Publication:
Wireless controller for interactive virtual reality games

dc.contributor.coauthorYazıcı, Mahmut Sami
dc.contributor.coauthorOzmen, Laurence
dc.contributor.coauthorUlusoy, Erdem
dc.contributor.departmentDepartment of Electrical and Electronics Engineering
dc.contributor.departmentDepartment of Mathematics
dc.contributor.departmentDepartment of Computer Engineering
dc.contributor.departmentGraduate School of Sciences and Engineering
dc.contributor.kuauthorDağıdır, Can Hakan
dc.contributor.kuauthorErdemli, Murat Berke
dc.contributor.kuauthorKazempourradi, Seyedmahdi
dc.contributor.kuauthorÖztürk, Seyfettin Onurhan
dc.contributor.kuauthorTuncer, Sidem Işıl
dc.contributor.kuauthorÜrey, Hakan
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.schoolcollegeinstituteCollege of Sciences
dc.contributor.schoolcollegeinstituteGRADUATE SCHOOL OF SCIENCES AND ENGINEERING
dc.date.accessioned2024-11-09T23:52:54Z
dc.date.issued2017
dc.description.abstractAn array of tiny, low-cost, stand-alone and wireless inertial motion sensor units is designed and fabricated. These sensor units recognise gestures of a user, enabling a comfort control in game applications. Despite the wide usage of motion sensor units in various applications, we utilize an array of detached and low-cost controller units and an Oculus Rift DK2 to develop two VR games, for the first time. In one application, the user can control a spaceship movements by its hand movements. The other game is a first-person shooting game, in which an array of sensors are used for aiming and shooting purpose. This type of control provides the feeling of full immersion inside a VR environment. The developed sensor unit is a promising controller for a broad range of applications in virtual and augmented reality industry.
dc.description.indexedbyWOS
dc.description.indexedbyScopus
dc.description.openaccessNO
dc.description.sponsoredbyTubitakEuN/A
dc.description.sponsorshipEuropean Research Council ERC [340200] This work is supported by European Research Council under the Seventh Framework Programme (FP7/2007-2013) ERC grant agreement no 340200, with acronym Wear3D.
dc.identifier.isbn978-1-5386-1635-2
dc.identifier.scopus2-s2.0-85046358487
dc.identifier.urihttps://hdl.handle.net/20.500.14288/14929
dc.identifier.wos428142100004
dc.keywordsMotion sensor
dc.keywordsVirtual reality
dc.keywordsVR games
dc.keywordsOculus rift
dc.keywordsHead-mounted display
dc.language.isoeng
dc.publisherIeee
dc.relation.ispartof2017 3dtv Conference: The True Vision - Capture, Transmission And Display Of 3d Video (3dtv-Con)
dc.subjectEngineering
dc.subjectElectrical and electronic engineering
dc.titleWireless controller for interactive virtual reality games
dc.typeConference Proceeding
dspace.entity.typePublication
local.contributor.kuauthorKazempourradi, Seyedmahdi
local.contributor.kuauthorÖztürk, Seyfettin Onurhan
local.contributor.kuauthorErdemli, Murat Berke
local.contributor.kuauthorGülerce, Burak
local.contributor.kuauthorTuncer, Sidem Işıl
local.contributor.kuauthorDağıdır, Can Hakan
local.contributor.kuauthorÜrey, Hakan
local.publication.orgunit1GRADUATE SCHOOL OF SCIENCES AND ENGINEERING
local.publication.orgunit1College of Engineering
local.publication.orgunit1College of Sciences
local.publication.orgunit2Department of Electrical and Electronics Engineering
local.publication.orgunit2Department of Computer Engineering
local.publication.orgunit2Department of Mathematics
local.publication.orgunit2Graduate School of Sciences and Engineering
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