Publication:
Sensation: Measuring the effects of a human-to-human social touch based controller on the player experience

dc.contributor.coauthorN/A
dc.contributor.departmentDepartment of Electrical and Electronics Engineering
dc.contributor.departmentDepartment of Electrical and Electronics Engineering
dc.contributor.departmentDepartment of Electrical and Electronics Engineering
dc.contributor.departmentDepartment of Mechanical Engineering
dc.contributor.departmentDepartment of Computer Engineering
dc.contributor.departmentDepartment of Psychology
dc.contributor.departmentN/A
dc.contributor.departmentDepartment of Psychology
dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.kuauthorCanat, Mert
dc.contributor.kuauthorTezcan, Mustafa Ozan
dc.contributor.kuauthorYurdakul, Celalettin
dc.contributor.kuauthorTiza, Eran
dc.contributor.kuauthorSefercik, Buğra Can
dc.contributor.kuauthorBostan, İdil
dc.contributor.kuauthorBuruk, Oğuz Turan
dc.contributor.kuauthorGöksun, Tilbe
dc.contributor.kuauthorÖzcan, Oğuzhan
dc.contributor.kuprofileUndergraduate Student
dc.contributor.kuprofileUndergraduate Student
dc.contributor.kuprofileUndergraduate Student
dc.contributor.kuprofileUndergraduate Student
dc.contributor.kuprofileUndergraduate Student
dc.contributor.kuprofileUndergraduate Student
dc.contributor.kuprofilePhD Student
dc.contributor.kuprofileFaculty Member
dc.contributor.kuprofileFaculty Member
dc.contributor.otherDepartment of Electrical and Electronics Engineering
dc.contributor.otherDepartment of Mechanical Engineering
dc.contributor.otherDepartment of Computer Engineering
dc.contributor.otherDepartment of Psychology
dc.contributor.otherDepartment of Media and Visual Arts
dc.contributor.researchcenterKU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR)
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.schoolcollegeinstituteGraduate School of Social Sciences and Humanities
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.yokidN/A
dc.contributor.yokidN/A
dc.contributor.yokidN/A
dc.contributor.yokidN/A
dc.contributor.yokidN/A
dc.contributor.yokidN/A
dc.contributor.yokidN/A
dc.contributor.yokid47278
dc.contributor.yokid12532
dc.date.accessioned2024-11-10T00:05:10Z
dc.date.issued2016
dc.description.abstractWe observe an increasing interest on usage of full-body interaction in games. However, human-to-human social touch interaction has not been implemented as a sophisticated gaming apparatus. To address this, we designed the Sensation, a device for detecting touch patterns between players, and introduce the game, Shape Destroy, which is a collaborative game designed to be played with social touch. To understand if usage of social touch has a meaningful contribution to the overall player experience in collaborative games we conducted a user study with 30 participants. Participants played the same game using i) the Sensation and ii) a gamepad, and completed a set of questionnaires aimed at measuring the immersion levels. As a result, the collected data and our observations indicated an increase in general, shared, ludic and affective involvement with significant differences. Thus, human-to-human touch can be considered a promising control method for collaborative physical games.
dc.description.indexedbyWoS
dc.description.indexedbyScopus
dc.description.openaccessNO
dc.identifier.doi10.1145/2858036.2858418
dc.identifier.isbn978-1-4503-3362-7
dc.identifier.scopus2-s2.0-85015000773
dc.identifier.urihttp://dx.doi.org/10.1145/2858036.2858418
dc.identifier.urihttps://hdl.handle.net/20.500.14288/16390
dc.identifier.wos380532903087
dc.keywordsSocial touch
dc.keywordsHuman-to-human interaction
dc.keywordsGaming
dc.keywordsController
dc.keywordsControl apparatus
dc.keywordsPervasive games
dc.keywordsPhysical games
dc.keywordsSFCS
dc.keywordsTouche
dc.keywordsGame design
dc.keywordsGame research
dc.keywordsEmbodied interaction
dc.keywordsExertion games
dc.keywordsExergames
dc.languageEnglish
dc.publisherAssoc Computing Machinery
dc.source34th Annual Chi Conference On Human Factors In Computing Systems, Chi 2016
dc.subjectComputer science
dc.subjectArtificial intelligence
dc.subjectSoftware engineering
dc.titleSensation: Measuring the effects of a human-to-human social touch based controller on the player experience
dc.typeConference proceeding
dspace.entity.typePublication
local.contributor.authoridN/A
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local.contributor.authorid0000-0002-1755-4873
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local.contributor.authorid0000-0001-8531-6829
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local.contributor.authorid0000-0002-8655-5327
local.contributor.authorid0000-0002-0190-7988
local.contributor.authorid0000-0002-4410-3955
local.contributor.kuauthorCanat, Mert
local.contributor.kuauthorTezcan, Mustafa Ozan
local.contributor.kuauthorYurdakul, Celalettin
local.contributor.kuauthorTiza, Eran
local.contributor.kuauthorSefercik, Buğra Can
local.contributor.kuauthorBostan, İdil
local.contributor.kuauthorBuruk, Oğuz Turan
local.contributor.kuauthorGöksun, Tilbe
local.contributor.kuauthorÖzcan, Oğuzhan
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