Publication:
Supporting motion capture acting through a mixed reality application

Placeholder

School / College / Institute

Program

KU Authors

Co-Authors

Kade, Daniel
Lindell, Rikard

Publication Date

Language

Embargo Status

Journal Title

Journal ISSN

Volume Title

Alternative Title

Abstract

Current and future animations seek for more human-like motions to create believable animations for computer games, animated movies and commercial spots. A technology widely used technology is motion capture to capture actors' movements which enrich digital avatars motions and emotions. However, a motion capture environment poses challenges to actors such as short preparation times and the need to highly rely on their acting and imagination skills. To support these actors, we developed a mixed reality application that allows showing digital environments while performing and being able to see the real and virtual world. We tested our prototype with 6 traditionally trained theatre and TV actors. As a result, the actors indicated that our application supported them getting into the demanded acting moods with less unrequired emotions. The acting scenario was also better understood with less need of explanation than when just discussing the scenario, as commonly done in theatre acting.

Source

Publisher

IGI Global

Subject

Electrical electronics engineering

Citation

Has Part

Source

Optimizing Human-Computer Interaction With Emerging Technologies

Book Series Title

Edition

DOI

10.4018/978-1-5225-2616-2.ch0010

item.page.datauri

Link

Rights

Copyrights Note

Endorsement

Review

Supplemented By

Referenced By

0

Views

0

Downloads

View PlumX Details