Publication: Sensation: Measuring the effects of a human-to-human social touch based controller on the player experience
dc.contributor.coauthor | N/A | |
dc.contributor.department | Department of Electrical and Electronics Engineering | |
dc.contributor.department | Department of Electrical and Electronics Engineering | |
dc.contributor.department | Department of Electrical and Electronics Engineering | |
dc.contributor.department | Department of Mechanical Engineering | |
dc.contributor.department | Department of Computer Engineering | |
dc.contributor.department | Department of Psychology | |
dc.contributor.department | N/A | |
dc.contributor.department | Department of Psychology | |
dc.contributor.department | Department of Media and Visual Arts | |
dc.contributor.kuauthor | Canat, Mert | |
dc.contributor.kuauthor | Tezcan, Mustafa Ozan | |
dc.contributor.kuauthor | Yurdakul, Celalettin | |
dc.contributor.kuauthor | Tiza, Eran | |
dc.contributor.kuauthor | Sefercik, Buğra Can | |
dc.contributor.kuauthor | Bostan, İdil | |
dc.contributor.kuauthor | Buruk, Oğuz Turan | |
dc.contributor.kuauthor | Göksun, Tilbe | |
dc.contributor.kuauthor | Özcan, Oğuzhan | |
dc.contributor.kuprofile | Undergraduate Student | |
dc.contributor.kuprofile | Undergraduate Student | |
dc.contributor.kuprofile | Undergraduate Student | |
dc.contributor.kuprofile | Undergraduate Student | |
dc.contributor.kuprofile | Undergraduate Student | |
dc.contributor.kuprofile | Undergraduate Student | |
dc.contributor.kuprofile | PhD Student | |
dc.contributor.kuprofile | Faculty Member | |
dc.contributor.kuprofile | Faculty Member | |
dc.contributor.other | Department of Electrical and Electronics Engineering | |
dc.contributor.other | Department of Mechanical Engineering | |
dc.contributor.other | Department of Computer Engineering | |
dc.contributor.other | Department of Psychology | |
dc.contributor.other | Department of Media and Visual Arts | |
dc.contributor.researchcenter | KU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR) | |
dc.contributor.schoolcollegeinstitute | College of Engineering | |
dc.contributor.schoolcollegeinstitute | College of Engineering | |
dc.contributor.schoolcollegeinstitute | College of Engineering | |
dc.contributor.schoolcollegeinstitute | College of Engineering | |
dc.contributor.schoolcollegeinstitute | College of Engineering | |
dc.contributor.schoolcollegeinstitute | College of Social Sciences and Humanities | |
dc.contributor.schoolcollegeinstitute | Graduate School of Social Sciences and Humanities | |
dc.contributor.schoolcollegeinstitute | College of Social Sciences and Humanities | |
dc.contributor.schoolcollegeinstitute | College of Social Sciences and Humanities | |
dc.contributor.yokid | N/A | |
dc.contributor.yokid | N/A | |
dc.contributor.yokid | N/A | |
dc.contributor.yokid | N/A | |
dc.contributor.yokid | N/A | |
dc.contributor.yokid | N/A | |
dc.contributor.yokid | N/A | |
dc.contributor.yokid | 47278 | |
dc.contributor.yokid | 12532 | |
dc.date.accessioned | 2024-11-10T00:05:10Z | |
dc.date.issued | 2016 | |
dc.description.abstract | We observe an increasing interest on usage of full-body interaction in games. However, human-to-human social touch interaction has not been implemented as a sophisticated gaming apparatus. To address this, we designed the Sensation, a device for detecting touch patterns between players, and introduce the game, Shape Destroy, which is a collaborative game designed to be played with social touch. To understand if usage of social touch has a meaningful contribution to the overall player experience in collaborative games we conducted a user study with 30 participants. Participants played the same game using i) the Sensation and ii) a gamepad, and completed a set of questionnaires aimed at measuring the immersion levels. As a result, the collected data and our observations indicated an increase in general, shared, ludic and affective involvement with significant differences. Thus, human-to-human touch can be considered a promising control method for collaborative physical games. | |
dc.description.indexedby | WoS | |
dc.description.indexedby | Scopus | |
dc.description.openaccess | NO | |
dc.identifier.doi | 10.1145/2858036.2858418 | |
dc.identifier.isbn | 978-1-4503-3362-7 | |
dc.identifier.scopus | 2-s2.0-85015000773 | |
dc.identifier.uri | http://dx.doi.org/10.1145/2858036.2858418 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14288/16390 | |
dc.identifier.wos | 380532903087 | |
dc.keywords | Social touch | |
dc.keywords | Human-to-human interaction | |
dc.keywords | Gaming | |
dc.keywords | Controller | |
dc.keywords | Control apparatus | |
dc.keywords | Pervasive games | |
dc.keywords | Physical games | |
dc.keywords | SFCS | |
dc.keywords | Touche | |
dc.keywords | Game design | |
dc.keywords | Game research | |
dc.keywords | Embodied interaction | |
dc.keywords | Exertion games | |
dc.keywords | Exergames | |
dc.language | English | |
dc.publisher | Assoc Computing Machinery | |
dc.source | 34th Annual Chi Conference On Human Factors In Computing Systems, Chi 2016 | |
dc.subject | Computer science | |
dc.subject | Artificial intelligence | |
dc.subject | Software engineering | |
dc.title | Sensation: Measuring the effects of a human-to-human social touch based controller on the player experience | |
dc.type | Conference proceeding | |
dspace.entity.type | Publication | |
local.contributor.authorid | N/A | |
local.contributor.authorid | N/A | |
local.contributor.authorid | 0000-0002-1755-4873 | |
local.contributor.authorid | N/A | |
local.contributor.authorid | 0000-0001-8531-6829 | |
local.contributor.authorid | N/A | |
local.contributor.authorid | 0000-0002-8655-5327 | |
local.contributor.authorid | 0000-0002-0190-7988 | |
local.contributor.authorid | 0000-0002-4410-3955 | |
local.contributor.kuauthor | Canat, Mert | |
local.contributor.kuauthor | Tezcan, Mustafa Ozan | |
local.contributor.kuauthor | Yurdakul, Celalettin | |
local.contributor.kuauthor | Tiza, Eran | |
local.contributor.kuauthor | Sefercik, Buğra Can | |
local.contributor.kuauthor | Bostan, İdil | |
local.contributor.kuauthor | Buruk, Oğuz Turan | |
local.contributor.kuauthor | Göksun, Tilbe | |
local.contributor.kuauthor | Özcan, Oğuzhan | |
relation.isOrgUnitOfPublication | 21598063-a7c5-420d-91ba-0cc9b2db0ea0 | |
relation.isOrgUnitOfPublication | ba2836f3-206d-4724-918c-f598f0086a36 | |
relation.isOrgUnitOfPublication | 89352e43-bf09-4ef4-82f6-6f9d0174ebae | |
relation.isOrgUnitOfPublication | d5fc0361-3a0a-4b96-bf2e-5cd6b2b0b08c | |
relation.isOrgUnitOfPublication | 483fa792-2b89-4020-9073-eb4f497ee3fd | |
relation.isOrgUnitOfPublication.latestForDiscovery | 21598063-a7c5-420d-91ba-0cc9b2db0ea0 |