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Abstraction in action: designing avatar representations for reflective movement practice

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Abstract

Building on recent work that emphasizes diverse bodily engagement and kinetic expression in avatar design, this study explores how abstraction can support reflection in movement-based practices. We present insights from eight expert dance practitioners who engaged with MoveCraft, a custom VR/MR prototype featuring avatars with varying levels of abstraction. Through qualitative analysis, we identify two design dimensions - standardized vs. diversified and clear vs. ambiguous - which together define four distinct reflective spaces for avatar representation. We contribute design considerations for XR platforms aimed at embodied learning, along with lessons learned on using avatar abstraction to enrich movement reflection.

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Association for Computing Machinery (ACM)

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Abstracting, Interactive computer systems

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28th International Academic Mindtrek Conference, ACADEMIC MINDTREK 2025

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10.1145/3757980.3762114

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CC BY-NC-ND (Attribution-NonCommercial-NoDerivs)

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Creative Commons license

Except where otherwised noted, this item's license is described as CC BY-NC-ND (Attribution-NonCommercial-NoDerivs)

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