Publication:
Extracting design guidelines for wearables and movement in tabletop role-playing games via a research through design process

dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.departmentGraduate School of Social Sciences and Humanities
dc.contributor.departmentKUAR (KU Arçelik Research Center for Creative Industries)
dc.contributor.kuauthorBuruk, Oğuz Turan
dc.contributor.kuauthorÖzcan, Oğuzhan
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.schoolcollegeinstituteGRADUATE SCHOOL OF SOCIAL SCIENCES AND HUMANITIES
dc.contributor.schoolcollegeinstituteResearch Center
dc.date.accessioned2024-11-09T22:51:42Z
dc.date.issued2018
dc.description.abstractWe believe that wearables and movement are perfect fit for enhancing tabletop role-playing (TTRPG) experience, since they can provide embodied interaction, are perceived as character-costumes, enhance ludic properties and increase the connectedness to the imaginary game worlds. By providing these improvements, they can increase the immersiveness and player/character relationship which are critical for an ideal TTRPG experience. To investigate this underexplored area, we conducted an extensive research through design process which includes a ( 1) participatory design workshop with 25 participants, (2) preliminary user tests with Wizard-of-Oz and experience prototypes with 15 participants, (3) production of a new game system, wearable and tangible artifacts and (4) summative user tests for understanding the effects on experience with 16 participants. As a result of our study, we extracted design guidelines about how to integrate wearables and movement in narrative-based tabletop games and communicate how the results of each phase affected our artifacts.
dc.description.indexedbyWOS
dc.description.indexedbyScopus
dc.description.openaccessNO
dc.description.publisherscopeInternational
dc.description.sponsoredbyTubitakEuN/A
dc.identifier.doi10.1145/3173574.3174087
dc.identifier.isbn978-1-4503-5620-6
dc.identifier.scopus2-s2.0-85046974195
dc.identifier.urihttps://doi.org/10.1145/3173574.3174087
dc.identifier.urihttps://hdl.handle.net/20.500.14288/6872
dc.identifier.wos509673106031
dc.keywordsWearable computing
dc.keywordsRole playing games
dc.keywordsParticipatory design
dc.keywordsPnPRPG
dc.keywordsGuidelines
dc.keywordsExertion games
dc.keywordsGame design
dc.keywordsGame research
dc.keywordsTangible interfaces
dc.language.isoeng
dc.publisherAssoc Computing Machinery
dc.relation.ispartofProceedings of the 2018 Chi Conference on Human Factors in Computing Systems (Chi 2018)
dc.subjectComputer science
dc.subjectCybernetics
dc.subjectComputer science
dc.subjectInformation systems
dc.titleExtracting design guidelines for wearables and movement in tabletop role-playing games via a research through design process
dc.typeConference Proceeding
dspace.entity.typePublication
local.contributor.kuauthorBuruk, Oğuz Turan
local.contributor.kuauthorÖzcan, Oğuzhan
local.publication.orgunit1GRADUATE SCHOOL OF SOCIAL SCIENCES AND HUMANITIES
local.publication.orgunit1College of Social Sciences and Humanities
local.publication.orgunit1Research Center
local.publication.orgunit2Department of Media and Visual Arts
local.publication.orgunit2KUAR (KU Arçelik Research Center for Creative Industries)
local.publication.orgunit2Graduate School of Social Sciences and Humanities
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