Publication:
Augmented tabletop role-playing game with movement-based gameplay and arm-worn devices

dc.contributor.departmentDepartment of Computer Engineering
dc.contributor.kuauthorBuruk, Oğuz Turan
dc.contributor.kuauthorÖzcan, Oğuzhan
dc.contributor.kuauthorÖzbeyli, İsmet Melih
dc.contributor.kuprofileFaculty Member
dc.contributor.otherDepartment of Computer Engineering
dc.contributor.researchcenterKU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR)
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.yokidN/A
dc.contributor.yokid12532
dc.contributor.yokidN/A
dc.date.accessioned2024-11-09T13:45:29Z
dc.date.issued2017
dc.description.abstractAugmenting table-top role-playing games (TTRPG) is a trending subject in game research. Different objects and interaction modalities such as surface displays, tangible devices or interactive rooms are used for the augmentation of TTRPG. Still, usage of wearable devices and movement-based gameplay in such games is a rather underexplored area although they have a potential for enhancing the player experience according to the previous studies. To delve into this area, we developed a new interactive environment comprised of arm-worn devices and an augmented die. These devices, together with a new role-playing game system, facilitate movement-based gameplay which encourage players to enact their characters with their bodies. In this paper, we explained the specifications of this gaming environment and our demonstration setting.
dc.description.fulltextYES
dc.description.indexedbyScopus
dc.description.openaccessYES
dc.description.publisherscopeInternational
dc.description.sponsoredbyTubitakEuN/A
dc.description.sponsorshipN/A
dc.description.versionPublisher version
dc.formatpdf
dc.identifier.doi10.1145/3064857.3079176
dc.identifier.embargoNO
dc.identifier.filenameinventorynoIR00326
dc.identifier.isbn9781450349918
dc.identifier.linkhttps://doi.org/10.1145/3064857.3079176
dc.identifier.quartileN/A
dc.identifier.scopus2-s2.0-85022197261
dc.identifier.urihttps://hdl.handle.net/20.500.14288/3622
dc.keywordsWearable computing
dc.keywordsRole-playing games
dc.keywordsTTRPG
dc.keywordsPnPRPG
dc.keywordsPen-and-paper
dc.keywordsTabletop games
dc.keywordsBoard games
dc.keywordsTangible interaction
dc.keywordsAugmented games
dc.keywordsEvaluation/methodology
dc.keywordsInput devices and strategies
dc.keywordsInteraction styles
dc.languageEnglish
dc.publisherAssociation for Computing Machinery (ACM)
dc.relation.urihttp://cdm21054.contentdm.oclc.org/cdm/ref/collection/IR/id/4257
dc.sourceProceedings of the 2017 ACM: Conference Companion Publication on Designing Interactive Systems
dc.subjectComputer engineering
dc.titleAugmented tabletop role-playing game with movement-based gameplay and arm-worn devices
dc.typeConference proceeding
dspace.entity.typePublication
local.contributor.authoridN/A
local.contributor.authorid0000-0002-4410-3955
local.contributor.authoridN/A
local.contributor.kuauthorBuruk, Oğuz Turan
local.contributor.kuauthorÖzcan, Oğuzhan
local.contributor.kuauthorÖzbeyli, İsmet Melih
relation.isOrgUnitOfPublication89352e43-bf09-4ef4-82f6-6f9d0174ebae
relation.isOrgUnitOfPublication.latestForDiscovery89352e43-bf09-4ef4-82f6-6f9d0174ebae

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