Publication: 3D progressive compression with octree particles
Program
KU-Authors
KU Authors
Co-Authors
Schmitt, Francis
Advisor
Publication Date
2002
Language
English
Type
Conference proceeding
Journal Title
Journal ISSN
Volume Title
Abstract
This paper improves the storage efficiency of the progressive particle-based modeling scheme presented in [14, 15] by using entropy coding techniques. This scheme encodes the surface geometry and attributes in terms of appropriately ordered oc-tree particles, which can then progressively be decoded and rendered by the-viewer by means of a fast direct triangulation technique. With the introduced entropy coding technique, the bitload of the multi-level representation for geometry encoding reduces to 9-14 bits per particle (or 4.5-7 bits per triangle) for 12-bit quantized geometry.
Description
Source:
Vision Modeling, and Visualization 2002, Proceedings
Publisher:
Akademische Verlagsgesellsch Aka Gmbh
Keywords:
Subject
Computer Science, Artificial intelligence, Software engineering, Imaging systems, Photography