Publication: Supporting motion capture acting through a mixed reality application
Program
KU-Authors
KU Authors
Co-Authors
Kade, Daniel
Lindell, Rikard
Advisor
Publication Date
2017
Language
English
Type
Book Chapter
Journal Title
Journal ISSN
Volume Title
Abstract
Current and future animations seek for more human-like motions to create believable animations for computer games, animated movies and commercial spots. A technology widely used technology is motion capture to capture actors' movements which enrich digital avatars motions and emotions. However, a motion capture environment poses challenges to actors such as short preparation times and the need to highly rely on their acting and imagination skills. To support these actors, we developed a mixed reality application that allows showing digital environments while performing and being able to see the real and virtual world. We tested our prototype with 6 traditionally trained theatre and TV actors. As a result, the actors indicated that our application supported them getting into the demanded acting moods with less unrequired emotions. The acting scenario was also better understood with less need of explanation than when just discussing the scenario, as commonly done in theatre acting.
Description
Source:
Optimizing Human-Computer Interaction With Emerging Technologies
Publisher:
IGI Global
Keywords:
Subject
Electrical electronics engineering