Publication:
3D progressive compression with octree particles

dc.contributor.coauthorSchmitt, Francis
dc.contributor.departmentDepartment of Computer Engineering
dc.contributor.departmentN/A
dc.contributor.kuauthorYemez, Yücel
dc.contributor.kuprofileFaculty Member
dc.contributor.otherDepartment of Computer Engineering
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.schoolcollegeinstituteN/A
dc.contributor.yokid107907
dc.contributor.yokidN/A
dc.date.accessioned2024-11-10T00:11:36Z
dc.date.issued2002
dc.description.abstractThis paper improves the storage efficiency of the progressive particle-based modeling scheme presented in [14, 15] by using entropy coding techniques. This scheme encodes the surface geometry and attributes in terms of appropriately ordered oc-tree particles, which can then progressively be decoded and rendered by the-viewer by means of a fast direct triangulation technique. With the introduced entropy coding technique, the bitload of the multi-level representation for geometry encoding reduces to 9-14 bits per particle (or 4.5-7 bits per triangle) for 12-bit quantized geometry.
dc.description.indexedbyWoS
dc.description.openaccessNO
dc.identifier.doiN/A
dc.identifier.isbn3-89838-034-3
dc.identifier.urihttps://hdl.handle.net/20.500.14288/17512
dc.identifier.wos189483600020
dc.keywordsN/A
dc.languageEnglish
dc.publisherAkademische Verlagsgesellsch Aka Gmbh
dc.sourceVision Modeling, and Visualization 2002, Proceedings
dc.subjectComputer Science
dc.subjectArtificial intelligence
dc.subjectSoftware engineering
dc.subjectImaging systems
dc.subjectPhotography
dc.title3D progressive compression with octree particles
dc.typeConference proceeding
dspace.entity.typePublication
local.contributor.authorid0000-0002-7515-3138
local.contributor.authoridN/A
local.contributor.kuauthorYemez, Yücel
relation.isOrgUnitOfPublication89352e43-bf09-4ef4-82f6-6f9d0174ebae
relation.isOrgUnitOfPublication.latestForDiscovery89352e43-bf09-4ef4-82f6-6f9d0174ebae

Files