised of double sided display and touch areas where two players can touch each other. To investigate its potential, we conducted two step research method comprised of a user study and a design workshop. As a result of the user study with 10 participants, 6 categories of social touch patterns are generated. Two of these categories, found both intuitive and exclusive to DubTouch according to our evaluations. Design Workshop, with 10 experts, concluded with two games. The properties of control schemes of these games match with the results of the user study. Moreover, our observations showed that both games have created uncommon gaming experiences by utilizing social touch and by benefiting face to face positions of players. | |
dc.description.indexedby | WOS | |
dc.description.indexedby | Scopus | |
dc.description.openaccess | YES | |
dc.description.publisherscope | International | |
dc.description.sponsoredbyTubitakEu | N/A | |
dc.description.sponsorship | Aalto University | |
dc.description.sponsorship | Adage | |
dc.description.sponsorship | Cresense | |
dc.description.sponsorship | SIGCHI Finland | |
dc.description.sponsorship | Tobii | |
dc.identifier.doi | 10.1145/2639189.2639234 | |
dc.identifier.isbn | 1595-9303-61 | |
dc.identifier.isbn | 9781-4503-2542-4 | |
dc.identifier.scopus | 2-s2.0-84911404899 | |
dc.identifier.uri | https://doi.org/10.1145/2639189.2639234 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14288/9729 | |
dc.identifier.wos | 934724000062 | |
dc.keywords | Double sided display | |
dc.keywords | Exergames | |
dc.keywords | Exertion games | |
dc.keywords | Game | |
dc.keywords | Gaming | |
dc.keywords | Gestures | |
dc.keywords | Human to human interaction | |
dc.keywords | Social | |
dc.keywords | Social touch | |
dc.keywords | Tangible interaction | |
dc.keywords | Touch patterns User interfaces | |
dc.keywords | Double sided | |
dc.keywords | Exergames | |
dc.keywords | Exertion games | |
dc.keywords | Game | |
dc.keywords | Gaming | |
dc.keywords | Gestures | |
dc.keywords | Human-to-human interactions | |
dc.keywords | Social | |
dc.keywords | Social touch | |
dc.keywords | Tangible interaction | |
dc.keywords | Touch patterns | |
dc.keywords | Human computer interaction | |
dc.language.iso | eng | |
dc.publisher | Association for Computing Machinery | |
dc.relation.ispartof | Proceedings of the NordiCHI 2014: The 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational | |
dc.subject | Computer science | |
dc.subject | Cybernetics | |
dc.subject | Computer science | |
dc.title | DubTouch: exploring human to human touch interaction for gaming in double sided displays | |
dc.type | Conference Proceeding | |
dspace.entity.type | Publication | |
local.contributor.kuauthor | Buruk, Oğuz Turan | |
local.contributor.kuauthor | Özcan, Oğuzhan | |
local.publication.orgunit1 | GRADUATE SCHOOL OF SOCIAL SCIENCES AND HUMANITIES | |
local.publication.orgunit1 | College of Social Sciences and Humanities | |
local.publication.orgunit2 | Department of Media and Visual Arts | |
local.publication.orgunit2 | Graduate School of Social Sciences and Humanities | |
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