Publication:
Wireless controller for interactive virtual reality games

dc.conference.dateJUN 07-09, 2017
dc.conference.locationCopenhagen, DENMARK
dc.conference.organizer3DTV Conference - The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)
dc.contributor.coauthorYazıcı, Mahmut Sami
dc.contributor.coauthorOzmen, Laurence
dc.contributor.coauthorUlusoy, Erdem
dc.contributor.departmentDepartment of Electrical and Electronics Engineering
dc.contributor.departmentOptical Microsystems Laboratory (MEMS)
dc.contributor.facultymemberYes
dc.contributor.kuauthorDağıdır, Can Hakan
dc.contributor.kuauthorErdemli, Murat Berke
dc.contributor.kuauthorKazempourradi, Seyedmahdi
dc.contributor.kuauthorÖztürk, Seyfettin Onurhan
dc.contributor.kuauthorTuncer, Sidem Işıl
dc.contributor.kuauthorÜrey, Hakan
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.schoolcollegeinstituteLaboratory
dc.date.accessioned2024-11-09T23:52:54Z
dc.date.issued2017
dc.description.abstractAn array of tiny, low-cost, stand-alone and wireless inertial motion sensor units is designed and fabricated. These sensor units recognise gestures of a user, enabling a comfort control in game applications. Despite the wide usage of motion sensor units in various applications, we utilize an array of detached and low-cost controller units and an Oculus Rift DK2 to develop two VR games, for the first time. In one application, the user can control a spaceship movements by its hand movements. The other game is a first-person shooting game, in which an array of sensors are used for aiming and shooting purpose. This type of control provides the feeling of full immersion inside a VR environment. The developed sensor unit is a promising controller for a broad range of applications in virtual and augmented reality industry.
dc.description.fulltextNo
dc.description.harvestedfromManual
dc.description.indexedbyWOS
dc.description.indexedbyScopus
dc.description.openaccessNO
dc.description.peerreviewstatusN/A
dc.description.publisherscopeInternational
dc.description.readpublishN/A
dc.description.sponsoredbyTubitakEuEU
dc.description.sponsorshipThis work is supported by European Research Council under the Seventh Framework Programme (FP7/2007–2013) ERC grant agreement no 340200, with acronym Wear3D.
dc.description.studentonlypublicationNo
dc.description.studentpublicationYes
dc.description.versionN/A
dc.identifier.WoSQuartileN/A
dc.identifier.doi 10.1109/3DTV.2017.8280397
dc.identifier.embargoN/A
dc.identifier.grantno340200
dc.identifier.isbn9781538616352
dc.identifier.scopus2-s2.0-85046358487
dc.identifier.urihttps://hdl.handle.net/20.500.14288/14929
dc.identifier.urihttps://doi.org/10.1109/3DTV.2017.8280397
dc.identifier.wos000428142100004
dc.keywordsMotion sensor
dc.keywordsVirtual reality
dc.keywordsVR games
dc.keywordsOculus rift
dc.keywordsHead-mounted display
dc.language.isoeng
dc.publisherInstitute of Electrical and Electronics Engineers
dc.relation.affiliationKoç University
dc.relation.collectionKoç University Institutional Repository
dc.relation.ispartof2017 3dtv Conference: The True Vision - Capture, Transmission And Display Of 3D Video (3DTV-Con)
dc.relation.openaccessN/A
dc.rightsN/A
dc.subjectEngineering
dc.subjectElectrical and electronic engineering
dc.titleWireless controller for interactive virtual reality games
dc.typeConference Proceeding
dspace.entity.typePublication
local.contributor.kuauthorKazempourradi, Seyedmahdi
local.contributor.kuauthorÖztürk, Seyfettin Onurhan
local.contributor.kuauthorErdemli, Murat Berke
local.contributor.kuauthorGülerce, Burak
local.contributor.kuauthorTuncer, Sidem Işıl
local.contributor.kuauthorDağıdır, Can Hakan
local.contributor.kuauthorÜrey, Hakan
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