Publication:
Cultural programming for social catharsis: the case of the Aeschylus museum

dc.contributor.coauthorMartín, Antonio Núñez
dc.contributor.departmentGraduate School of Social Sciences and Humanities
dc.contributor.kuauthorPhD Student, Leeson, Madison
dc.contributor.schoolcollegeinstituteGRADUATE SCHOOL OF SOCIAL SCIENCES AND HUMANITIES
dc.date.accessioned2024-11-09T22:52:23Z
dc.date.issued2020
dc.description.abstractThe Aeschylus Museum is in development for the town of Eleusis, Greece, site of the Eleusinian Mysteries and birthplace of the ancient tragedian Aeschylus. The institution will practice a collections-free strategy that acknowledges objects as one tool of the museum, employing digital exhibitions to foster effective engagement and relevance. By presenting transcendent values through the narratives of Aeschylus, exhibitions will have the power to forge shared connections between visitors and the past. These values will enable the Museum to be an interactive and participatory “institution of the Muses,” hosting a theater and cultural center as well as the Museum’s digital exhibitions. In developing the Aeschylus Museum, we sought to engage the community by identifying key segments of potential visitors and their values and needs. This article presents seven primary segments of the Museum’s potential audience and the expectations they may have for the institution going forward. Future research is required to develop appropriate programming for these projected audiences.
dc.description.indexedbyWOS
dc.description.indexedbyScopus
dc.description.issue4
dc.description.openaccessYES
dc.description.publisherscopeInternational
dc.description.sponsoredbyTubitakEuN/A
dc.description.volume13
dc.identifier.doi10.18848/1835-2014/CGP/V13I04/1-14
dc.identifier.issn1835-2014
dc.identifier.scopus2-s2.0-85096649407
dc.identifier.urihttps://doi.org/10.18848/1835-2014/CGP/V13I04/1-14
dc.identifier.urihttps://hdl.handle.net/20.500.14288/7014
dc.identifier.wos911392900001
dc.keywordsAudience segmentation
dc.keywordsCommunity engagement
dc.keywordsDigital programming
dc.keywordsEleusis
dc.keywordsGreece
dc.language.isoeng
dc.publisherCommon Ground Research Networks
dc.relation.ispartofInternational Journal of the Inclusive Museum
dc.subjectEducation
dc.subjectDiorama
dc.subjectVisitors
dc.titleCultural programming for social catharsis: the case of the Aeschylus museum
dc.typeJournal Article
dspace.entity.typePublication
local.contributor.kuauthorLeeson, Madison
local.publication.orgunit1GRADUATE SCHOOL OF SOCIAL SCIENCES AND HUMANITIES
local.publication.orgunit2Graduate School of Social Sciences and Humanities
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