Publication: The effect of 2 different distraction methods on pain, fear, and anxiety levels during venous blood draw in children in a pediatric emergency unit: a randomized controlled study
dc.contributor.coauthor | Akarsu, Özlem | |
dc.contributor.coauthor | Kılınç, Derya | |
dc.contributor.department | N/A | |
dc.contributor.kuauthor | Semerci, Remziye | |
dc.contributor.kuprofile | Faculty Member | |
dc.contributor.schoolcollegeinstitute | School of Nursing | |
dc.contributor.yokid | 216754 | |
dc.date.accessioned | 2024-11-09T23:43:17Z | |
dc.date.issued | 2023 | |
dc.description.abstract | Background: Blood draw procedures can cause pain, fear, and anxiety in the pediatric population. Purpose: to compare the effects of watching cartoons either with virtual reality (VR) or via a tablet on pain, fear, and anxiety during venous blood draw procedures in children. Methods: A randomized controlled study was conducted with 159 children aged 5 to 12 years in the pediatric emergency unit. The 3 groups included cartoons with VR (n = 53) or a tablet (n = 53), and a control group (n = 53). Results: Children in the 2 intervention groups had lower perceptions of pain, fear, and anxiety, with those watching cartoons via VR having the lowest perceptions. Conclusions: Findings from this study showed a reduction in the perception of pain, fear, and anxiety in children who watched cartoons with VR or tablets during blood draw procedures. Nurses should consider using these nonpharmacological methods to reduce pain, fear, and anxiety, among pediatric patients. | |
dc.description.indexedby | PubMed | |
dc.description.indexedby | Scopus | |
dc.description.issue | - | |
dc.description.openaccess | NO | |
dc.description.publisherscope | International | |
dc.description.sponsoredbyTubitakEu | N/A | |
dc.description.volume | - | |
dc.identifier.doi | 10.1097/NCQ.0000000000000709 | |
dc.identifier.eissn | 1550-5065 | |
dc.identifier.issn | 1057-3631 | |
dc.identifier.quartile | Q4 | |
dc.identifier.scopus | 2-s2.0-85168777508 | |
dc.identifier.uri | http://dx.doi.org/10.1097/NCQ.0000000000000709 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14288/13466 | |
dc.identifier.wos | 1053188000001 | |
dc.keywords | Anxiety | |
dc.keywords | Blood draw | |
dc.keywords | Digital technology distraction | |
dc.keywords | Fear | |
dc.keywords | Pain | |
dc.keywords | Pediatric emergency | |
dc.keywords | Pediatric nurse | |
dc.keywords | Virtual reality | |
dc.language | English | |
dc.publisher | Lippincott Williams and Wilkins (LWW) | |
dc.source | Journal of Nursing Care Quality | |
dc.subject | Nursing | |
dc.subject | Quality control | |
dc.subject | Quality assurance health care | |
dc.title | The effect of 2 different distraction methods on pain, fear, and anxiety levels during venous blood draw in children in a pediatric emergency unit: a randomized controlled study | |
dc.type | Journal Article | |
dspace.entity.type | Publication | |
local.contributor.authorid | 0000-0003-1999-9179 | |
local.contributor.kuauthor | Semerci, Remziye |