Publication:
The future of books and reading in HCI

dc.contributor.coauthorWozniak, Pawel W.
dc.contributor.coauthorLischke, Lars
dc.contributor.coauthorBillinghurst, Mark
dc.contributor.departmentDepartment of Mechanical Engineering
dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.kuauthorObaid, Mohammad
dc.contributor.kuauthorAlaca, Ilgım Veryeri
dc.contributor.kuprofileUndergraduate Student
dc.contributor.kuprofileFaculty Member
dc.contributor.otherDepartment of Mechanical Engineering
dc.contributor.otherDepartment of Media and Visual Arts
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.yokidN/A
dc.contributor.yokid50569
dc.date.accessioned2024-11-09T23:11:56Z
dc.date.issued2016
dc.description.abstractTechnology is fundamentally changing the reading experience and book design. While the invention of industry-scale printing transformed books into a mass product, interactive technology enables new types of engagement during reading. Books can have multifarious form factors; their visual representation can change in accordance to the environment and user needs. The aim of the workshop is to discuss emerging interactive book-related technologies (e.g. Augmented Reality or Tangible Interfaces) and elaborate on methodologies that can be used to evaluate content and the interplay between form and content. The workshop will investigate how novel technologies can inspire, support and enrich the reading experience.
dc.description.indexedbyWoS
dc.description.indexedbyScopus
dc.description.openaccessNO
dc.description.publisherscopeInternational
dc.identifier.doi10.1145/2971485.2987684
dc.identifier.isbn978-1-4503-4763-1
dc.identifier.quartileN/A
dc.identifier.scopus2-s2.0-84997327194
dc.identifier.urihttp://dx.doi.org/10.1145/2971485.2987684
dc.identifier.urihttps://hdl.handle.net/20.500.14288/9733
dc.identifier.wos390298600145
dc.keywordsInteractive
dc.keywordsTechnology
dc.keywordsBook
dc.keywordsReading
dc.keywordsHCI
dc.languageEnglish
dc.publisherAssociation for Computing Machinery (ACM)
dc.sourceProceedings of the Nordichi '16: The 9th Nordic Conference on Human-Computer Interaction - Game Changing Design
dc.subjectComputer science
dc.subjectCybernetics
dc.subjectErgonomics
dc.subjectSocial sciences
dc.titleThe future of books and reading in HCI
dc.typeConference proceeding
dspace.entity.typePublication
local.contributor.authorid0000-0003-2351-0604
local.contributor.authorid0000-0002-7512-1507
local.contributor.kuauthorObaid, Mohammad
local.contributor.kuauthorAlaca, Ilgım Veryeri
relation.isOrgUnitOfPublicationba2836f3-206d-4724-918c-f598f0086a36
relation.isOrgUnitOfPublication483fa792-2b89-4020-9073-eb4f497ee3fd
relation.isOrgUnitOfPublication.latestForDiscovery483fa792-2b89-4020-9073-eb4f497ee3fd

Files