Researcher: Bakırlıoğlu, Yekta
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Bakırlıoğlu, Yekta
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Publication Metadata only Exploring product/part longevity in open design of small kitchen appliances(Routledge Journals, Taylor and Francis Ltd, 2020) Doğan, Çağla; N/A; Bakırlıoğlu, Yekta; Researcher; N/A; 164439Emerged at the intersection of open-source, do-it-yourself and maker movements, and blurring of the lines among users, designers and producers, open design suggests a continuous process of co-designing open to everyone and demonstrates opportunities for repair, reuse and upgrading through transparent processes and design sharing. While such opportunities are conceptualized in literature, how they can (or should) be reflected in design is an open question worth exploring. This paper presents an exploratory study on product/part longevity, personalization and reuse to find out the implications of open design for transforming an already established product category like small kitchen appliances. For this purpose, research through co-designing methodology was developed and utilized through two design workshops on practices shaped around small kitchen appliances. The study revealed sustainable design considerations for idea-generation, open part properties that respond to them, the strategies for iterating open designs and their implications for product/part longevity, personalization and reuse.Publication Metadata only What is participatory design in Turkey?(Association for Computing Machinery, 2022) Department of Media and Visual Arts; Department of Media and Visual Arts; N/A; N/A; N/A; N/A; N/A; Yantaç, Asım Evren; Coşkun, Aykut; Bakırlıoğlu, Yekta; Ramirez Galleguillos, María Laura; Çay, Damla; Gürbüzsel, İpek; Bensason, Ivon; Faculty Member; Faculty Member; Researcher; PhD Student; PhD Student; Master Student; Other; Department of Media and Visual Arts; N/A; N/A; N/A; N/A; N/A; N/A; Koç Üniversitesi KARMA Gerçeklik Teknolojileri Eğitim, Uygulama ve Yayma Merkezi (KARMA) / Koç University KARMA Mixed Reality Technologies Training, Implementation and Dissemination Centre (KARMA); College of Social Sciences and Humanities; College of Social Sciences and Humanities; 0; Graduate School of Social Sciences and Humanities; Graduate School of Social Sciences and Humanities; Graduate School of Social Sciences and Humanities; 0; 52621; 165306; 164439; N/A; N/A; N/A; N/APDC places Turkey will run with a focus on local issues of participation, aiming to build and strengthen the Participatory Design ecosystem in Turkey. In line with the PDC 2022 central theme of embracing cosmologies in Participatory Design (PD), this aim will be realized by two kinds of activities. First, Skills Workshops are sessions where the general public and marginalized communities (e.g., migrants, women) will be introduced to PD through making together. Second, we will host a full day of project presentations and a panel discussion about PD, discussing current PD projects within Turkey and future directions and visions. The ultimate goal of these activities is to understand how PD is practiced in Turkey and identify the challenges we face around participation while building a community around it. This publication presents the activities conducted in the frame of PDC places in Turkey between August and September 2022.Publication Metadata only Bakım, onarım ve yükseltmeyi destekleyen ve kullanıcı katılımını güçlendiren sürdürülebilirlik için tasarım yaklaşımları(Mimar Sinan Güzel Sanatlar Üniversitesi, 2020) Doğan, Çağla; Department of Media and Visual Arts; Bakırlıoğlu, Yekta; Researcher; Department of Media and Visual Arts; College of Social Sciences and Humanities; 164439Sustainable products and systems support the active participation of users in the stages of maintenance, repair and upgrading, and strengthens the user-product emotional bond. The prominent design approaches in this context include repair and adaptation practices in mass-produced products, integrated scales of design and production for sustainability, emotional durability and product-oriented personalisation, and system-oriented personalisation and open design. These approaches empower user engagement at different degrees and at various stages of the design process and enable local knowledge and skills. This article provides an assessment of the changing roles of designers, users and manufacturers within the context of sustainable design, and it presents potential design solution areas related to a system proposal that can be developed in line with these approaches. / Sürdürülebilir ürün ve sistemler, bakım, onarım ve yükseltme aşamalarında kullanıcıların etkin katılımını destekleyerek, kullanıcı-ürün bağını güçlü kılar. Bu bağlamda öne çıkan tasarım yaklaşımları arasında, seri üretilmiş ürünlerde onarım ve uyarlama pratikleri, sürdürülebilirlik için seri üretim ile yerel üretimi bütünleyen yaklaşım, duygusal devamlılık ve ürün odaklı kişiselleştirme ile sistem odaklı kişiselleştirme ve açık tasarım yer alır. Bu yaklaşımlar, farklı derecelerde ve tasarım sürecinin çeşitli aşamalarında kullanıcı katılımını ve yerel bilgi ve becerileri destekler. Bu makale, sürdürülebilirlik için tasarım alanında, tasarımcı, kullanıcı ve üreticilerin değişen rolleri üzerine bir değerlendirme yaparak, bu yaklaşımlar doğrultusunda geliştirilebilecek bir sistem önerisiyle ilgili tasarım çözüm alanlarını sunarPublication Open Access Co-learning for sustainable design: the case of a circular design collaborative project in Ireland(Elsevier, 2021) McMahon, Muireann; Department of Media and Visual Arts; Bakırlıoğlu, Yekta; Researcher; Department of Media and Visual Arts; College of Social Sciences and Humanities; 164439Incorporating concerns of sustainability and circularity into design practice is undoubtedly important for both design research and education. There is a need to equip novice designers with the skills to facilitate a sustainability-focused future, whilst also collaborating with industry to implement these concerns into contemporary design practices. On the one hand, SMMEs and small teams in other sectors (i.e. public) lack the resources and time to improve their knowledge, to explore alternative ways of conducting business and to transform their design practices. Contrarily, novice designers (i.e. design students) can access state-of-the-art knowledge on sustainability and experiment with sustainable design practices throughout their education, yet they lack insights into market realities around implementation. Similarly, design researchers and educators are on the fore-front of developing sustainability-focused design methodology through research, but they often lack exposure to the industry. If the parties were all to work together, however, the sharing of resources, knowledge and experiences become valuable commodities in creating more sustainable design practices. This paper outlines an on-campus Design for Circular Economy and Sustainability training programme where industry worked with interns and academics to address real-world challenges. The project forms a part of a larger EU collaboration. The programme aimed to create a co-learning environment for novice designers, industry partners and design researcher/educators. Here all stakeholders could exchange their knowledge and insights and learn from each other to explore and experiment with practically implementing sustainability in real-world contexts. This paper briefly introduces the development of the programme and explores how and what co-learning occurred for the different stakeholders. Finally, the paper discusses how the outcomes of this programme subsequently affected the practices of industry partners. The programme offered a unique environment to prepare novice designers for the real world and provided researcher/educators with valuable insights on how to facilitate such a transition. The industry partners utilised this experience and outcomes to review their practices and kick-start the transition towards sustainable businesses.Publication Open Access Evaluation of the usefulness of path of long-term user experience model in design process(Taylor _ Francis, 2020) Karahanoğlu, Armağan; Department of Media and Visual Arts; Bakırlıoğlu, Yekta; Researcher; Department of Media and Visual Arts; College of Social Sciences and Humanities; 164439User experience evolves in accordance with users' attitudes, habits, and personality, as well as their prior experiences. Even though there are attempts to holistically frame the long-term experience of interactive products, there is still debate on how to guide designers in the design process of those products. To tackle this issue, this paper proposes the usage of Path of Long-Term User Experience (PLUX) model in design process. To interrogate the usefulness of the model, we conducted two studies. First, we adopted, adapted and tested the applicability of the backcasting approach, together with the visual materials that could be used in the design process. Following this, we tested the effectiveness of using the PLUX model as a guidance tool in designing interactive products. The PLUX model together with the backcasting approach helps designers to better ground their decisions in the design process and to find ways to enrich long-term user experience. The stages of user experience as well as the human and product-related qualities of the PLUX model facilitated in-depth reflection, and espoused creative interpretations of these qualities for ideation. However, the high level of detail is found limiting at times, depending on the ways the model is utilised.Publication Open Access Dreaming of immersive interactions to navigate forced distributed collaboration during Covid-19(Association for Computing Machinery (ACM), 2020) Department of Media and Visual Arts; N/A; Bakırlıoğlu, Yekta; Coşkun, Aykut; Ramirez Galleguillos, María Laura; Researcher; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and Humanities; Graduate School of Social Sciences and Humanities; 164439; 165306; N/ANA