Publication:
Wearpg: movement-based tabletop role-playing game with arm-worn devices and an augmented die

dc.contributor.departmentN/A
dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.departmentDepartment of Computer Engineering
dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.departmentDepartment of Computer Engineering
dc.contributor.kuauthorBuruk, Oğuz Turan
dc.contributor.kuauthorÖzcan, Oğuzhan
dc.contributor.kuauthorÖzbeyli, İsmet Melih
dc.contributor.kuprofilePhD Student
dc.contributor.kuprofileFaculty Member
dc.contributor.kuprofileFaculty Member
dc.contributor.kuprofileUndergraduate Student
dc.contributor.schoolcollegeinstituteGraduate School of Social Sciences and Humanities
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.yokidN/A
dc.contributor.yokid12532
dc.contributor.yokidN/A
dc.date.accessioned2024-11-09T23:22:13Z
dc.date.issued2017
dc.description.abstractAugmenting tabletop role-playing games (TTRPG) with computers took much attention of researchers recently. Nevertheless, these efforts mostly remained as functional augmentations. We believe that integrating new gameplay styles to this genre is still an underexplored area. Drawing upon the previous studies, we believe that wearables which support movement-based gameplay can be a good step taken in this direction as previous studies claim that wearables can strengthen the link to the imaginary worlds which is critical for TTRPG experience while the movement-based play can increase the player engagement. However, previous studies did not investigate these concepts with an implemented technology. Therefore, to get a better understanding of how wearables can alter the TTRPG experience, we designed a new RPG game system and developed the Elemental Gauntlet and the Luck Stone which enable movement-based game play in TTRPG context. Our preliminary results showed that, movement-based play and wearable props strengthen the identification feeling with the fictional character and resulted in a better immersion to the imaginary world of the game.
dc.description.indexedbyWoS
dc.description.indexedbyScopus
dc.description.openaccessNO
dc.identifier.doi10.1145/3130859.3130868
dc.identifier.isbn978-1-4503-5111-9
dc.identifier.scopus2-s2.0-85034777787
dc.identifier.urihttp://dx.doi.org/10.1145/3130859.3130868
dc.identifier.urihttps://hdl.handle.net/20.500.14288/11034
dc.identifier.wos628992300074
dc.keywordsWearable computing
dc.keywordsRole playing games
dc.keywordsParticipatory design
dc.keywordsPnPRPG
dc.keywordsMovement-based game
dc.keywordsExertion games
dc.keywordsTTRPG
dc.keywordsGestures
dc.keywordsTabletop
dc.languageEnglish
dc.publisherAssoc Computing Machinery
dc.sourceExtended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (Chi Play'17 Extended Abstracts)
dc.subjectComputer science
dc.subjectArtificial intelligence
dc.subjectComputer science
dc.subjectCybernetics
dc.subjectComputer science
dc.titleWearpg: movement-based tabletop role-playing game with arm-worn devices and an augmented die
dc.typeConference proceeding
dspace.entity.typePublication
local.contributor.authorid0000-0002-8655-5327
local.contributor.authorid0000-0002-4410-3955
local.contributor.authoridN/A
local.contributor.kuauthorBuruk, Oğuz Turan
local.contributor.kuauthorÖzcan, Oğuzhan
local.contributor.kuauthorÖzbeyli, İsmet Melih
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relation.isOrgUnitOfPublication89352e43-bf09-4ef4-82f6-6f9d0174ebae
relation.isOrgUnitOfPublication.latestForDiscovery483fa792-2b89-4020-9073-eb4f497ee3fd

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