Publication: DubTouch: exploring human to human touch interaction for gaming in double sided displays
| dc.conference.date | OCT 26-30, 2014 | |
| dc.conference.location | Helsinki, Finland | |
| dc.conference.organizer | 8th Nordic Conference on Human-Computer Interaction, NordiCHI 2014 | |
| dc.contributor.department | Department of Media and Visual Arts | |
| dc.contributor.department | Graduate School of Social Sciences and Humanities | |
| dc.contributor.department | KUAR (KU Arçelik Research Center for Creative Industries) | |
| dc.contributor.facultymember | Yes | |
| dc.contributor.kuauthor | Buruk, Oğuz Turan | |
| dc.contributor.kuauthor | Özcan, Oğuzhan | |
| dc.contributor.schoolcollegeinstitute | College of Social Sciences and Humanities | |
| dc.contributor.schoolcollegeinstitute | GRADUATE SCHOOL OF SOCIAL SCIENCES AND HUMANITIES | |
| dc.contributor.schoolcollegeinstitute | Research Center | |
| dc.date.accessioned | 2024-11-09T23:11:55Z | |
| dc.date.issued | 2014 | |
| dc.description.abstract | Human to human touch interaction (social touch) has not been investigated thoroughly as a control apparatus for gaming purposes although it holds potential. Therefore, we have developed the concept of DubTouch which is an interactive environment comprised of double sided display and touch areas where two players can touch each other. To investigate its potential, we conducted two step research method comprised of a user study and a design workshop. As a result of the user study with 10 participants, 6 categories of social touch patterns are generated. Two of these categories, found both intuitive and exclusive to DubTouch according to our evaluations. Design Workshop, with 10 experts, concluded with two games. The properties of control schemes of these games match with the results of the user study. Moreover, our observations showed that both games have created uncommon gaming experiences by utilizing social touch and by benefiting face to face positions of players. | |
| dc.description.fulltext | No | |
| dc.description.harvestedfrom | Manual | |
| dc.description.indexedby | WOS | |
| dc.description.indexedby | Scopus | |
| dc.description.openaccess | YES | |
| dc.description.peerreviewstatus | N/A | |
| dc.description.publisherscope | International | |
| dc.description.readpublish | N/A | |
| dc.description.sponsoredbyTubitakEu | N/A | |
| dc.description.sponsorship | Aalto University | |
| dc.description.sponsorship | Adage | |
| dc.description.sponsorship | Cresense | |
| dc.description.sponsorship | SIGCHI Finland | |
| dc.description.sponsorship | Tobii | |
| dc.description.studentonlypublication | No | |
| dc.description.studentpublication | Yes | |
| dc.description.version | N/A | |
| dc.identifier.WoSQuartile | N/A | |
| dc.identifier.doi | 10.1145/2639189.2639234 | |
| dc.identifier.embargo | N/A | |
| dc.identifier.endpage | 342 | |
| dc.identifier.isbn | 1595930361 | |
| dc.identifier.isbn | 9781450325424 | |
| dc.identifier.scopus | 2-s2.0-84911404899 | |
| dc.identifier.startpage | 333 | |
| dc.identifier.uri | https://doi.org/10.1145/2639189.2639234 | |
| dc.identifier.uri | https://hdl.handle.net/20.500.14288/9729 | |
| dc.identifier.wos | 000934724000062 | |
| dc.keywords | Double sided display | |
| dc.keywords | Exergames | |
| dc.keywords | Exertion games | |
| dc.keywords | Gaming | |
| dc.keywords | Gestures | |
| dc.keywords | Social touch | |
| dc.keywords | Tangible interaction | |
| dc.keywords | Human computer interaction | |
| dc.language.iso | eng | |
| dc.publisher | Association for Computing Machinery | |
| dc.relation.affiliation | Koç University | |
| dc.relation.collection | Koç University Institutional Repository | |
| dc.relation.ispartof | Proceedings of the NordiCHI 2014: The 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational | |
| dc.relation.openaccess | N/A | |
| dc.rights | N/A | |
| dc.subject | Computer science | |
| dc.subject | Cybernetics | |
| dc.subject | Computer science | |
| dc.title | DubTouch: exploring human to human touch interaction for gaming in double sided displays | |
| dc.type | Conference Proceeding | |
| dspace.entity.type | Publication | |
| local.contributor.kuauthor | Buruk, Oğuz Turan | |
| local.contributor.kuauthor | Özcan, Oğuzhan | |
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