Research Outputs
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Publication Metadata only A challenging design case study for interactive media design education: interactive media for individuals with autism(Springer, 2014) Esin Orhun, Simge; Ünlüer Çimen, Ayça; Department of Media and Visual Arts; Yantaç, Asım Evren; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and Humanities; 52621Since 1999, research for creativity triggering education solutions for interactive media design (IMD) undergraduate level education in YIldIz Technical University leaded to a variety of rule breaking exercises. Among many approaches, the method of designing for disabling environment, in which the students design for the users with one or more of their senses disabled, brought the challenge of working on developing interactive solutions for the individuals with autism spectrum conditions (ASC). With the aim of making their life easier, the design students were urged to find innovative yet functional interaction solutions for this focused user group, whose communicational disability activate due to the deficiencies in their senses and/or cognition. Between 2011 and 2012, this project brief supported by participatory design method motivated 26 students highly to develop design works to reflect the perfect fit of interaction design to this challenging framework involving the defective social communication cases of autism.Publication Open Access A challenging design case study for interactive media design education: interactive media for individuals with autism(Springer, 2014) Orhun, Simge Esin; Çimen, Ayça Ünlüer; Department of Media and Visual Arts; Yantaç, Asım Evren; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and Humanities; 52621Since 1999, research for creativity triggering education solutions for interactive media design (IMD) undergraduate level education in Yildiz Technical University leaded to a variety of rule breaking exercises. Among many approaches, the method of designing for disabling environment, in which the students design for the users with one or more of their senses disabled, brought the challenge of working on developing interactive solutions for the individuals with autism spectrum conditions (ASC). With the aim of making their life easier, the design students were urged to find innovative yet functional interaction solutions for this focused user group, whose communicational disability activate due to the deficiencies in their senses and/or cognition. Between 2011 and 2012, this project brief supported by participatory design method motivated 26 students highly to develop design works to reflect the perfect fit of interaction design to this challenging framework involving the defective social communication cases of autism.Publication Metadata only A hand that holds a machete race and the representation of the displaced in Jacques Audiard’s dheepan(Routledge, 2019) Köksal, Ö.; Department of Media and Visual Arts; Rappas, İpek Azime Çelik; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and Humanities; 183702N/APublication Metadata only Acting 2.0: when entertainment technology helps actors to perform(Assoc Computing Machinery, 2015) Kade, Daniel; Lindell, Rikard; Department of Electrical and Electronics Engineering; Department of Media and Visual Arts; Ürey, Hakan; Özcan, Oğuzhan; Faculty Member; Faculty Member; Department of Electrical and Electronics Engineering; Department of Media and Visual Arts; College of Engineering; College of Social Sciences and Humanities; 8579; 12532Motion capture shoots involve a wide range of technology and entertainment production systems such as motion capture cameras, tracking software and digital environments to create entertainment applications. However, acting in this high-tech environment is still traditional and brings its own challenges to the actors. Good acting and imagination skills are highly needed for many motion capture shoots to deliver satisfying results. In our research, we are exploring how to support the actors and use a head-mounted projection display to create a mixed reality application helping actors to perform during motion capture shoots. This paper presents the latest enhancements of our head-mounted projection display application and discusses the use of this technology for motion capture acting as well as the potential use for entertainment purposes.Publication Metadata only Aesthetics of displacement: Turkey and its minorities on screen(Cambridge Univ Press, 2016) N/A; Department of Media and Visual Arts; Rappas, İpek Azime Çelik; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and Humanities; 183702N/APublication Metadata only Age differences in privacy attitudes, literacy and privacy management on Facebook(Masarykova Univ, Fac Social Studies, 2016) N/A; N/A; N/A; Department of Psychology; Department of Media and Visual Arts; Kezer, Murat; Sevi, Barış; Cemalcılar, Zeynep; Baruh, Lemi; Master Student; Master Student; Faculty Member; Faculty Member; Department of Psychology; Department of Media and Visual Arts; Graduate School of Social Sciences and Humanities; Graduate School of Social Sciences and Humanities; College of Social Sciences and Humanities; College of Social Sciences and Humanities; N/A; N/A; 40374; 36113Privacy has been identified as a hot button issue in literature on Social Network Sites (SNSs). While considerable research has been conducted with teenagers and young adults, scant attention has been paid to differences among adult age groups regarding privacy management behavior. With a multidimensional approach to privacy attitudes, we investigate Facebook use, privacy attitudes, online privacy literacy, disclosure, and privacy protective behavior on Facebook across three adult age groups (18-40, 41-65, and 65+). The sample consisted of an online convenience sample of 518 adult Facebook users. Comparisons suggested that although age groups were comparable in terms of general Internet use and online privacy literacy, younger groups were more likely to use SNSs more frequently, use Facebook for social interaction purposes, and have larger networks. Also, younger adults were more likely to self-disclose and engage in privacy protective behaviors on Facebook. In terms of privacy attitudes, older age groups were more likely to be concerned about privacy of other individuals. In general, all dimensions of privacy attitudes (i.e., belief that privacy is a right, being concerned about one's privacy, belief that one's privacy is contingent on others, being concerned about protecting privacy of others) were positively correlated with engagement in privacy protective behavior on Facebook. A mediation model demonstrated that amount of disclosure mediated the relationship between age groups and privacy protective behavior on Facebook. Finally, ANCOVA suggested that the impact of privacy attitudes on privacy protective behavior was stronger among mature adults. Also, unlike older age groups, among young adults, considering privacy as a right or being concerned about privacy of other individuals had no impact on privacy protective behavior.Publication Open Access Aggression and multi-modal signaling in noise in a common urban songbird(Springer, 2022) Department of Media and Visual Arts; Department of Psychology; Akçay, Çağlar; Yelimlieş, Alper; Önsal, Çağla; Faculty Member; Department of Media and Visual Arts; Department of Psychology; College of Social Sciences and Humanities; 272053; N/A; N/AAnthropogenic noise may disrupt signals used to mediate aggressive interactions, leading to more physical aggression between opponents. One solution to this problem is to switch signaling effort to a less noisy modality (e.g., the visual modality). In the present study, we investigate aggressive behaviors and signaling in urban and rural male European robins (Erithacus rubecula) in response to simulated intrusions with or without experimental noise. First, we predicted that urban birds, living in noisier habitats, would be generally more aggressive than rural birds. We also predicted that during simulated intrusions with experimental noise, robins would increase their physical aggression and show a multi-modal shift, i.e., respond with more visual threat displays and sing fewer songs. Finally, we expected the multi-modal shift in response to noise to be stronger in urban birds compared to rural birds. The results showed that urban birds were more aggressive than rural robins, but an increase in aggression with experimental noise was seen only in the rural birds. Urban but not rural birds decreased their song rate in response to noise. Contrary to the multi-modal shift hypothesis, however, there was no evidence of a concurrent increase in visual signals. These results point to a complex role of immediate plasticity and longer-term processes in affecting communication during aggressive interactions under anthropogenic noise. Significance statement Human activity has an enormous effect on wildlife, including on their social behavior. Animals living in urban areas often tend to be more aggressive than those living in rural areas, which may be due to urban acoustic noise making communication between individuals more difficult. In a study with a common songbird, the European robin, we investigated the role of urban acoustic noise in aggression and territorial communication. Urban robins were more aggressive than rural robins, and additional noise in the territory increased aggression in rural but not urban robins. While urban robins decreased their singing effort with additional noise, they did not increase visual signals concurrently. These results suggest that noise can indeed make animals behave more aggressively although the effect may depend on how noisy it is already. These results further our understanding of how human-made noise changes animal communication and social behavior.Publication Metadata only An institutional perspective: how gatekeepers on a higher education interact for the organization of access(Springer, 2023) Department of Media and Visual Arts; Yıldız, Zeynep; Subaşı, Özge; Department of Media and Visual Arts; Graduate School of Social Sciences and HumanitiesThere is growing research on how collaborative systems could support equity in shaping access for marginalized communities in different contexts. Higher education institutions are essential contexts for examining issues around equity-based organization of access for diverse populations, including people with disabilities. However, there is a shortage of research in CSCW investigating equal access in higher education settings. To address this gap, in this case study, we aim to have a closer look at how gatekeepers (people who are responsible for accessibility) in a higher education institution organize access for members with disabilities. Gatekeeping has long been discussed in disability justice to examine systemic and institutional barriers for people with disabilities. We reveal how gatekeepers interact and collaborate around existing institutional communication channels to collect access-related requests and distribute access in the higher education setting. Our data shows that existing practices come with institutional challenges hindering equity and inclusion for members with disabilities. Key issues revealed through our findings are (1) communication tools and non-shared definitions around access, (2) lack of tools for experience documentation, (3) ineffective feedback loops around access requests, (4) impact-based prioritization for access requests. We discuss how our analysis contributes to equity-oriented system design for future collaboration around organizing higher education access at the institutional level.Publication Open Access An online causal inference framework for modeling and designing systems involving user preferences: a state-space approach(Hindawi, 2017) Kozat, Süleyman Serdar; Department of Media and Visual Arts; N/A; Baruh, Lemi; Delibalta, İbrahim; Faculty Member; Department of Media and Visual Arts; Graduate School of Social Sciences and Humanities; 36113; N/AWe provide a causal inference framework to model the effects of machine learning algorithms on user preferences. We then use this mathematical model to prove that the overall system can be tuned to alter those preferences in a desired manner. A user can be an online shopper or a social media user, exposed to digital interventions produced by machine learning algorithms. A user preference can be anything from inclination towards a product to a political party affiliation. Our framework uses a state-space model to represent user preferences as latent system parameters which can only be observed indirectly via online user actions such as a purchase activity or social media status updates, shares, blogs, or tweets. Based on these observations, machine learning algorithms produce digital interventions such as targeted advertisements or tweets. We model the effects of these interventions through a causal feedback loop, which alters the corresponding preferences of the user. We then introduce algorithms in order to estimate and later tune the user preferences to a particular desired form. We demonstrate the effectiveness of our algorithms through experiments in different scenarios.Publication Metadata only Are we 'really' connected? understanding smartphone use during social interaction in public(assoc Computing Machinery, 2018) N/A; Department of Media and Visual Arts; Department of Sociology; Genç, Hüseyin Uğur; Coşkun, Aykut; Gökşen, Fatoş; PhD Student; Faculty Member; Faculty Member; Department of Media and Visual Arts; Department of Sociology; KU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR); Graduate School of Social Sciences and Humanities; College of Social Sciences and Humanities; College of Social Sciences and Humanities; N/A; 165306; 51292Excessive smartphone use has negative effects on our social relations. Previous work addressed this problem by allowing users to restrict their smartphone use. However, As this strategy requires users to have high levels of self-regulation, it may not be effective for individuals without an explicit intention to change their behavior. We propose an alternative approach to this problem, i.e. identifying ways of reducing smartphone use without restricting its use. We illustrated this approach with a study examining smartphone use during social interaction in public settings. Based on four unstructured observations in different coffeehouses and three exploratory focus groups with different age groups, we identified two themes in relation to smartphone use in public settings and discussed their implications for designing solutions that aim to enrich social interaction without limiting smartphone use.