Publication: Wireless controller for interactive virtual reality games
dc.contributor.coauthor | Yazıcı, Mahmut Sami | |
dc.contributor.coauthor | Ozmen, Laurence | |
dc.contributor.coauthor | Ulusoy, Erdem | |
dc.contributor.department | Department of Electrical and Electronics Engineering | |
dc.contributor.department | Department of Mathematics | |
dc.contributor.department | Department of Computer Engineering | |
dc.contributor.department | Graduate School of Sciences and Engineering | |
dc.contributor.kuauthor | Dağıdır, Can Hakan | |
dc.contributor.kuauthor | Erdemli, Murat Berke | |
dc.contributor.kuauthor | Kazempourradi, Seyedmahdi | |
dc.contributor.kuauthor | Öztürk, Seyfettin Onurhan | |
dc.contributor.kuauthor | Tuncer, Sidem Işıl | |
dc.contributor.kuauthor | Ürey, Hakan | |
dc.contributor.schoolcollegeinstitute | College of Engineering | |
dc.contributor.schoolcollegeinstitute | College of Sciences | |
dc.contributor.schoolcollegeinstitute | GRADUATE SCHOOL OF SCIENCES AND ENGINEERING | |
dc.date.accessioned | 2024-11-09T23:52:54Z | |
dc.date.issued | 2017 | |
dc.description.abstract | An array of tiny, low-cost, stand-alone and wireless inertial motion sensor units is designed and fabricated. These sensor units recognise gestures of a user, enabling a comfort control in game applications. Despite the wide usage of motion sensor units in various applications, we utilize an array of detached and low-cost controller units and an Oculus Rift DK2 to develop two VR games, for the first time. In one application, the user can control a spaceship movements by its hand movements. The other game is a first-person shooting game, in which an array of sensors are used for aiming and shooting purpose. This type of control provides the feeling of full immersion inside a VR environment. The developed sensor unit is a promising controller for a broad range of applications in virtual and augmented reality industry. | |
dc.description.indexedby | WOS | |
dc.description.indexedby | Scopus | |
dc.description.openaccess | NO | |
dc.description.sponsoredbyTubitakEu | N/A | |
dc.description.sponsorship | European Research Council ERC [340200] This work is supported by European Research Council under the Seventh Framework Programme (FP7/2007-2013) ERC grant agreement no 340200, with acronym Wear3D. | |
dc.identifier.isbn | 978-1-5386-1635-2 | |
dc.identifier.scopus | 2-s2.0-85046358487 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14288/14929 | |
dc.identifier.wos | 428142100004 | |
dc.keywords | Motion sensor | |
dc.keywords | Virtual reality | |
dc.keywords | VR games | |
dc.keywords | Oculus rift | |
dc.keywords | Head-mounted display | |
dc.language.iso | eng | |
dc.publisher | Ieee | |
dc.relation.ispartof | 2017 3dtv Conference: The True Vision - Capture, Transmission And Display Of 3d Video (3dtv-Con) | |
dc.subject | Engineering | |
dc.subject | Electrical and electronic engineering | |
dc.title | Wireless controller for interactive virtual reality games | |
dc.type | Conference Proceeding | |
dspace.entity.type | Publication | |
local.contributor.kuauthor | Kazempourradi, Seyedmahdi | |
local.contributor.kuauthor | Öztürk, Seyfettin Onurhan | |
local.contributor.kuauthor | Erdemli, Murat Berke | |
local.contributor.kuauthor | Gülerce, Burak | |
local.contributor.kuauthor | Tuncer, Sidem Işıl | |
local.contributor.kuauthor | Dağıdır, Can Hakan | |
local.contributor.kuauthor | Ürey, Hakan | |
local.publication.orgunit1 | GRADUATE SCHOOL OF SCIENCES AND ENGINEERING | |
local.publication.orgunit1 | College of Engineering | |
local.publication.orgunit1 | College of Sciences | |
local.publication.orgunit2 | Department of Electrical and Electronics Engineering | |
local.publication.orgunit2 | Department of Computer Engineering | |
local.publication.orgunit2 | Department of Mathematics | |
local.publication.orgunit2 | Graduate School of Sciences and Engineering | |
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