Researcher: Subaşı, Özge
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Subaşı, Özge
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Publication Metadata only Research ethics roundtable(Association for Computing Machinery, 2020) Densmore, Melissa; Fiesler, Casey; Munteanu, Cosmin; Muller, Michael; Read, Janet C.; Shilton, Katie; N/A; Subaşı, Özge; Faculty Member; College of Social Sciences and Humanities; 240920An ongoing challenge within CSCW research communities is understanding research ethics? norms and expectations as our methods and technologies evolve. This panel provides an annual opportunity to interface with SIGCHI's research ethics committee, which advises SIGCHI reviewers on changing norms in HCI and social computing research ethics. Although the panel is open to questions about research ethics and the broad work of the committee, this year, we will have a particular focus on research power and voice.Publication Metadata only Assistive technologies and inclusion for older people introduction to the special thematic session(Springer International Publishing Ag, 2022) Panek, Paul; Haslwanter, Jean D. Hallewell; Department of Media and Visual Arts; Subaşı, Özge; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and Humanities; 240920This special thematic session aims to continue the discussions around Active Assisted Living (AAL) by looking into how AAL systems and technologies are related to older people's lives. Almost all countries are challenged by the aging demographics and issues that people face in the course of aging. A great diversity of technologies have been developed and implemented. However, there are many challenges involved in developing and deploying systems that truly fit the needs and wishes of older people. The papers included in this session look at various topics, including ageism, addressing privacy with sensors, and evaluations of systems.Publication Metadata only Mapping the landscape of sharing and cooperativism for design research and practice(Now Publishers, 2021) Fedosov, Anton; Bates, Oliver; N/A; Subaşı, Özge; Faculty Member; College of Social Sciences and Humanities; 240920Emerging studies of local cooperatives, their sharing practices, and the use of platforms for cooperation call for specific designs and design guidelines to support the endurance and growth of a community-oriented collaborative economy. These efforts also indicate that design has the potential to shape cooperative engagements. However, to-date, only a few design resources are tailored for exploring and further developing design insights from empirical and conceptual research on sharing and cooperativism. To bridge this gap, we report on an international workshop that included a diverse group of scholars, designers, and activists. During the workshop, we aimed to unpack the role of design regarding sharing and cooperativism. Through the synthesis of workshop outcomes, we present new insights pointing towards the development of an ecosystemic approach in design for cooperativism. We call on designers to (1) proactively adopt design goals that focus on ecosystemic design and tools; (2) be inclusive, equitable, and justice-oriented to ensure solidarity and collectivism; and (3) rethink terms such as currency and data while designing for cooperativism in their projects. In this chapter, we conceptualise and discuss the key ideas from the workshop highlighting potential implications for design research and practice.Publication Metadata only Reading, play, and critical engagement with cultural heritage: associating children with Orientalist paintings through an interactive picturebook(Taylor and Francis, 2023) Dinç, Betül Gaye; N/A; Department of Media and Visual Arts; Subaşı, Özge; Alaca, Ilgım Veryeri; Faculty Member; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and Humanities; College of Social Sciences and Humanities; 240920; 50569This study examines how an interactive picturebook prototype facilitates children's exposure to a museum collection of artworks presenting cultural heritage in Istanbul, Turkey. Picturebooks foster children's creative, cultural, and critical explorations in museums. Many Human-Computer Interaction studies support museum interaction with concerns on children's learning. Embodied re-enactment of the past supports criticality and plurality of difficult cultural heritages. In line with Critical Heritage studies, this research prototypes an interactive picturebook for the Suna and İnan Kıraç Foundation's Orientalist Painting Collection tested by seven children in Pera Museum. Our results challenged the status quo in how educational materials in museums can be tailored in more contextualised ways to inspire children to a deeper understanding of diverse heritages. Therefore, this study provides insights for practitioners on developing tools for children tailored for complex and challenging museum collections.Publication Metadata only Troubling innovation: craft and computing across boundaries(Association for Computing Machinery (ACM), 2019) Posch, Irene; Rosner, Daniela K.; Frankjaer, Raune; Zoran, Amit; Perez-Bustos, Tania; Department of Media and Visual Arts; Subaşı, Özge; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and Humanities; 240920Craft practices such as needlework, ceramics, and woodworking have long informed and broadened the scope of HCI research. Whether through sewable microcontrollers or programs of small-scale production, they have helped widen the range of people and work recognised as technological and innovative. However, despite this promise, few organisational resources have successfully drawn together the disparate threads of scholarship and practice attending to HCI craft. In this workshop, we propose to gather a globally distributed group of craft contributors whose work reflects crucial but under-valued HCI positions, practices, and pedagogies, Through historically and politically engaged work, we seek to build community across boundaries and meaningfully broaden what constitutes innovation in HCI to date.Publication Metadata only A critical literature review for equal participation in human-animal interactions in design(Association for Computing Machinery, 2022) N/A; N/A; Subaşı, Özge; Cucumak, Sena; Faculty Member; PhD Student; College of Social Sciences and Humanities; Graduate School of Social Sciences and Humanities; 240920; N/AAnimals have been studied in the CSCW, such as in studies about animal welfare, pet-advocacy groups, pet video chat, and multispecies interaction. Animal-Computer Interaction (ACI) is the field where studies with animals and technology are at the centre. However, within the CSCW and the ACI field, the equal participation from the animals' viewpoint remains relatively human-centric, and how humans can collaborate with nonhuman animals remain underexplored. Research beyond human-centrism in other fields puts equal participation of nonhuman animals at the centre with the intention of equal inclusion. Thus, this poster introduces the initial results from a literature review on the previously published work in animal-inclusive and equity-oriented research fields with the purpose of opening a discussion on equity perspectives and equal participation of nonhuman animals in the CSCW work.Publication Metadata only Future perspectives for aging well: AAL tools, products, services introduction to the special thematic session(Springer International Publishing Ag, 2018) Haslwanter, Jean D. Hallewell; Garschall, Markus; Neureiter, Katja; Panek, Paul; Department of Media and Visual Arts; Subaşı, Özge; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and Humanities; 240920This Special Thematic Session (STS) was intended to provide a forum to discuss some major issues related to Ambient Assisted Living (AAL) services and technologies to support aging in place. The papers in the session are introduced here. These cover a broad range of topics including the development of new solutions, existing solutions and their evaluation and also issues and preferences related to specific systems. The technologies described are very diverse and include communication systems, entertainment platforms, telecare systems, wearable technologies and assistive robots. Together these contributions can support others developing these types of systems in the future. In the end, we hope this can benefit the growing number of older people by supporting safety and independence, and thus help people to age with more dignity and enjoyment.Publication Metadata only Examining online practices of an autism parent community in Turkey: goals, needs, and opportunities(assoc Computing Machinery, 2019) N/A; N/A; Department of Media and Visual Arts; Department of Media and Visual Arts; N/A; Yıldız, Zeynep; Gatos, Doğa Çorlu; Subaşı, Özge; Yantaç, Asım Evren; Kuşçu, Kemal; PhD Student; PhD Student; Faculty Member; Faculty Member; Other; Department of Media and Visual Arts; KU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR); Graduate School of Social Sciences and Humanities; Graduate School of Social Sciences and Humanities; College of Social Sciences and Humanities; College of Social Sciences and Humanities; School of Medicine; N/A; N/A; 240920; 52621; N/AAutism is a complex, life-long condition that manifests itself in unique ways in each person. Due to the complexity of the condition along with not having efficient and immediate social support, parents with autistic children often seek for and rely upon the information generated by the community (parents, caregivers, autistics and experts) on online platforms. We look into what parents of autistic individuals discuss on an online platform in Turkey, how they practice autism online and why those practices are important or relevant. Our findings show how parents cope with understanding and defining autism, and how they seek for empowering each other, and managing the everyday collectively under a dominant medical discourse around autism in Turkish context. Based on our findings, we extend the existing knowledge on collective and alternative ways of re-defining autism as lived experience and introduce recommendations on how those strategies can be integrated to design.Publication Metadata only Dowry patterns: re-thinking the collective digital craft-making as a language(Association for Computing Machinery, 2020) Department of Media and Visual Arts; N/A; Subaşı, Özge; Apaydın, Pınar; Faculty Member; PhD Student; Department of Media and Visual Arts; College of Social Sciences and Humanities; Graduate School of Social Sciences and Humanities; 240920; N/APrevious work in CSCW on digital forms of craft pointed to the importance of materialistic, social, collaborative and historical characteristics of the craft. We add to existing research of how digital forms of craft engage with the longstanding traditions and rituals of the craft by introducing a case about the craft patterns from central Anatolia, Turkey. We present a collective ritualistic practice, the dowry making, and the patterns used in dowry to understand the relationship between craft and the dowry pattern as a reflection of those practices. By imagining how the craft patterns and craft-making should transfer to a digital context, we aim to inform how technologies and craft can engage on a level that respects the cultural, traditional, and ritualistic components that comprise the context in which the craft practice is situated. We provide several reflection points on how to avoid being reductionist in applications of technology.Publication Metadata only Disabled and design researcher: an unexpected relationship?(assoc Computing Machinery, 2020) N/A; Department of Media and Visual Arts; Yıldız, Zeynep; Subaşı, Özge; PhD Student; Faculty Member; Department of Media and Visual Arts; Graduate School of Social Sciences and Humanities; College of Social Sciences and Humanities; N/A; 240920This paper aims to start a conversation about rethinking design research environments and practices, As socially and physically accessible and engaging for design researchers with mixed abilities. We report a first-person account of how a design researcher can face physical and social exclusion in related environments. We recall several instances from a disabled design researcher's experiences in a design lab, in a design conference, and in the design research process itself. We recommend ways to transition design labs and research practices to more inclusive infrastructures and practices.