Publication:
Acting 2.0: when entertainment technology helps actors to perform

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Kade, Daniel
Lindell, Rikard

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English

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Abstract

Motion capture shoots involve a wide range of technology and entertainment production systems such as motion capture cameras, tracking software and digital environments to create entertainment applications. However, acting in this high-tech environment is still traditional and brings its own challenges to the actors. Good acting and imagination skills are highly needed for many motion capture shoots to deliver satisfying results. In our research, we are exploring how to support the actors and use a head-mounted projection display to create a mixed reality application helping actors to perform during motion capture shoots. This paper presents the latest enhancements of our head-mounted projection display application and discusses the use of this technology for motion capture acting as well as the potential use for entertainment purposes.

Source:

12th Advances in Computer Entertainment Technology Conference (ACE15)

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Assoc Computing Machinery

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Computer science, Electrical electronics engineering

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