Use of augmented reality in mental health-related conditions: a systematic review

dc.contributor.authorid0000-0002-6873-8234
dc.contributor.authoridN/A
dc.contributor.authorid0000-0002-1130-999X
dc.contributor.authorid0000-0003-4581-4713
dc.contributor.authorid0000-0003-4849-9106
dc.contributor.authoridN/A
dc.contributor.departmentN/A
dc.contributor.departmentN/A
dc.contributor.departmentN/A
dc.contributor.departmentN/A
dc.contributor.departmentN/A
dc.contributor.departmentN/A
dc.contributor.kuauthorMutluer, Tuba
dc.contributor.kuauthorBakır, Çiçek Nur
dc.contributor.kuauthorGenç, Herdem Aslan
dc.contributor.kuauthorÖzcan, Aslıhan
dc.contributor.kuauthorSever, Egemen
dc.contributor.kuauthorAbbas, Sharif Omar
dc.contributor.kuprofileFaculty Member
dc.contributor.kuprofileUndergraduate Student
dc.contributor.kuprofileFaculty Member
dc.contributor.kuprofileOther
dc.contributor.kuprofileUndergraduate Student
dc.contributor.kuprofileUndergraduate Student
dc.contributor.schoolcollegeinstituteSchool of Medicine
dc.contributor.schoolcollegeinstituteSchool of Medicine
dc.contributor.schoolcollegeinstituteSchool of Medicine
dc.contributor.schoolcollegeinstituteN/A
dc.contributor.schoolcollegeinstituteN/A
dc.contributor.schoolcollegeinstituteSchool of Medicine
dc.contributor.unitKoç University Hospital
dc.contributor.yokid305311
dc.contributor.yokidN/A
dc.contributor.yokid177866
dc.contributor.yokidN/A
dc.contributor.yokidN/A
dc.contributor.yokidN/A
dc.date.accessioned2025-01-19T10:33:07Z
dc.date.issued2023
dc.description.abstractObjective: Augmented reality (AR) is a relatively new technology that merges virtual and physical environments, augmenting one's perception of reality. AR creates a computer-generated environment that evokes a unique perception of reality, where real and virtual objects are registered with one another, which operates interactively and in real time. Recently, the medical application of AR technology has dramatically increased with other assisted technologies, from training to clinical practice. The ability to manipulate the real environment extensively has given AR interventions an advantage over traditional approaches. In this study, we aim to conduct a systematic review of the use of AR to have a better understanding of how the use of AR may affect patients with mental health-related conditions when combined with gamification.Method: This systematic review followed the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines by searching Pubmed and Web of Science databases.Results and Conclusion: We identified 48 relevant studies that fulfill the criteria. The studies were grouped into four categories: Neurodevelopmental disorders, anxiety and phobia, psychoeducation & well-being, and procedural & pain management. Our results revealed the effectiveness of AR in mental health-related conditions. However, the heterogeneity and small sample sizes demonstrate the need for further research with larger sample sizes and high-quality study designs.
dc.description.indexedbyWoS
dc.description.indexedbyScopus
dc.description.indexedbyPubMed
dc.description.openaccessgold, Green Published
dc.description.publisherscopeInternational
dc.description.volume9
dc.identifier.doi10.1177/20552076231203649
dc.identifier.issn2055-2076
dc.identifier.quartileQ2
dc.identifier.scopus2-s2.0-85173946409
dc.identifier.urihttps://doi.org/10.1177/20552076231203649
dc.identifier.urihttps://hdl.handle.net/20.500.14288/26549
dc.identifier.wos1075336600001
dc.keywordsTechnology
dc.keywordsMedicine
dc.keywordsAugmented reality
dc.keywordsNeurodevelopmental
dc.keywordsPhobia
dc.languageen
dc.publisherSage Publications Ltd
dc.sourceDigital Health
dc.subjectMedicine
dc.titleUse of augmented reality in mental health-related conditions: a systematic review
dc.typeReview

Files

Original bundle

Now showing 1 - 1 of 1
Thumbnail Image
Name:
IR05642.pdf
Size:
811.26 KB
Format:
Adobe Portable Document Format