Publication: Abstraction in action: designing avatar representations for reflective movement practice
| dc.conference.date | OCT 07-10, 2025 | |
| dc.conference.location | Tampere | |
| dc.contributor.department | KARMA (Koç University KARMA Mixed Reality Technologies Training, Implementation and Dissemination Centre) | |
| dc.contributor.department | Department of Psychology | |
| dc.contributor.kuauthor | Akbaş, Saliha | |
| dc.contributor.kuauthor | Kuşçu, Kemal | |
| dc.contributor.kuauthor | Eskenazi, Terry | |
| dc.contributor.kuauthor | Yantaç, Asım Evren | |
| dc.contributor.schoolcollegeinstitute | Research Center | |
| dc.contributor.schoolcollegeinstitute | College of Social Sciences and Humanities | |
| dc.date.accessioned | 2026-01-16T08:45:33Z | |
| dc.date.available | 2026-01-16 | |
| dc.date.issued | 2025 | |
| dc.description.abstract | Building on recent work that emphasizes diverse bodily engagement and kinetic expression in avatar design, this study explores how abstraction can support reflection in movement-based practices. We present insights from eight expert dance practitioners who engaged with MoveCraft, a custom VR/MR prototype featuring avatars with varying levels of abstraction. Through qualitative analysis, we identify two design dimensions - standardized vs. diversified and clear vs. ambiguous - which together define four distinct reflective spaces for avatar representation. We contribute design considerations for XR platforms aimed at embodied learning, along with lessons learned on using avatar abstraction to enrich movement reflection. | |
| dc.description.fulltext | Yes | |
| dc.description.harvestedfrom | Manual | |
| dc.description.indexedby | Scopus | |
| dc.description.openaccess | Gold OA | |
| dc.description.publisherscope | International | |
| dc.description.readpublish | N/A | |
| dc.description.sponsoredbyTubitakEu | TÜBİTAK | |
| dc.description.sponsorship | This work was supported by the Scientific and Technological Research Council of Turkey (TÜBİTAK) – Science Fellowships and Grant Programs Directorate (BİDEB), within the framework of the 2211 National PhD Scholarship Program. | |
| dc.identifier.doi | 10.1145/3757980.3762114 | |
| dc.identifier.embargo | No | |
| dc.identifier.endpage | 366 | |
| dc.identifier.isbn | 9798400715129 | |
| dc.identifier.quartile | N/A | |
| dc.identifier.scopus | 2-s2.0-105023655745 | |
| dc.identifier.startpage | 361 | |
| dc.identifier.uri | https://doi.org/10.1145/3757980.3762114 | |
| dc.identifier.uri | https://hdl.handle.net/20.500.14288/32020 | |
| dc.keywords | Abstraction | |
| dc.keywords | Embodiment | |
| dc.keywords | Extended reality | |
| dc.keywords | Movement practice | |
| dc.keywords | Reflection | |
| dc.language.iso | eng | |
| dc.publisher | Association for Computing Machinery (ACM) | |
| dc.relation.affiliation | Koç University | |
| dc.relation.collection | Koç University Institutional Repository | |
| dc.relation.ispartof | 28th International Academic Mindtrek Conference, ACADEMIC MINDTREK 2025 | |
| dc.relation.openaccess | Yes | |
| dc.rights | CC BY-NC-ND (Attribution-NonCommercial-NoDerivs) | |
| dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
| dc.subject | Abstracting | |
| dc.subject | Interactive computer systems | |
| dc.title | Abstraction in action: designing avatar representations for reflective movement practice | |
| dc.type | Conference Proceeding | |
| dspace.entity.type | Publication | |
| person.familyName | Akbaş | |
| person.familyName | Kuşçu | |
| person.familyName | Eskenazi | |
| person.familyName | Yantaç | |
| person.givenName | Saliha | |
| person.givenName | Kemal | |
| person.givenName | Terry | |
| person.givenName | Asım Evren | |
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