Publication:
3D progressive compression with octree particles

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KU-Authors

KU Authors

Co-Authors

Schmitt, Francis

Advisor

Publication Date

2002

Language

English

Type

Conference proceeding

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Abstract

This paper improves the storage efficiency of the progressive particle-based modeling scheme presented in [14, 15] by using entropy coding techniques. This scheme encodes the surface geometry and attributes in terms of appropriately ordered oc-tree particles, which can then progressively be decoded and rendered by the-viewer by means of a fast direct triangulation technique. With the introduced entropy coding technique, the bitload of the multi-level representation for geometry encoding reduces to 9-14 bits per particle (or 4.5-7 bits per triangle) for 12-bit quantized geometry.

Description

Source:

Vision Modeling, and Visualization 2002, Proceedings

Publisher:

Akademische Verlagsgesellsch Aka Gmbh

Keywords:

Subject

Computer Science, Artificial intelligence, Software engineering, Imaging systems, Photography

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