Publication: 3D reconstruction of real objects with high resolution shape and texture
dc.contributor.coauthor | Schmitt, F | |
dc.contributor.department | Department of Computer Engineering | |
dc.contributor.kuauthor | Yemez, Yücel | |
dc.contributor.kuprofile | Faculty Member | |
dc.contributor.other | Department of Computer Engineering | |
dc.contributor.schoolcollegeinstitute | College of Engineering | |
dc.contributor.yokid | 107907 | |
dc.date.accessioned | 2024-11-09T23:30:11Z | |
dc.date.issued | 2004 | |
dc.description.abstract | We present a robust and accurate system for 3D reconstruction of real objects with high resolution shape and texture. Our reconstruction method is passive, the only information needed being 2D images obtained with a calibrated camera from different view angles as the object rotates on a turntable. The triangle surface model is obtained by a scheme combining octree construction and marching cubes algorithm, which is adapted to the shape from silhouette problem. We develop a texture mapping strategy based on surface particles to adequately address photography related problems such as inhomogeneous lighting, highlights and occlusion. Reconstruction results are included to demonstrate the attained quality. | |
dc.description.indexedby | WoS | |
dc.description.indexedby | Scopus | |
dc.description.issue | 13 | |
dc.description.openaccess | NO | |
dc.description.publisherscope | International | |
dc.description.sponsoredbyTubitakEu | N/A | |
dc.description.sponsorship | This work has been supported by the European Esprit project ACOHIR (no. 23276) and by TUBITAK Fig. 23. Textured Anyi model at resolution RZ9 (top) and the corresponding image of the sequence masked with the silhouette (bottom) | |
dc.description.sponsorship | (right) we zoom on the object to observe the high resolution reconstruction performance as compared to the original image. 1152 Y. Yemez, F. Schmitt / Image and Vision Computing 22 (2004) 1137–1153 (Technology and Research Council of Turkey). We would also like to thank J.M. Lavest for his invaluable help as an expert in camera calibration process, and R. Montoya Vozmediano for an early implementation of the software | |
dc.description.volume | 22 | |
dc.identifier.doi | 10.1016/j.imavis.2004.06.001 | |
dc.identifier.eissn | 1872-8138 | |
dc.identifier.issn | 0262-8856 | |
dc.identifier.quartile | Q1 | |
dc.identifier.scopus | 2-s2.0-4644370375 | |
dc.identifier.uri | http://dx.doi.org/10.1016/j.imavis.2004.06.001 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14288/12171 | |
dc.identifier.wos | 224493600005 | |
dc.keywords | 3D object reconstruction | |
dc.keywords | shape from silhouette | |
dc.keywords | marching cubes | |
dc.keywords | octree | |
dc.keywords | surface particles | |
dc.keywords | texture mapping AUTOMATIC RECONSTRUCTION | |
dc.keywords | CONSTRUCTION | |
dc.keywords | OCTREES | |
dc.language | English | |
dc.publisher | Elsevier | |
dc.source | Image and Vision Computing | |
dc.subject | Computer science, artificial intelligence | |
dc.subject | Computer science, Software engineering | |
dc.subject | Computer science, Theory and methods | |
dc.subject | Engineering, electrical and electronic | |
dc.subject | Optics | |
dc.title | 3D reconstruction of real objects with high resolution shape and texture | |
dc.type | Journal Article | |
dspace.entity.type | Publication | |
local.contributor.authorid | 0000-0002-7515-3138 | |
local.contributor.kuauthor | Yemez, Yücel | |
relation.isOrgUnitOfPublication | 89352e43-bf09-4ef4-82f6-6f9d0174ebae | |
relation.isOrgUnitOfPublication.latestForDiscovery | 89352e43-bf09-4ef4-82f6-6f9d0174ebae |