Publication:
DubTouch: exploring human to human touch interaction for gaming in double sided displays

dc.conference.dateOCT 26-30, 2014
dc.conference.locationHelsinki, Finland
dc.conference.organizer8th Nordic Conference on Human-Computer Interaction, NordiCHI 2014
dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.departmentGraduate School of Social Sciences and Humanities
dc.contributor.departmentKUAR (KU Arçelik Research Center for Creative Industries)
dc.contributor.facultymemberYes
dc.contributor.kuauthorBuruk, Oğuz Turan
dc.contributor.kuauthorÖzcan, Oğuzhan
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.schoolcollegeinstituteGRADUATE SCHOOL OF SOCIAL SCIENCES AND HUMANITIES
dc.contributor.schoolcollegeinstituteResearch Center
dc.date.accessioned2024-11-09T23:11:55Z
dc.date.issued2014
dc.description.abstractHuman to human touch interaction (social touch) has not been investigated thoroughly as a control apparatus for gaming purposes although it holds potential. Therefore, we have developed the concept of DubTouch which is an interactive environment comprised of double sided display and touch areas where two players can touch each other. To investigate its potential, we conducted two step research method comprised of a user study and a design workshop. As a result of the user study with 10 participants, 6 categories of social touch patterns are generated. Two of these categories, found both intuitive and exclusive to DubTouch according to our evaluations. Design Workshop, with 10 experts, concluded with two games. The properties of control schemes of these games match with the results of the user study. Moreover, our observations showed that both games have created uncommon gaming experiences by utilizing social touch and by benefiting face to face positions of players.
dc.description.fulltextNo
dc.description.harvestedfromManual
dc.description.indexedbyWOS
dc.description.indexedbyScopus
dc.description.openaccessYES
dc.description.peerreviewstatusN/A
dc.description.publisherscopeInternational
dc.description.readpublishN/A
dc.description.sponsoredbyTubitakEuN/A
dc.description.sponsorshipAalto University
dc.description.sponsorshipAdage
dc.description.sponsorshipCresense
dc.description.sponsorshipSIGCHI Finland
dc.description.sponsorshipTobii
dc.description.studentonlypublicationNo
dc.description.studentpublicationYes
dc.description.versionN/A
dc.identifier.WoSQuartileN/A
dc.identifier.doi10.1145/2639189.2639234
dc.identifier.embargoN/A
dc.identifier.endpage342
dc.identifier.isbn1595930361
dc.identifier.isbn9781450325424
dc.identifier.scopus2-s2.0-84911404899
dc.identifier.startpage333
dc.identifier.urihttps://doi.org/10.1145/2639189.2639234
dc.identifier.urihttps://hdl.handle.net/20.500.14288/9729
dc.identifier.wos000934724000062
dc.keywordsDouble sided display
dc.keywordsExergames
dc.keywordsExertion games
dc.keywordsGaming
dc.keywordsGestures
dc.keywordsSocial touch
dc.keywordsTangible interaction
dc.keywordsHuman computer interaction
dc.language.isoeng
dc.publisherAssociation for Computing Machinery
dc.relation.affiliationKoç University
dc.relation.collectionKoç University Institutional Repository
dc.relation.ispartofProceedings of the NordiCHI 2014: The 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational
dc.relation.openaccessN/A
dc.rightsN/A
dc.subjectComputer science
dc.subjectCybernetics
dc.subjectComputer science
dc.titleDubTouch: exploring human to human touch interaction for gaming in double sided displays
dc.typeConference Proceeding
dspace.entity.typePublication
local.contributor.kuauthorBuruk, Oğuz Turan
local.contributor.kuauthorÖzcan, Oğuzhan
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