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Developing transmedia puzzle play to facilitate spatial skills of preschoolers

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This proposed project aims to develop a research-driven interactive product that facilitates spatial skills of preschoolers. Here, we present the preliminary qualitative results of a user study with the paper prototype of Fungram, merging physical tangram pieces on the screen within a narrative context. A pilot study was conducted with eight children between the ages of 25 and 48 months, who were presented tangible tangram pieces along with two sets of papers with and without narrative context. Our preliminary qualitative data indicates that narrative context helps children's coherence of abstract figures and triggers rotation of geometric tangram pieces. This study provide insights about children's user needs and action strategies within the proposed use scenario with graspable puzzle pieces related to screen interaction at this age range. We suggest that transmedia play expand opportunities for children to employ their spatial skills in different settings.

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Assoc Computing Machinery

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Computer science, Computer science, Theory methods, Educatio, Educational research

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Proceedings Of The 15th International Conference On Interaction Design And Children (Idc2016)

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10.1145/2930674.2936006

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