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Flow state feedback through sports wearables: a case study on tennis

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Flow state is a psychological state of optimal performance. To experience flow state, one needs to receive unambiguous feedback. Previous studies have described activities with internalized feedback modalities (e.g. visual). However, they do not offer any appropriate feedback modality for the activities that may benefit from external feedback, such as opponent-based sports. Addressing the issue, we adopted a research through design process and considered tennis as our case, in which players can benefit from attaining flow [1]. This pictorial reveals our approach to design 6 wearable device concepts under 3 design themes as future directions for design practitioners and researchers.

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Association for Computing Machinery (ACM)

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Computer science, theory and methods, Engineering, electrical and electronic

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DIS 2018: Companion Publication of the 2018 Designing Interactive Systems Conference

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10.1145/3196709.3196807

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