Publication: Extracting design guidelines for wearables and movement in tabletop role-playing games via a research through design process
Program
KU-Authors
KU Authors
Co-Authors
Advisor
Publication Date
2018
Language
English
Type
Conference proceeding
Journal Title
Journal ISSN
Volume Title
Abstract
We believe that wearables and movement are perfect fit for enhancing tabletop role-playing (TTRPG) experience, since they can provide embodied interaction, are perceived as character-costumes, enhance ludic properties and increase the connectedness to the imaginary game worlds. By providing these improvements, they can increase the immersiveness and player/character relationship which are critical for an ideal TTRPG experience. To investigate this underexplored area, we conducted an extensive research through design process which includes a ( 1) participatory design workshop with 25 participants, (2) preliminary user tests with Wizard-of-Oz and experience prototypes with 15 participants, (3) production of a new game system, wearable and tangible artifacts and (4) summative user tests for understanding the effects on experience with 16 participants. As a result of our study, we extracted design guidelines about how to integrate wearables and movement in narrative-based tabletop games and communicate how the results of each phase affected our artifacts.
Description
Source:
Proceedings of the 2018 Chi Conference on Human Factors in Computing Systems (Chi 2018)
Publisher:
Assoc Computing Machinery
Keywords:
Subject
Computer science, Cybernetics, Computer science, Information systems