Publications without Fulltext

Permanent URI for this collectionhttps://hdl.handle.net/20.500.14288/3

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Now showing 1 - 10 of 15
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    Moving on
    (Policy Press, 2018) Crawley, Heaven; Jones, Katharine; McMahon, Simon; Sigona, Nando; N/A; Duvell, Franck; Other; Migration Research Program at Koç University (MIReKoç) / Göç Araştırmaları Uygulama ve Araştırma Merkezi (MIReKoç); N/A; N/A
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    O longo verão da Turquia: entendendo o levante Gezi
    (Centro Brasileiro de Analise e Planejamento (CEBRAP), 2013) Department of Sociology; Yörük, Erdem; Faculty Member; Department of Sociology; College of Social Sciences and Humanities; 28982
    Uprising in Turkey, providing a portrayal of the recent history of the country. The article analyzes the unfolding of accumulated grievances and resulting grassroots struggles in Turkey during the last year preceding the Gezi Uprising. Then, the article employs the concept of self-fulfilling prophecy as a mechanism that transformed and united various struggles into a single nationwide uprising. The second half of the article compares the protests in Turkey and Brazil, placing the differences and similarities into a broader political and historical context.
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    Unravelling Europe's 'migration crisis'
    (Policy Press, 2018) Crawley, Heaven; Jones, Katharine; McMahon, Simon; Sigona, Nando; N/A; Duvell, Franck; Other; Migration Research Program at Koç University (MIReKoç) / Göç Araştırmaları Uygulama ve Araştırma Merkezi (MIReKoç); N/A; N/A
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    The view from Europe
    (Policy Press, 2018) Crawley, Heaven; Jones, Katharine; McMahon, Simon; Sigona, Nando; N/A; Duvell, Franck; Other; Migration Research Program at Koç University (MIReKoç) / Göç Araştırmaları Uygulama ve Araştırma Merkezi (MIReKoç); N/A; N/A
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    Digital gaming trends of middle-aged and older adults: a sample from Turkey
    (Sage Publications Inc, 2023) Us, Elif Öykü; Department of Psychology; Seçer, İlmiye; Teaching Faculty; Department of Psychology; College of Social Sciences and Humanities; 330365
    Background: Although the gaming habits of children, adolescents, and younger adults have been investigated in Turkey there has been less emphasis on the gaming patterns of middle-aged and older adults. The current study therefore investigated middle-aged and older adults' digital gaming habits, the aspects of digital games that they believe are enjoyable and any perceived psychological and cognitive advantages. Methods: Of the 177 middle-aged and older adults aged between 55 and 85 years (M = 62) living in Turkey who partook in the study, data from 140 participants were analyzed. Participants completed the 'Demographic Information Form' and Engagement with Digital Games Questionnaire' via a Qualtrics link that was distributed on social media platforms and using the convenience and snowball sampling technique. Results: Findings of this study showed that out of the 57 digital game players, the majority (N = 34) reported to play puzzle games such as Candy Crush. Moreover, gamers indicated that they believed digital games had psychological and cognitive benefits. Conclusion: Overall, the findings of the current study revealed that middle-aged and older adults enjoy playing digital games for fun, stress relief, and as a mental exercise regime.
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    Not one route but many: unpacking migration to Europe
    (Policy Press, 2018) Crawley, Heaven; Jones, Katharine; McMahon, Simon; Sigona, Nando; N/A; Duvell, Franck; Other; Migration Research Program at Koç University (MIReKoç) / Göç Araştırmaları Uygulama ve Araştırma Merkezi (MIReKoç); N/A; N/A
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    Turkey's responses to refugees past and present
    (Routledge, 2022) Aksel, Damla B.; Department of International Relations; İçduygu, Ahmet; Faculty Member; Department of International Relations; College of Administrative Sciences and Economics; 207882
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    The future of books and reading in HCI
    (Association for Computing Machinery (ACM), 2016) Wozniak, Pawel W.; Lischke, Lars; Billinghurst, Mark; Department of Mechanical Engineering; Department of Media and Visual Arts; Obaid, Mohammad; Alaca, Ilgım Veryeri; Undergraduate Student; Faculty Member; Department of Mechanical Engineering; Department of Media and Visual Arts; College of Engineering; College of Social Sciences and Humanities; N/A; 50569
    Technology is fundamentally changing the reading experience and book design. While the invention of industry-scale printing transformed books into a mass product, interactive technology enables new types of engagement during reading. Books can have multifarious form factors; their visual representation can change in accordance to the environment and user needs. The aim of the workshop is to discuss emerging interactive book-related technologies (e.g. Augmented Reality or Tangible Interfaces) and elaborate on methodologies that can be used to evaluate content and the interplay between form and content. The workshop will investigate how novel technologies can inspire, support and enrich the reading experience.
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    The decision to leave
    (Policy Press, 2018) Crawley, Heaven; Jones, Katharine; McMahon, Simon; Sigona, Nando; N/A; Duvell, Franck; Other; Migration Research Program at Koç University (MIReKoç) / Göç Araştırmaları Uygulama ve Araştırma Merkezi (MIReKoç); N/A; N/A
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    Context-sensitive mental model aggregation in a second-order adaptive network model for organisational learning
    (Springer International Publishing AG, 2022) Treur, Jan; Department of Computer Engineering; Canbaloğlu, Gülay; Undergraduate Student; Department of Computer Engineering; College of Engineering; N/A
    Organisational learning processes often exploit developed individual mental models in order to obtain shared mental models for the organisation by some form of unification or aggregation. The focus in this paper is on this aggregation process, which may depend on a number of contextual factors. It is shown how a second-order adaptive network model for organisation learning can be used to model this process of aggregation of individual mental models in a context-dependent manner.