Publication: Augmented tabletop role-playing game with movement-based gameplay and arm-worn devices
dc.contributor.department | Department of Computer Engineering | |
dc.contributor.kuauthor | Buruk, Oğuz Turan | |
dc.contributor.kuauthor | Özcan, Oğuzhan | |
dc.contributor.kuauthor | Özbeyli, İsmet Melih | |
dc.contributor.kuprofile | Faculty Member | |
dc.contributor.other | Department of Computer Engineering | |
dc.contributor.researchcenter | KU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR) | |
dc.contributor.schoolcollegeinstitute | College of Engineering | |
dc.contributor.yokid | N/A | |
dc.contributor.yokid | 12532 | |
dc.contributor.yokid | N/A | |
dc.date.accessioned | 2024-11-09T13:45:29Z | |
dc.date.issued | 2017 | |
dc.description.abstract | Augmenting table-top role-playing games (TTRPG) is a trending subject in game research. Different objects and interaction modalities such as surface displays, tangible devices or interactive rooms are used for the augmentation of TTRPG. Still, usage of wearable devices and movement-based gameplay in such games is a rather underexplored area although they have a potential for enhancing the player experience according to the previous studies. To delve into this area, we developed a new interactive environment comprised of arm-worn devices and an augmented die. These devices, together with a new role-playing game system, facilitate movement-based gameplay which encourage players to enact their characters with their bodies. In this paper, we explained the specifications of this gaming environment and our demonstration setting. | |
dc.description.fulltext | YES | |
dc.description.indexedby | Scopus | |
dc.description.openaccess | YES | |
dc.description.publisherscope | International | |
dc.description.sponsoredbyTubitakEu | N/A | |
dc.description.sponsorship | N/A | |
dc.description.version | Publisher version | |
dc.format | ||
dc.identifier.doi | 10.1145/3064857.3079176 | |
dc.identifier.embargo | NO | |
dc.identifier.filenameinventoryno | IR00326 | |
dc.identifier.isbn | 9781450349918 | |
dc.identifier.link | https://doi.org/10.1145/3064857.3079176 | |
dc.identifier.quartile | N/A | |
dc.identifier.scopus | 2-s2.0-85022197261 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14288/3622 | |
dc.keywords | Wearable computing | |
dc.keywords | Role-playing games | |
dc.keywords | TTRPG | |
dc.keywords | PnPRPG | |
dc.keywords | Pen-and-paper | |
dc.keywords | Tabletop games | |
dc.keywords | Board games | |
dc.keywords | Tangible interaction | |
dc.keywords | Augmented games | |
dc.keywords | Evaluation/methodology | |
dc.keywords | Input devices and strategies | |
dc.keywords | Interaction styles | |
dc.language | English | |
dc.publisher | Association for Computing Machinery (ACM) | |
dc.relation.uri | http://cdm21054.contentdm.oclc.org/cdm/ref/collection/IR/id/4257 | |
dc.source | Proceedings of the 2017 ACM: Conference Companion Publication on Designing Interactive Systems | |
dc.subject | Computer engineering | |
dc.title | Augmented tabletop role-playing game with movement-based gameplay and arm-worn devices | |
dc.type | Conference proceeding | |
dspace.entity.type | Publication | |
local.contributor.authorid | N/A | |
local.contributor.authorid | 0000-0002-4410-3955 | |
local.contributor.authorid | N/A | |
local.contributor.kuauthor | Buruk, Oğuz Turan | |
local.contributor.kuauthor | Özcan, Oğuzhan | |
local.contributor.kuauthor | Özbeyli, İsmet Melih | |
relation.isOrgUnitOfPublication | 89352e43-bf09-4ef4-82f6-6f9d0174ebae | |
relation.isOrgUnitOfPublication.latestForDiscovery | 89352e43-bf09-4ef4-82f6-6f9d0174ebae |
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